What's new

Conflict cycle phase for endgame is still not addressing the main root issue of server spanning alliance

yewhuiyuan

Active member
Joined
Feb 11, 2024
Messages
148
Reaction score
92
Server
Europe_1
Main Char
Sir.Tortii
Clan
Outlaw
After playing numerous time of the new drain mechanics. Yes Kos are able to leave some impact in game, but in general the new conflict gameplay still doesnt fix the main causes of issues.


Problems that found in existing server:

1) Map holder splitting their clan into 3 clans to control a map to decrease the enemy drain rate


2) Queuing up for election through agreement and alliance.


Suggestion to maybe improve server:


Breaking the main root causes of queing up for election or taking turns to hold map etc...

Making war not 1 sided

How?


1) Making limited amount of "winners" or mapholders by using gate count per map to decide the winner and give all fame to that clan

Tower points game mode:

Allocate different points to different towers at every phase: example GV

Blair --> 70 pts

Porter --> 50 pts so on and so forth

By the end of the conflict phase : calculate all the points clans with highest point gets all fame in GV, same scenario for rest of the map. Resulting in only 5 winners in a server.

Rework conflict / protected phase:
1.5 hrs conflict
2 hrs protected or even more

as this new gamemode will require real planning and actual war decision making longer rest time is needed :)


Why this new game mode can change the outcome of wars and conflict gameplay?

1) Clans will need to really decide whether to really help the other clan and not jeopardize own fame/medal earnings. Right now alliance are formed so easily without consequence as they just need to bundle up and bully out the KOS.


2) Making fair war as the new gameplay may be each for themselves

3) Idea of alliance can still be impose of maybe to help 2-3 other maps once they feel that they are able to claim the maps fame. With maybe remaining of extra 15 mins time during conflict they can roam to other maps to help their "allied clan" etc. Hence idea of allaince is still available.

4) Lastly, killing of waiting for election or queining in election and really fight for the war like a cowboy :cool:
 

Solreign

Member
Joined
Sep 19, 2025
Messages
24
Reaction score
36
Server
Europe_1
Main Char
.Solreign.
Clan
- Wolhaiksong -
you are going to make it like conquests in pirate galaxy so no lol, just bring back supplies and decrease sheriff duration :v
 

xx_thewolf_xx

New member
Joined
Mar 1, 2026
Messages
2
Reaction score
0
Server
America_1
Main Char
xxthewolfxx
Clan
dominium
I agree about the existing problems you mentioned, but i think what you purpose would be too different to the nice simplicity of the draining system
 

yewhuiyuan

Active member
Joined
Feb 11, 2024
Messages
148
Reaction score
92
Server
Europe_1
Main Char
Sir.Tortii
Clan
Outlaw
I agree about the existing problems you mentioned, but i think what you purpose would be too different to the nice simplicity of the draining system
Maybe devs need to rework the silver crown and fame system to make it unachievable through massive queueing and waiting turn on election. If gameplay cant change the system... Change the mindset of ds community 😬😬. And it seems the new cyber outfit with lure kits is doing that.

Currerntly in townhall election result the elected winners are scattered across different allied clan winning 80% of the spot and 20% from kos side. To make getting cyber outfit or etc. I guess devs or I want to start seeing townhall election won by main clan taking up 50% and maybe their partner clan winning 50% (be selfish to win silvercrown). This way they can make the cyber outfit achievement possible
 
Top