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đź§© Feature: Send Gifts to Friends đź’Ą Potential Issues & âś… Suggested Solutions (PART 2)

daniyal

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đź§© Feature: Send Gifts to Friends

1. Market Abuse / Gold Exploitation

Problem: Players might use the gift feature to transfer high-value items, creating a black market or bypassing the official trade/market systems.


âś… Solutions:


  • Restrict gifting to non-tradeable items (e.g., cosmetics, boosters, consumables).
  • Disallow Gold and market items from being gifted.
  • Make gifted items account-bound (cannot be sold or traded once received).

2. Alt Account Exploitation

Problem: Players could create multiple fake accounts to send free gifts to their main account.


âś… Solutions:


  • Require a minimum account level (e.g. level 10) to gift or receive.
  • Allow gifting only to friends/clan members added for at least 7 days.
  • Limit the number of gifts per day/week per account.

3. Overpowered Help to New Players

Problem: New players could be gifted strong items, disrupting the natural game progression.


âś… Solutions:


  • Allow gifting only of low-tier items or visual/cosmetic rewards.
  • Introduce a “Gift Tier” system, allowing only items suitable for the recipient’s level.
  • Include a daily gift cap to avoid over-supplying any player.

4. Spam / Unwanted Gifts

Problem: Players might receive spam gifts or items they don’t want.


âś… Solutions:


  • Add a “Receive Gifts” toggle in player settings.
  • Implement a “Gift Confirmation” prompt before accepting the item.
  • Include a gift inbox with the ability to accept/decline.

5. Inventory Overload

Problem: Players might receive too many items, overloading their inventory.


âś… Solutions:


  • Gifts go to a separate gift inbox where they can be claimed manually.
  • Automatically discard expired/unclaimed gifts after a set time (e.g. 7 days).
  • Display inventory capacity warning before accepting gifts.

6. Technical & Backend Complexity

Problem: The system might complicate inventory management or server processing.


âś… Solutions:


  • Use a separate “Gift System” module, isolated from trade and market code.
  • Use gift tokens or “wrapped” versions of existing items to simplify delivery.
  • Test with a beta rollout or limited-time event gifting before full launch.

7. Unfair Gifting in Events

Problem: Players might gift event rewards or boost scores unfairly during competitive events.


âś… Solutions:


  • Block event items from being giftable.
  • Temporarily disable gifting during competitive phases.
  • Flag gifted items to be non-eligible for event scoring.


By addressing these issues proactively, Dino Storm can safely implement a gift system that enhances the social and cooperative aspects of the game while protecting fairness and balance. âś…
 

FwtisTz

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This is an MMO rpg without any mmo rpg Elements so this wouldn't work, mostly because the developers are lazy but also the game doesn't have that much depth to implement such a feature, it's better if we had an auction house so players can list unwanted skins or clothes rather than this but anyways.
 

Luka Patajac

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Ah another one of those lets have trade system post that will get ignored by devs.
 
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