Storm Master
New member
- Joined
- Mar 21, 2024
- Messages
- 1
- Reaction score
- 0
- Server
- America_2
- Main Char
- Storm master
- Clan
- N/A
Problem:
In the Dino Storm game, there is a major problem related to the gap between players of different levels. Players must reach level 55 on both their dinosaurs and their weapons and accessories to fully participate in the game's activities. However, the process to reach this maximum level is long and requires collecting a large amount of FAME to win the elections and thus rise in rank, which is earned by playing and logging in regularly and/or capturing recovery positions. One of the main activities in the game is capturing salvage stations scattered around the map to collect valuable items that can be sold for FAME. The problem arises when higher level players capture all available locations on the map, leaving lower level players unable to fully enjoy this part of the game. Low-level players are quickly eliminated if they attempt to capture a position due to the overwhelming superiority of higher-level players, creating a frustrating and unbalanced experience for novice players.
Proposed solution:
To address this problem and promote a fairer and more balanced gaming environment, it is proposed to implement a system of separating the map by level zones, as it currently exists. Each area of the map would be designated for players within a specific range of levels, for example:
Green Volcano, a player from 25 to 29 will be able to capture certain recovery posts that are in their level range, and then they can enter a duel state, but with players who are also close to their level but not higher than level 30, Likewise, those who are higher than that level will not be able to capture the lower-ranking POSITIONS nor will they enter into a duel with the lower-ranking player who is capturing the position. The level 30 player will have to capture recovery positions that are in his level range, for example from 30 to 35... and so on.
It is as the recovery stations currently are, but implementing this restriction of the levels to capture them.
thus allowing players of similar levels to interact with each other more equitably. Within each zone, players would only be able to participate in activities such as capturing posts and engaging in duels with other players within the same level range. Additionally, restrictions would be imposed that would prevent higher level players from interfering or disturbing lower level players in these designated areas. This measure would ensure that novice players have the opportunity to explore and participate in activities without the fear of being overpowered by more experienced players. At the same time, higher level players would still have areas where they can challenge other players of their level, promoting a more satisfying and balanced gaming experience for all players.
In the Dino Storm game, there is a major problem related to the gap between players of different levels. Players must reach level 55 on both their dinosaurs and their weapons and accessories to fully participate in the game's activities. However, the process to reach this maximum level is long and requires collecting a large amount of FAME to win the elections and thus rise in rank, which is earned by playing and logging in regularly and/or capturing recovery positions. One of the main activities in the game is capturing salvage stations scattered around the map to collect valuable items that can be sold for FAME. The problem arises when higher level players capture all available locations on the map, leaving lower level players unable to fully enjoy this part of the game. Low-level players are quickly eliminated if they attempt to capture a position due to the overwhelming superiority of higher-level players, creating a frustrating and unbalanced experience for novice players.
Proposed solution:
To address this problem and promote a fairer and more balanced gaming environment, it is proposed to implement a system of separating the map by level zones, as it currently exists. Each area of the map would be designated for players within a specific range of levels, for example:
Green Volcano, a player from 25 to 29 will be able to capture certain recovery posts that are in their level range, and then they can enter a duel state, but with players who are also close to their level but not higher than level 30, Likewise, those who are higher than that level will not be able to capture the lower-ranking POSITIONS nor will they enter into a duel with the lower-ranking player who is capturing the position. The level 30 player will have to capture recovery positions that are in his level range, for example from 30 to 35... and so on.
It is as the recovery stations currently are, but implementing this restriction of the levels to capture them.
thus allowing players of similar levels to interact with each other more equitably. Within each zone, players would only be able to participate in activities such as capturing posts and engaging in duels with other players within the same level range. Additionally, restrictions would be imposed that would prevent higher level players from interfering or disturbing lower level players in these designated areas. This measure would ensure that novice players have the opportunity to explore and participate in activities without the fear of being overpowered by more experienced players. At the same time, higher level players would still have areas where they can challenge other players of their level, promoting a more satisfying and balanced gaming experience for all players.