yewhuiyuan
Active member
- Joined
- Feb 11, 2024
- Messages
- 148
- Reaction score
- 92
- Server
- Europe_1
- Main Char
- Sir.Tortii
- Clan
- Outlaw
After playing numerous time of the new drain mechanics. Yes Kos are able to leave some impact in game, but in general the new conflict gameplay still doesnt fix the main causes of issues.
Problems that found in existing server:
1) Map holder splitting their clan into 3 clans to control a map to decrease the enemy drain rate
2) Queuing up for election through agreement and alliance.
Suggestion to maybe improve server:
Breaking the main root causes of queing up for election or taking turns to hold map etc...
Making war not 1 sided
How?
1) Making limited amount of "winners" or mapholders by using gate count per map to decide the winner and give all fame to that clan
Tower points game mode:
Allocate different points to different towers at every phase: example GV
Blair --> 70 pts
Porter --> 50 pts so on and so forth
By the end of the conflict phase : calculate all the points clans with highest point gets all fame in GV, same scenario for rest of the map. Resulting in only 5 winners in a server.
Rework conflict / protected phase:
1.5 hrs conflict
2 hrs protected or even more
as this new gamemode will require real planning and actual war decision making longer rest time is needed
Why this new game mode can change the outcome of wars and conflict gameplay?
1) Clans will need to really decide whether to really help the other clan and not jeopardize own fame/medal earnings. Right now alliance are formed so easily without consequence as they just need to bundle up and bully out the KOS.
2) Making fair war as the new gameplay may be each for themselves
3) Idea of alliance can still be impose of maybe to help 2-3 other maps once they feel that they are able to claim the maps fame. With maybe remaining of extra 15 mins time during conflict they can roam to other maps to help their "allied clan" etc. Hence idea of allaince is still available.
4) Lastly, killing of waiting for election or queining in election and really fight for the war like a cowboy
Problems that found in existing server:
1) Map holder splitting their clan into 3 clans to control a map to decrease the enemy drain rate
2) Queuing up for election through agreement and alliance.
Suggestion to maybe improve server:
Breaking the main root causes of queing up for election or taking turns to hold map etc...
Making war not 1 sided
How?
1) Making limited amount of "winners" or mapholders by using gate count per map to decide the winner and give all fame to that clan
Tower points game mode:
Allocate different points to different towers at every phase: example GV
Blair --> 70 pts
Porter --> 50 pts so on and so forth
By the end of the conflict phase : calculate all the points clans with highest point gets all fame in GV, same scenario for rest of the map. Resulting in only 5 winners in a server.
Rework conflict / protected phase:
1.5 hrs conflict
2 hrs protected or even more
as this new gamemode will require real planning and actual war decision making longer rest time is needed
Why this new game mode can change the outcome of wars and conflict gameplay?
1) Clans will need to really decide whether to really help the other clan and not jeopardize own fame/medal earnings. Right now alliance are formed so easily without consequence as they just need to bundle up and bully out the KOS.
2) Making fair war as the new gameplay may be each for themselves
3) Idea of alliance can still be impose of maybe to help 2-3 other maps once they feel that they are able to claim the maps fame. With maybe remaining of extra 15 mins time during conflict they can roam to other maps to help their "allied clan" etc. Hence idea of allaince is still available.
4) Lastly, killing of waiting for election or queining in election and really fight for the war like a cowboy