What's new

just a few ideas

-Frigg-

Active member
Joined
Aug 2, 2016
Messages
78
Reaction score
245
Server
America_2
Main Char
I-.Mania.-I
Clan
-Olympos of Death-
its saturday and i'm in quarantine so i figured i'd take the time to write out what i would like to see, not that i expect anyone with any authority to agree with what i have to say.

  • events: we've had the same types of events for years. it's not really any fun anymore and people only do them to get whatever the big reward is, as well as skins that might be offered. even then, i wasn't terribly impressed with this year's easter skins, as it felt like they were thrown together and the colors didn't compliment each other very well. i'd like to see different events take the place of the ones we have now. the only issue is that current quests have a very static formula so its kind of hard to think of anything that would fit in.
  • ... which brings me to my next point. quests are incredibly dull. i put off questing for a year when maujack came out just because it's not fun at all. you do the same 3 or 4 quests from a questgiver over and over and over. it's not a good way to keep your players engaged. the bandit quests are okay, but still get boring very fast. but the escort quests and alpha/veteran quests are just awful, and 99% of the time there's nobody to do them with you. i would be ok with more quest variety, but overall i'd like to see a total revamp of the quests to make them fun and not have to grind them 100+ times, because the amount of exp you need at higher levels is just... ridiculous. i have a couple idea for new quests below. feel free to add if you have any ideas.
    • find the person: a certain area is marked on your map. you have to go there, search for a specific person, maybe kill an alpha or veteran, and talk to the person. not a long quest, relatively simple.
    • defend the camp: pretty much what it says. you go to a camp and defeat waves of bandits, and a single veteran at the end. ideally, this would give a lot of exp, because this would be a longer quest.
    • study the dinosaur: again, name is in the title. you find a specific dinosaur or animal in a certain area, sit in a spot to watch it and gather data, and give the data to a quest giver. probably on the longer end of quests but very simple and no combat involved.
    • this isn't really a singular quest, but i think this would be beneficial to all players. in dinoville, there would be a quest giver specifically to help develop combat skills. this person would give you quests that allow you to learn the skills, how to fight ranged/close combat, what the different techs and implants do, what the stats mean, etc etc. when you start playing dinostorm, you're not really taught in any kind of detail how best to use the tools at your disposal, and i think this would be a good way to help new/returning/current players hone their skills.
  • i've mentioned this before several years ago and was totally ignored, so i thought i'd bring it up here. it's kind of a hassle to change your clothes one at a time and sometimes if you've got a lot of items in your inventory you can get mixed up and sell your war clothes, put on the wrong clothes, etc. it'd be nice to see an outfit feature. essentially you'd put on a set of clothes and save it as an outfit with a title so you can easily swap between outfits for different things, such as your log out clothes or war clothes or hunting clothes. a pretty simple feature in a lot of mmos that would save some grief on dinostorm.
  • in the same vein, it would be really nice to have a way to "buy back" things that you've sold on accident. i've seen it many times, where people accidentally sell their upgrade items or clothes they were saving for the triforge. nothing really complicated, just a tab that says 'sell' and another that says 'buy back' in the market.
  • a triforge revamp. as it is now, the triforge is pretty much entirely luck. a recipe that worked one day doesn't work the next for some ungodly reason. recipes should be static, and we should have a 'recipebook' that keeps track of the formulas you've found. nothing is more infuriating than wasting clothes and skins to try to make something you made yesterday, only to have it turn out totally different. its more or less a way of forcing you to use coins to undo whatever you made so you can try to fix it.
  • day/night cycle. this one's probably not really something that we'll ever see in dinostorm, despite how much i'd like to. but it would be really neat to see the maps at sunrise/sunset/middle of the night. it's not really "essential," just something that would make the game more interesting.
  • one of my biggest problems with this game is how much of things the game requires. exp? ridiculous amounts. dd? ridiculous amounts. upgrade items? ridiculous amounts. gems for new gear? ridiculous amounts. it takes days to get what you need for upgrades and then the upgrade itself lasts for days too. it's a big part of why lower levels stay at a lower level. i mean, who wants to spend all that time upgrading and gathering dd? i think this needs a huge nerf.
  • which begs another point. dinostorm is VERY HEAVILY pvp-based. the whole point of the game is to defend maps and gain fame to become sheriff and win rex. the pve element to this game is very poorly implemented and makes it difficult to enjoy the rest of the game. who wants to sit around and level up when there's war to be had? if the main objective of the game is pvp, then questing and upgrading in general needs to be done in a way that allows you to quickly reach a high level to take part in defense of maps. if the devs want a decent balance of pve and pvp, then change needs to happen there too. for example, different events throughout the maps that reward dd/exp/upgrade items/skins.
overall, i have a lot of thoughts about things that need to be changed and i could go on for hours about what dinostorm needs, but a lot of my thoughts have been addressed by other people already and much more eloquently than i could put it. i heartily recommend to the devs to listen to what the players want. dinostorm has potential to be something huge and it feels like right now its being shot in the foot because the people in charge brush off what we have to say.
 

Agusdim

Well-known member
Joined
Apr 25, 2020
Messages
577
Reaction score
814
Server
America_1
Main Char
Agusdim
Clan
The Revolution
The idea of changing the ambient light is good, synchronize it with the server time .. I like it (/)

The update of missions I see necessary,

The amount of Exp, dds and items ... for me it is not so much, I see it stable, it was easy for me to improve to 55, which if the player who does not have plus is going to cost him a lot on the side of the missions and for me it is good that it costs, because the game cannot be 100% free to play
 

-Frigg-

Active member
Joined
Aug 2, 2016
Messages
78
Reaction score
245
Server
America_2
Main Char
I-.Mania.-I
Clan
-Olympos of Death-
love that no dev or GM bothered to respond or react to any of my suggestions. good luck getting anymore of my money!
 

Enix

Well-known member
Joined
Mar 22, 2013
Messages
704
Reaction score
42
Server
Europe_3
Main Char
Ryzen-X
Clan
GhostDivision
Hello,

The Devs and GMs always read feedbacks, but sometimes it is not possible for them to reply to every feedback or suggestion due to their busy schedule. Nothing to be discouraged at. I personally as a player like your suggestions.

Best Regards,
Enix
 

-Frigg-

Active member
Joined
Aug 2, 2016
Messages
78
Reaction score
245
Server
America_2
Main Char
I-.Mania.-I
Clan
-Olympos of Death-
Hello,

The Devs and GMs always read feedbacks, but sometimes it is not possible for them to reply to every feedback or suggestion due to their busy schedule. Nothing to be discouraged at. I personally as a player like your suggestions.

Best Regards,
Enix
please don't respond to me like you're a mod. this is pretty consistent with how certain GMs have treated me for a few months now.
 

orrire

Community Manager
Joined
Sep 5, 2013
Messages
2,468
Reaction score
376
Server
-----
Main Char
GM Orrire
Clan
GM Team
Hello -Frigg-,

By reading you feedback and ideas about the game, it gives me a great pleasure that there are players who are taking so much interest in the game and share their valuable ideas. About forum posts, we read almost every article/ post by the players and PMs:giggle:. Further, sometime changes looks good on paper but in real it might be a bit difficult to implement them, like while making a new change in the game development team need to consider its impact on game play, graphics quality, database load, network traffic etc. You have spared your valued time to share your ideas with us, we appreciate this and rest assure that same will be discussed. :angel:

regards,

Orrire.
 

piotr50000009

Active member
Joined
Nov 22, 2018
Messages
138
Reaction score
177
Server
Europe_1
Main Char
Deczeter
Clan
-
"ridiculous amounts. it takes days to get what you need for upgrades and then the upgrade itself lasts for days too. it's a big part of why lower levels stay at a lower level. i mean, who wants to spend all that time upgrading and gathering dd? i think this needs a huge nerf. "

This is literally the reason why i left this game/took a REALLY long brake from it. It takes WAY too long to level up by 1 level. Like jeez, it takes like 1 year or half a year average just to get the max level or the rex, seriously, who's gonna spend the ENTIRE year just to get 1 dino?? It takes way too long.
 
Top