Luka Patajac
Well-known member
- Joined
- Mar 18, 2016
- Messages
- 830
- Reaction score
- 444
- Server
- Europe_1
- Main Char
- Valmort
- Clan
- -NkSF-
if they did people would spam it at this point tbh.I wish they added skull emoji at this point
if they did people would spam it at this point tbh.I wish they added skull emoji at this point
Would it be possible to negotiate a middle ground? Where the difficulty of the bandits is between level 45 and 55? I also felt that the evasion of the gold-obsessed bandits is absurd; a breath attack with Rex's extra power and they evade, chasing them is pointless, and when they return they kill you even with the dodge effect.I want to give feedback about the bandit hunt after the latest update. This update made bandits much harder to farm—not only for level 55 players, but also for players in CCV who need to hunt them.
With the basic booster, it’s almost impossible for me to clear a bandit camp when all of them gang up on me. Even though I’m using an Anky with a vitality set, I just can’t survive the entire swarm of bandits. I’ve seen that even players with Vios sometimes struggle to clear whole camps.
I can’t imagine how hard this must be for new players in CCV. Could you please consider adjusting this or just bring back old ai of bandits so that hunting is possible again for everyone ?
To the reactions of the game's own developers I think would be needed /lhjif they did people would spam it at this point tbh.
Seria possível negociar um meio-termo? Onde a dificuldade dos bandidos ficasse entre os níveis 45 e 55? Também achei absurda a capacidade de evasão dos bandidos obcecados por ouro; um ataque de sopro com o poder extra do Rex e eles se esquivam, persegui-los é inútil, e quando retornam, matam você mesmo com o efeito de esquiva.
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concordo ta um cãos matar bandidos, parece que tão de viola, tem que olhar isso tbm,
bruh just fix it.Why are you hunting bandits? You can also go for non bandit mobs to get your stufff?
and yea my items cannot get for non bandit mobs lol, its fabric filter lv 45, its either para bandit or rex. go check it out. u just broke ur game.Why are you hunting bandits? You can also go for non bandit mobs to get your stufff?
please disccuss it thanks... im waiting okay?noted, will discuss it with the team.
Cant hunt in lvl 55 anymore they are just to angry to hunt
look how can i hunt? its even lower than my lvl im lvl46
Because you designed the game in such a way that each mob has a fixed loot table that it can drop. If you need lvl 50 antistatic flasks, you will have to farm parasaur bandits - there is no non-bandit type mob that can drop this item.Why are you hunting bandits? You can also go for non bandit mobs to get your stufff?
Yes, but they also had to be cheesed in a way. All other mobs you take on 1v1, bandits are trickier and they move around, so you can't easily attack them at an optimal distance. Bandits are way deadlier than regular mobs - they often claim many deaths, and after these buffs they are much scarier. For it to be fair to the players, an average bandit would have to be weaker than an average mob (as they attack in packs), meanwhile an average bandit is much stronger than a mob.I guess the bandits where pretty easy to cheese compared to the other dinos?
I guess the bandits where pretty easy to cheese compared to the other dinos?
That they were blinded by the slightest obstacle in the line of sight proofs it.I guess the bandits where pretty easy to cheese compared to the other dinos?
nope it was balanced.That they were blinded by the slightest obstacle in the line of sight proofs it.
This is either top-tier ragebait or you guys are truly unaware of how your own game works.Why are you hunting bandits? You can also go for non bandit mobs to get your stufff?
There was fix today.They did admit they gave regular mobs the cyber dino's buff. Why they didn't fix it last night thats the real question.
I'm neither of them, but mainly gun damage was increased, dino damage decreased and bandits can help even when hiding behind objects or hills. Its written in initial update changelogs.I would appreciate a statement from a GM or Dev to tell us what has actually changed
So the solution is to make them strong enough that you need to kill one at a time before having to heal (and even then die to the Leader if you're using Rex or Carno)?That they were blinded by the slightest obstacle in the line of sight proofs it.
lets not forget you die and they immediately evade now so you cant even rely on burn/bleed to end them after you died....So the solution is to make them strong enough that you need to kill one at a time before having to heal (and even then die to the Leader if you're using Rex or Carno)?
Or are we supposed to make groups to hunt uncommon items now, too?
Not to mention the whole idea of giving players the chance to farm their own fame for elections (one of the main points of the previous big update). The bandits were already stupidly strong, I can only imagine how they are now.
LIKE THIS??????lets not forget you die and they immediately evade now so you cant even rely on burn/bleed to end them after you died....
What kind of questions are that? Bandits after being killed drop necessary items needed to upgrade things.Why are you hunting bandits? You can also go for non bandit mobs to get your stufff?
now imagine trying to kill vet he is alone he is about to die from bleed and you died and his health went back to 100% as he evaded just cause you diedLIKE THIS??????
Hes ragebaiting :')What kind of questions are that? Bandits after being killed drop necessary items needed to upgrade things.
thankyou lukanow imagine trying to kill vet he is alone he is about to die from bleed and you died and his health went back to 100% as he evaded just cause you died
no way you guys are this clueless right, send a video clip of you fighting lvl54 para bandit group with just basic boosters and lvl55 dinos guns and stuffWhy are you hunting bandits? You can also go for non bandit mobs to get your stufff?
They are faster to kill since they have less health points, but could also give more trouble than usual mobs. I always aimed to kill rookies and usual bandits first and go for vet last, because I would usually die if went for vet first when there were other bandits around. The only cases when I went for vet first were when I was hiding behind object or hill or when having full extra power and knowing that I would kill vet safely with skills and then run away from other bandits. I always had to think how to attack bandits, it never was like I came and just with closed eyes killed whole group. What I usually used are 55 lvl things: rex, vitality, armor, strength, 4th implant based on what bandits I killed, hammer/showstopper, damage, dino defense, precision, clock/dino reflection and full 55 lvl 5q+ strength clothes set using violent boosters.I guess the bandits where pretty easy to cheese compared to the other dinos?