slejd2001
Well-known member
- Joined
- Oct 16, 2015
- Messages
- 1,557
- Reaction score
- 1,211
- Server
- Europe_3
- Main Char
- -R_3_V-3_N-A-N_T-
- Clan
- -I-Edgerunners-I-
This idea is suggested addition to @Ulutin 's idea about dungeon map: https://forum.dinostorm.com/threads/new-map-new-content-suggestion-thread.19522/. This idea can be considered as separate idea!!!
Clan quests
Defense of transporter
Transporter would deliver dino dollars, a lot of clan boosters and same medals and gold which is generated in towers. There would spawn veteran bandits and instead of damaging transporter they would steal those resources. Stealing would work same as damaging transporter, but instead of damaging they would decrease resource points. There would be initial amount of these resources and reward would depend on percentage of final amount of resource points, if transporter loses all resource points, quest is ended and there is no reward. To prevent abusing there should spawn always same number of bandits without which killing quest wouldn't be finished even if transporter gets to finish point.
Example
Initial amount of resources:
800k dino dollars
20 random clan boosters
400 of standard, advanced, elite medals
200 of gold nuggets, gold tinsels
Initial resource points: 100%(500k)
Amount of resource points when transporter gets to finish point: 50%(250k)
Reward for clan:
400k dino dollars
10 random clan boosters
200 of standard, advanced, elite medals
100 of gold nuggets, gold tinsels
Raid of transporter
Transporter would work in similar way as in defense of transporter quest. Veterans would defend transporter, after death veterans respawn after some time. Transporter goes all the time and can't be stunned, paralyzed or scared with battle cry, slow down effect can be applied, but transporter has high chance to avoid it. Reward would depend on decreased percentage of resource points.
Example
Initial amount of resources:
1M dino dollars
20 random clan boosters
300 of standard, advanced, elite medals
250 of gold nuggets, gold tinsels
Initial resource points: 100%(1M)
Amount of resource points when transporter gets to finish point: 25%(250k)
Reward for clan:
750k dino dollars
15 random clan boosters
225 of standard, advanced, elite medals
188 of gold nuggets, gold tinsels
Tower defense
There would spawn travel gate/claim. Tower would be attacked by waves of bandits. There could be 5 waves in travel gate defense quest and 10 waves in claim defense quest. First wave could start from 1 of each bandits: rookie, standard and veteran, and number of each bandit would increase by 1 with every wave. For example, in 5th wave there would be 5 rookies, standard and veteran bandits. Bandits would attack first players or tower randomly. Reward would depend on final resource points, same as in other clan quests.
Example 1
Initial amount of resources in travel gate:
500 of standard, advanced, elite medals
Initial resource points: 100%(1M)
Amount of resource points after defending tower: 25%(250k)
Reward for clan:
125 of standard, advanced, elite medals
Example 2
Initial amount of resources in claim:
500 of gold nuggets, gold tinsels
Initial resource points: 100%(1M)
Amount of resource points after defending tower: 25%(250k)
Reward for clan:
125 of gold nuggets, gold tinsels
The way how clan quests system works
Description of the system
Clan quests
Defense of transporter
Transporter would deliver dino dollars, a lot of clan boosters and same medals and gold which is generated in towers. There would spawn veteran bandits and instead of damaging transporter they would steal those resources. Stealing would work same as damaging transporter, but instead of damaging they would decrease resource points. There would be initial amount of these resources and reward would depend on percentage of final amount of resource points, if transporter loses all resource points, quest is ended and there is no reward. To prevent abusing there should spawn always same number of bandits without which killing quest wouldn't be finished even if transporter gets to finish point.
Example
Initial amount of resources:
800k dino dollars
20 random clan boosters
400 of standard, advanced, elite medals
200 of gold nuggets, gold tinsels
Initial resource points: 100%(500k)
Amount of resource points when transporter gets to finish point: 50%(250k)
Reward for clan:
400k dino dollars
10 random clan boosters
200 of standard, advanced, elite medals
100 of gold nuggets, gold tinsels
Raid of transporter
Transporter would work in similar way as in defense of transporter quest. Veterans would defend transporter, after death veterans respawn after some time. Transporter goes all the time and can't be stunned, paralyzed or scared with battle cry, slow down effect can be applied, but transporter has high chance to avoid it. Reward would depend on decreased percentage of resource points.
Example
Initial amount of resources:
1M dino dollars
20 random clan boosters
300 of standard, advanced, elite medals
250 of gold nuggets, gold tinsels
Initial resource points: 100%(1M)
Amount of resource points when transporter gets to finish point: 25%(250k)
Reward for clan:
750k dino dollars
15 random clan boosters
225 of standard, advanced, elite medals
188 of gold nuggets, gold tinsels
Tower defense
There would spawn travel gate/claim. Tower would be attacked by waves of bandits. There could be 5 waves in travel gate defense quest and 10 waves in claim defense quest. First wave could start from 1 of each bandits: rookie, standard and veteran, and number of each bandit would increase by 1 with every wave. For example, in 5th wave there would be 5 rookies, standard and veteran bandits. Bandits would attack first players or tower randomly. Reward would depend on final resource points, same as in other clan quests.
Example 1
Initial amount of resources in travel gate:
500 of standard, advanced, elite medals
Initial resource points: 100%(1M)
Amount of resource points after defending tower: 25%(250k)
Reward for clan:
125 of standard, advanced, elite medals
Example 2
Initial amount of resources in claim:
500 of gold nuggets, gold tinsels
Initial resource points: 100%(1M)
Amount of resource points after defending tower: 25%(250k)
Reward for clan:
125 of gold nuggets, gold tinsels
The way how clan quests system works
- Every clan gets quests separately.
- Every quest type would be available at certain NPC.
- Players who have equal or higher level than NPC who gives certain quests, can join clan quests which gives that NPC.
- Quest can be joined only by players from same clan.
- Up to 5 players can join quest.
- Only players who joined quest can interact with quest entities, other players or mobs can't interact.
- Number of entities which spawn during quests is always static, no matter 1 or 5 players joined quest.
- The level of entities depends on certain calculated level.
- The higher level entities, the higher reward.
- Players get in protected mode automatically.
- Reward from quest goes into clan inventory.
- Quests are available every 2 hours for every clan separately.
Description of the system
- When players from clan A join quest, players from clan B don't get into same quest, instead they start new quest for their own clan.
- Quest A is available to do at X level NPC, quest B is available to do at Y level NPC.
- Players with 24 level can't join quests which gives 25 level NPC, but 25-MAX level players can join that quest.
- Only players from clan A can join quest, which started one of it's members.
- This is only exemplary number.
- This should be done to prevent other players interrupting quests.
- This should be done to lower randomness of reward and prevent from abuse in transporter quest.
- If four 25 level and one 55 level players would join quest, the highest level in this case is 55, the level of entities which would spawn would be 45 level. | 25+25+25+25+55=155 | 155/5=31 | 31+55=86 | 86/2=43 | 43 rounded to higher level class, to 45 level. Another example, If three 53 and one 55 level players would join quests: | (53+53+53+55)/4= 53.5 | (53.5+55)/2=54.25 | 54.25 rounded to 55 level. The way what level should be set for entities is just example. This could be done for letting all level players do all quests together and receive rewards matched by levels of players and at same time prevent from abusing.
- This should be done for preventing abuse of clan quests for protection and hunting.
- This mode works no matter did players have "outlaw", "duelist" or didn't, but players can't attack other players or mobs. After quest is finished players get out from protection mode given by joining quest.
- -
- 2h is just exemplary time, it would prevent from easy farming, but at same time could be easier than usual farming.
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