LEVIATHAN GRANDZILLA
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- Joined
- Nov 18, 2024
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- LEVIATHAN GRANDZILLA
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Hello, I Am Leviathan.
I just wanna give a thought on improving the activity of farming gold:
I don't see a strong reason as to why it's compulsory to remove protection if we want to farm gold because simply we are dealing with gold-obsessed bandits during that specific activity and not other players so why is wearing protection prohibits the activity?
since PvP = player Vs player. Not player Vs Bandits.
I think farming gold with protection needs to be allowed. Yes, this still allows the protected and non-protected players to farm together and hunt bandits and the risk of dying from gold-obsessed bandits is the same for both during the activity regardless.
This is helpful cuz the protected player won't face trouble from non-protected players for minding their own businesses during the activity.
The only people who don't like this idea will be from allies but since we are working on creating a balance of power between ally and players who don't wanna be part of ally, this could be a nice work to be implemented.
I wish this could be implemented or if it isn't possible, then only 1 bandit spawn per player is also a good idea but we all prefer the former idea in this thread, thanks for reading!
Yours sweet Levi,
I just wanna give a thought on improving the activity of farming gold:
I don't see a strong reason as to why it's compulsory to remove protection if we want to farm gold because simply we are dealing with gold-obsessed bandits during that specific activity and not other players so why is wearing protection prohibits the activity?
since PvP = player Vs player. Not player Vs Bandits.
I think farming gold with protection needs to be allowed. Yes, this still allows the protected and non-protected players to farm together and hunt bandits and the risk of dying from gold-obsessed bandits is the same for both during the activity regardless.
This is helpful cuz the protected player won't face trouble from non-protected players for minding their own businesses during the activity.
The only people who don't like this idea will be from allies but since we are working on creating a balance of power between ally and players who don't wanna be part of ally, this could be a nice work to be implemented.
I wish this could be implemented or if it isn't possible, then only 1 bandit spawn per player is also a good idea but we all prefer the former idea in this thread, thanks for reading!
Yours sweet Levi,
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