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Ideas for a New Dino Storm

Roody

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Sep 17, 2020
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Roody
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- The game should only have 25 levels. More than that it gets very repetitive, and the vast majority of those who arrive play only at the initial levels and then stop.
-The initial missions in the Canyon must give you little or no XP, so that the player arrives in Dinoville still lvl 1.
- Instead of giving xp, the initial conquests should give fame.
- Dinoville could have flocks of some animals in pens. And in the Canyon, there could be a little less.
- Access to maps must be released as we reach certain levels. If at level 1 I can go to Maujak, even if only for a walk and with stronger friends, why am I going to play until lvl 50? Thus, the best would be the following: lvl 1 would have access to the Dinoville Canyon, Dinoville and GoldFields; lvl 5 Mokon Woods; lvl 10 Green Volcano; lvl 15 Coldclaw Valley; lvl 20 Maujak. And a little more xp should be needed to level up lvl, at least in the beginning. At level 25 the player would unlock a map that would be like a battle arena, where tournament champions would win items and coins.
- There must be different sites for us to take possession. Ok, the teleports must remain the same, but on all PvP maps we only have mines that give gold items. Suggestions: in GoldFields, we take gold, and each unit when sold gives 100 fame; in Mokon Woods, iron ore, each 150 unit of fame; Green Volcano, copper, 200 fame; Coldclaw Valley, silver, 250 fame; Maujak, nickel, 300 fame (the items and values can be different, I just gave some examples). And the sites should be owned by the player, not the clan, which would avoid injustice and monopoly of some clans.
- End the "pay to win". It is absurd that a Lvl 10 player can buy a Lvl 15 item if he has money to spend on the game. Releasing equipment only as we reach certain levels and creating exclusive items sold at affordable prices and in just a few events would be better for everyone. And a Lvl 20 player should be able to buy up to Lvl 5 items, not just 15 or 20.
- About events, they should be shorter and more dynamic. It is extremely annoying to have to do the same mission 10 times to unlock an achievement. Shorter, more dynamic, more frequent events with exclusive items at affordable prices, this is the way to go. An example of an event could be the hunting of bandits or monsters, in which we would face creatures exclusive to that event, and in the rewards there could be an exclusive weapon / implant / tech.
- Exclusive dinosaurs. We already have the Rex for the Sheriffs, which is great, but we should have dinos for the other top positions. Example: when elected Director, the player unlocks Baryonyx; on being elected Governor, the player unlocks the Allosaurus. This would motivate players to do more PvP to gain more fame, participate in elections and unlock dinos. And Carnotaurus should be removed from the game, so that carnivores dinosaurs are exclusive to anyone who wins the election. About Coelophysis, it should be exclusive to any achievement or event. In fact, I think it would be interesting to exchange him for some Raptor. I say this because the exclusivity of carnivores would be a great motivation, because it is the type of dinos that people normally like most (and everyone has heard of Velociraptor, for example, but never Coelophysis).
- Still on the dinos, the initial one would be some of the herbivores, or perhaps some new herbivore. And herbivores would continue to be unlocked on missions, but they should be special, more difficult missions.
- About the missions, they should be in history mode, as in Pirate Galaxy, with some secondary missions. Again, doing the same mission 10 times to unlock an achievement or pass the level sucks. It needs to be more dynamic.
- The maps should be fully open again, instead of forcing the player to follow a path, as it is much better to go around exploring freely than to follow something predetermined.
- Each map should have its own creatures, and it don't need to be mammals. Along with the dinosaurs lived incredible and scary animals, certainly more frightening than a Brontops. And bandits should be more rare to appear free on maps, instead of large groups at all time everywhere, and when defeated they would give better rewards.
- Improving equipment should be a little less complicated. Not everyone likes to spend 5 hours hunting for the item.

Addendum: Coelophysis would be replaced, for example, by Utahraptor, and this would be unlocked in a PvP achievement (which could be killing 200 players). The NPCs we have on the maps would be outnumbered and would be responsible for the secondary missions, and these would release equipment. Access to new maps would only be done when completing story missions. Carnivores dinosaurs must be the strongest, fastest and with considerable life. In the battle arena, released at lvl 25, we would have the rewards according to the player's placement, top 1, top 3, top 5 and top 10, which could be coins, boosters and skins.

Addendum 2: new herbivorous dinosaurs could be Sauropelta, Iguanodon and Therizinosaurus. The NPC creatures could be crocodiles, pterosaurs and some small mammals (the last one would not fight, they would just be hunted, they would give smaller rewards and they would be more numerous). The hunting event for bandits or monsters would last only one day, or two, occurring once a month. Making the sites owned by the player would end the monopoly of some clans.

Maybe they are not the best ideas, but I think they are better than the game currently presents. There are many inactive accounts below lvl 15, I would venture to say that they are the majority of accounts registered. Perhaps it is a sign that the game needs to change.
 
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