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- Jul 13, 2013
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Sorry if this has been suggested before, I'm new to the forums and didn't look at all the threads
Anyway what I'm suggesting is a system where players can give items to other players, or trade items for other items or money (money would count as a normal item). How it would work is one player would go on another player's profile, and click a button to propose a trade. There would then be a popup (like a friend request) on the other players quest list, and they could accept or decline. If they accepted, both players would get a menu on their screen showing both players inventorys + money. Each player would be able to choose items for the trade (a gift would be something for nothing) and then if they accepted the trade, click accept. If both players accepted, their trade would be done and they'd both get a small XP and fame bonus. If either player changed the trade while the other had accepted it, it would automatically get unaccepted to prevent changing the trade quickly then accepting to "steal" items.
Sorry for wall of text.
Anyway what I'm suggesting is a system where players can give items to other players, or trade items for other items or money (money would count as a normal item). How it would work is one player would go on another player's profile, and click a button to propose a trade. There would then be a popup (like a friend request) on the other players quest list, and they could accept or decline. If they accepted, both players would get a menu on their screen showing both players inventorys + money. Each player would be able to choose items for the trade (a gift would be something for nothing) and then if they accepted the trade, click accept. If both players accepted, their trade would be done and they'd both get a small XP and fame bonus. If either player changed the trade while the other had accepted it, it would automatically get unaccepted to prevent changing the trade quickly then accepting to "steal" items.
Sorry for wall of text.