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Balancing Loner vs clan

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chuc012

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Being a loner is a huge disadvantage when it comes to controlling buildings.
Suggestion
A skill should be available for all players but can only be active when it comes to PvP Duelist mode. This is a passive skill that can summons surrounding wild dinosaurs to come to one aid when activate. The amount of aid will based on the amount of enemy players. But it come with a cost !!!

Unlike summoning Outlaws that can cost medals. The summoning of each wild dinosaur aid will cost one Soul Gem (hypothetically). Soul Gem can be drop very rarely by mobs. It can also be purchase via the shop menu at a hefty price :| The quality of the Soul Gem would determines a lvl 5,10,15, or 20 dinosaur aid will come to help. Ex: Killing a level 20 mob would drop a lvl 20 Soul Gem that can be use to summon a lvl 20 dinosaur aid.

This should make the game more balance and enjoyable for any anti-social geek out there who want to be Sheriff like me :geek:
Feel free to drop a comment. I want to know what u guys think ;)
 

Pulp Fiction

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chuc012 said:
Being a loner is a huge disadvantage when it comes to controlling buildings.
Suggestion
A skill should be available for all players but can only be active when it comes to PvP Duelist mode. This is a passive skill that can summons surrounding wild dinosaurs to come to one aid when activate. The amount of aid will based on the amount of enemy players. But it come with a cost !!!

Unlike summoning Outlaws that can cost medals. The summoning of each wild dinosaur aid will cost one Soul Gem (hypothetically). Soul Gem can be drop very rarely by mobs. It can also be purchase via the shop menu at a hefty price :| The quality of the Soul Gem would determines a lvl 5,10,15, or 20 dinosaur aid will come to help. Ex: Killing a level 20 mob would drop a lvl 20 Soul Gem that can be use to summon a lvl 20 dinosaur aid.

This should make the game more balance and enjoyable for any anti-social geek out there who want to be Sheriff like me :geek:
Feel free to drop a comment. I want to know what u guys think ;)
You get a +1 (or even a +10) from me. Though I like the importance of clans in MMORPG, I also think loners should have a chance to win, too, without getting involved in game politics and befriending "the right leaders" to make them believe you deserve to win.

Wild mobs wouldn't be effective, though.
Rookie Bandits, Bandits, and Veteran Bandits would be effective.
Maybe they could be called something else, not bandits, but rangers.
There are rangers (used for quests) in Goldfields, but they're useless.
 

arachyd

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I would love to see a solution to this as I tend to be a loner even in a clan :confused: If a player is a clan of 1, having paid to create the clan of course, maybe that player's stats could be increased to equal the stats of the number of attackers so 2 v 1 would only have the power of 1v1. They'd still have an advantage as 1 can attack the claim while 1 fights but it would be somewhat equalized so the solo player is able to have a fighting chance if he or she is good at fighting. Anyone in a clan of more than 1 would not have this option as they've joined a clan most likely with the goal of having help available to them.
 

chuc012

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Pulp Fiction said:
I also think loners should have a chance to win, too, without getting involved in game politics and befriending "the right leaders" to make them believe you deserve to win.
I totally agree with you on this. And with the releasing of the new map, i hope the wild dinosaurs lvl cap would be raise to match players lvl cap so that they'd be more effective.

arachyd said:
Anyone in a clan of more than 1 would not have this option as they've joined a clan most likely with the goal of having help available to them.
It is a bonus for being loners and having this option, and i think they deserve it, but at the same time i don't think it would be fair to excluded clan players, as it can have the potential to be abuse. For example: Two clans are having a war, then 3 players of the one clan decided to quit the clan to go solo, but they work together to hunt down the enemy clan members on a killing spree. The enemies clan then would had to group up if they want to survive, but it is pretty useless if the 3 players are doing hit and run.

What it means is that the 3 solo players can easily kill the enemies clan member as clan players don't have the ability to raise their stats when being gang r4p3. Where as the enemies clan members would be having a tough time just to defeat one of the solo players because of their stat raise option.

Sorry for being wordy and long, :|
 

Pulp Fiction

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Well, they listened and really simplified your suggestion with the Guardians Outposts.
Not sure if this is what you had in mind, but it is a step in the right direction, I suppose.
 

arachyd

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But what will it cost? Even if it's free now you know they'll get around to making it something you have to pay for again either with fame (like outlaw hunters) or with coins.
 

Pulp Fiction

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Costs fame, same as Outlaw Hunters used to cost.
I cropped that part out of the screenshot to make it smaller.
 

Pulp Fiction

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Ah I was way off, sorry. Guardians Outpost isn't for duelists but for non-duelists who want to play in peace.
 

arachyd

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So......it is such a problem with out-of-control bullying that ds has put it on the players to pay for being able to play in peace? I'm not a bit surprised.
 

Pulp Fiction

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ARIDER said:
Nobody cares.
About what?

arachyd said:
So......it is such a problem with out-of-control bullying that ds has put it on the players to pay for being able to play in peace? I'm not a bit surprised.
Indeed. I keep making the mistake of thinking some "improvements" are good, but I just realized you must be a duelist to increase your fame, and renting a guardian costs fame, so in order to have protection (guardians) from outlaws, you must own buildings / hold offices (for fame reward) / renew your items. This game is not for peaceful players.
 
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