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Map border polishing

Queenie

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This is just a small thought that crossed my mind however I think it deserves some recognition. I think it would be nice if the map borders got little more polished.
Mainly Green Volcano, as that's the place where I mostly get stuck on literal air. The edges of the walls don't really end where they should and alot of the times there's an invisible wall literally on a floor that's supposed to be walkable. So if that got fixed it would be pleasant.
 

orrire

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by polished, do you mean darker and visible/prominent?
 

Queenie

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Alot of the time in green volcano it's that as long as you walk in the middle of the path, it's fine. But once you try to take a turn closer to a wall, you get stuck
 

Alewx

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This is just a small thought that crossed my mind however I think it deserves some recognition. I think it would be nice if the map borders got little more polished.
Mainly Green Volcano, as that's the place where I mostly get stuck on literal air. The edges of the walls don't really end where they should and alot of the times there's an invisible wall literally on a floor that's supposed to be walkable. So if that got fixed it would be pleasant.
got one or two screenshots of what you exactly mean, because green vulcano has some extra especially for covering the landborders.
 

Sylvester_Stm

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tenho uma ou duas capturas de tela do que você quer dizer exatamente, porque o vulcão verde tem alguns extras, especialmente para cobrir as fronteiras terrestres.

O que ele está falando já aconteceu comigo. Exemplo : Perto de montanhas, lugares onde é para dar certo de passar com o dono, caminha etcs, não vai, você fica travado e tem que voltar, é como se tivese um objeto invisível no local.
 
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Sylvester_Stm

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[/CITAR]
O que ele está falando já aconteceu comigo. Exemplo : Perto de montanhas, lugares onde é para dar certo de passar com o dinossauros, caminhar etcs, não vai, você fica travado e tem que voltar, é como se tivese um objeto invisível no local.
 
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