Great, now show the ping/latency in the F11...Yes @Pleiadian the triangles shown are the amount of triagles rendered currently by the GPU. All the objects in the game are build out of triangles. The more triangles the more the GPU must work to present the object geometry part.
Batches shows the amount of steps(batches) that the cpu needs to prepare for the GPU to render the scene. The higher that number the higher goes the CPU load. Each object(Dino,Particle Effect, etc.) that can not be grouped together is a seperate batch.
To be fair, it really would be useful to include Ping along in the F11 info tab.Great, now show the ping/latency in the F11...