Fayid123
Member
- Joined
- Jun 16, 2021
- Messages
- 45
- Reaction score
- 13
- Server
- Asia_1
- Main Char
- lll_Froze_Boy_lll
- Clan
- Yakuza
The GMs recently added the Attacker and Defender buff to improve the site holding system from ally's joining the conflict and helping the Map holding clan
Issue's with this buff = This buff is being abused by Rex player's by spamming the skill ( Battle Cry ) and gaining a major advantage. this buff can be abused by both Attacking and Defending team which cause major disadvantage between site conflicts . Stun , paralyze , slowness caused by Freezer tech also falls under this category
Attacking team can use ( Battle Cry ) or other effect's and stop the Defending Team from gaining the buff and deal more damage then they can Deal back to the Defending player. This can also be applied Vice Versa Eg : Defending team can also use Battle Cry or other effect's and stop the Attacking Team from gaining the Buff and Deal more damage
Solution : The Defender buff can be gained when a Player with the Attacker buff damages the clan member's holding the site which give's them the defender buff instantly this also can be said Vice Versa. Eg: The Attacking clan member's Gain the Attacker buff instantly when the Defending clan members Damage the Attacking clan member's
both Attacking and Defending Team gain's this Buff instantly by damaging each other so the Buff Timer start's right away when they damage each other and ends right away when they are not inside the portal. after either one of the Attacker or Defender goes inside the portal the Buff Timer starts over again
So both Attacking and defending Team gains this buff Indefinitely
Final words :I hope the GMs implement this feature because long range fights are useless nowadays because of the buff can only be gained inside the gate circle so you need to get close to the dinosaur that Deal damage close range like T-Rex or Carnotaurus or any other dino's you don't want to close combat in close range Dinosaur's like coelophysis or pachycephalosaurus who's main purpose is keeping distance and fight from long range
IMPORTENT NOTE : the buff timer starts same for both Defending and Attacking clan it stays at 30 sec and will not go down while inside the conflict site ( Claims and teleport site's) the buff Timer start's going down for both dino's when both attacking and defending dino's leave's the conflict site if either Attacker or Defender goes back inside the site the timer start's all over again and stays at 30 second's for both Attacker and Defending clan
( I came up with this solution within 3 hour's and might have faults please feel free to give feedback to this thread if there are any )
I hope GMs implement some kind of solution for this and make the gameplay fair for everyone
Thank you
Issue's with this buff = This buff is being abused by Rex player's by spamming the skill ( Battle Cry ) and gaining a major advantage. this buff can be abused by both Attacking and Defending team which cause major disadvantage between site conflicts . Stun , paralyze , slowness caused by Freezer tech also falls under this category
Attacking team can use ( Battle Cry ) or other effect's and stop the Defending Team from gaining the buff and deal more damage then they can Deal back to the Defending player. This can also be applied Vice Versa Eg : Defending team can also use Battle Cry or other effect's and stop the Attacking Team from gaining the Buff and Deal more damage
Solution : The Defender buff can be gained when a Player with the Attacker buff damages the clan member's holding the site which give's them the defender buff instantly this also can be said Vice Versa. Eg: The Attacking clan member's Gain the Attacker buff instantly when the Defending clan members Damage the Attacking clan member's
both Attacking and Defending Team gain's this Buff instantly by damaging each other so the Buff Timer start's right away when they damage each other and ends right away when they are not inside the portal. after either one of the Attacker or Defender goes inside the portal the Buff Timer starts over again
So both Attacking and defending Team gains this buff Indefinitely
Final words :I hope the GMs implement this feature because long range fights are useless nowadays because of the buff can only be gained inside the gate circle so you need to get close to the dinosaur that Deal damage close range like T-Rex or Carnotaurus or any other dino's you don't want to close combat in close range Dinosaur's like coelophysis or pachycephalosaurus who's main purpose is keeping distance and fight from long range
IMPORTENT NOTE : the buff timer starts same for both Defending and Attacking clan it stays at 30 sec and will not go down while inside the conflict site ( Claims and teleport site's) the buff Timer start's going down for both dino's when both attacking and defending dino's leave's the conflict site if either Attacker or Defender goes back inside the site the timer start's all over again and stays at 30 second's for both Attacker and Defending clan
( I came up with this solution within 3 hour's and might have faults please feel free to give feedback to this thread if there are any )
I hope GMs implement some kind of solution for this and make the gameplay fair for everyone
Thank you