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New Bug / Inventory filter (Player & Clan)

MX Power

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Bug explanation in short, is that whenever you use a filter to interact with an item, the filter immediately expires once the interaction is completed. Before, filter will remain active, until customly changed or game reset (Changed map / Re-log).
 

NaY

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:) Hello @MX Power

Thanks for informing, this has already been sent to the developers
 

Highway

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This is a wanted behaivor. Why should the filter stay once you finished your search and interaction?
 

MX Power

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This is a wanted behaivor.
This behavior only started to occur after the release of Endgame Part 2.1 Update · May 30, 2023 . If it was an intended change, then this topic falls into the Feedback category.


Why should the filter stay once you finished your search and interaction?
For clan page inventory (Mainly why I'm here), it is about speed and efficiency.
  • If you want to send boosters to a member, all 7 of them, you can filter to show only clan boosters, then give all 7 quickly, with no interruptions and without having to swap pages lots of times in case clan inventory is full with fame items.
  • if you want to send fame items to a member, same logic applies, and it is especially frustrating that we have swap member pages just to give x25 fame item, then repeat the process to send another x25. Previously we could have clan inventory fixed at one page and send all fame items from there, now we have to swap pages to avoid the boosters, or filter to fame items every time we send x25 fame items, adding to overall number of clicks required to completely clear inventory from fame items and making this process more frustrating than it already is.

For player inventory, nothing more than personal comfort.
  • If you are in sheriff party and want to use Firework without swapping pages over and over, then you can use the filter and only seeing fireworks every time you open inventory.
  • If you want to use cake boosts such as the speed (rainbow) cake, and you are in middle of combat, you don't want to swap multiple pages, or waste time typing "Cake" while your opponent is shooting you, you want that page to be pre-opened and ready, so if you are in middle of combat, and feel the need to use a cake boost, you can just open inventory and find cakes already in front of you to click and use, without filtering or going through pages to reach it.
In short, strategical benefits and comfort benefits, and time & effort saving benefits.


This is a wanted behaivor. Why should the filter stay once you finished your search and interaction?
Why would removing such feature is a wanted behavior? what overall good that comes from removing it?
 

Highway

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The gang item filter will be kept on the next DS version to make it a bit easier. The other suggested change for to give items differently within the clan would take more work and is not yet planned.

The inventory filters stay as they are live as otherwise it can confuse the user that items are missing etc. as a filter is still applied.
 

slejd2001

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The inventory filters stay as they are live as otherwise it can confuse the user that items are missing etc. as a filter is still applied.
I think players already got used to the fact that filters stay, at least in clan inventory, and even new players after a while would understand that items don't go missing
 

MX Power

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I think players already got used to the fact that filters stay, at least in clan inventory, and even new players after a while would understand that items don't go missing
In addition to this button existing for a reason..
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If Filters would always reset on interact or cancel back to "All Items", then there is no really point of having it. :unsure:
 

Draxth

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also when you take something from warehouse into inventory, it doesn't get removed/refreshed in warehouse until you close the window
 
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