domadino
Active member
- Joined
- Jun 6, 2014
- Messages
- 64
- Reaction score
- 62
- Server
- America_2
- Main Char
- domadinos
- Clan
- No
The model of the maps interferes directly in the dynamics of the game and of pvp, always having a barrier nearby may be an advantage for anyone who has a tyrannosaurus...having to find your enemy in the middle of different map paths is part of the pvp dynamics and makes it more interesting, the current map model removes this from the game
1 The maps would be remodeled to be larger so they could contain all zones (eg Goldfields: 5-14), but in a model more similar to what it was previously, since the new single path model is somewhat monotonous , and the transport missions would have more interesting routes than going to a point on the map and going back to the NPC where they left off, at the other maps would continue to connect as they are today: Dinoville > Goldfields > Mokon Woods > Green Volcano > Coldclaw Valley > Maujak Mountains (New map)
2 Travel gates would be replaced by the old spawn camp and teleport gate
2.1 The teleport gates would work with the use of dino dollars, as in the current travel gates
2.2 The spawn camp continue with the operation similar to travel gates, but without the possibility of teleportation between they, there are some possibilities such as the recovery at the cost of 0 dino dollars if it is in the 2 nearest spawn camp, and higher price depending on the distance as it already occurs in travel gates. So, the value of the items on the market should be decreased since it would not take as much of the dino dollars as it currently does (the amount of dino dollars needed to raise some item level could be decreased as well).
Some of the advantages are:
- More buildings for the dispute of clans;
- More interesting pvp dynamics;
- Most Interesting mission routes.
Using Goldfields as an example...
Before:
Now:
In future:
I made this drawing to better demonstrate the idea, note that there are still all zones on the map, but they are connected in a more similar way to what it was before. Thanks for reading.
1 The maps would be remodeled to be larger so they could contain all zones (eg Goldfields: 5-14), but in a model more similar to what it was previously, since the new single path model is somewhat monotonous , and the transport missions would have more interesting routes than going to a point on the map and going back to the NPC where they left off, at the other maps would continue to connect as they are today: Dinoville > Goldfields > Mokon Woods > Green Volcano > Coldclaw Valley > Maujak Mountains (New map)
2 Travel gates would be replaced by the old spawn camp and teleport gate
2.1 The teleport gates would work with the use of dino dollars, as in the current travel gates
2.2 The spawn camp continue with the operation similar to travel gates, but without the possibility of teleportation between they, there are some possibilities such as the recovery at the cost of 0 dino dollars if it is in the 2 nearest spawn camp, and higher price depending on the distance as it already occurs in travel gates. So, the value of the items on the market should be decreased since it would not take as much of the dino dollars as it currently does (the amount of dino dollars needed to raise some item level could be decreased as well).
Some of the advantages are:
- More buildings for the dispute of clans;
- More interesting pvp dynamics;
- Most Interesting mission routes.
Using Goldfields as an example...
Before:
Now:
In future:
I made this drawing to better demonstrate the idea, note that there are still all zones on the map, but they are connected in a more similar way to what it was before. Thanks for reading.