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#15 Roaming Elite Units & New Cyber Gear

H O A R A H

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If my calculations are correct, I believe the first person to obtain a Cynergy core will do so in approximately 6-8 months.
Hello noble companion, I would say yes, for most of us this will take a lot of time. Attached are my achievements and those of the top 1 player in America 1. I'm showing you that it's possible, but this demands hours and hours of gameplay, sleepless nights, no food, no social interaction (we're on vacation and dedicating ourselves a lot because we love this game). But doing this isn't healthy at all. It's true that the devs didn't force us to do everything in 1 or 2 months, but to be honest, our own achievement points show that there are points to be improved, especially regarding the bandits and the counting of deaths (of all of them). As I said in another post here on the forum, you kill 4 or 5 bosses to count as 1, even killing minions using all the damage/strength sets, Q10, violent, etc...

hoarahcybers.PNGhoarahbandits.PNGmaxcybers.PNGmaxbandits.PNG
 

XAragornX

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You showed devs "wow its possible" but noone will spend own life for that shit sorry but that update made just for e1 am1 and rest svs they got into not worthless. The more you spend money then more devs are happy. And the more thinking like update is real to make! Tbh? Whatever from e2 to e4,am2 to am5 noone will do that update its being nolifer and spending lot of silver crowns. Dont be mad on me but they see that 90% money going from am1 e1 and its you guys mostly should talk to make devs listen. Rest svs making low profit so they wont listen
 

XAragornX

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On e4 noone doing bosses already, e3 e2 same idk about rest svs that update is so made for rich ppl who can go off from work month. Sadly We live on europe we cant go on holidays so that game which ppl were loves going to down from update to update
 

H O A R A H

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You showed devs "wow its possible" but noone will spend own life for that shit sorry but that update made just for e1 am1 and rest svs they got into not worthless. The more you spend money then more devs are happy. And the more thinking like update is real to make! Tbh? Whatever from e2 to e4,am2 to am5 noone will do that update its being nolifer and spending lot of silver crowns. Dont be mad on me but they see that 90% money going from am1 e1 and its you guys mostly should talk to make devs listen. Rest svs making low profit so they wont listen
In fact, the intention behind showing this is to improve the system for everyone and make it fairer for all servers. Because this account alone is enough to realize that it's unfair to most players and servers.

I raise the question: what if the boss's life, the percentage of damage received/dealt to count as a death, and the number of appearances per map were regulated by the number of maximum level players online? I think that would be fairer and solve several problems at once.
 

OrionZG

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Being nolife 24h per 1d you forgot to say
obviously
Hello noble companion, I would say yes, for most of us this will take a lot of time. Attached are my achievements and those of the top 1 player in America 1. I'm showing you that it's possible, but this demands hours and hours of gameplay, sleepless nights, no food, no social interaction (we're on vacation and dedicating ourselves a lot because we love this game). But doing this isn't healthy at all. It's true that the devs didn't force us to do everything in 1 or 2 months, but to be honest, our own achievement points show that there are points to be improved, especially regarding the bandits and the counting of deaths (of all of them). As I said in another post here on the forum, you kill 4 or 5 bosses to count as 1, even killing minions using all the damage/strength sets, Q10, violent, etc...

View attachment 51405View attachment 51406View attachment 51407View attachment 51408
Therefore, an average player like me (who plays in the afternoons/evenings) would take a year to get Cynergy cores, but honestly, it's not something I'm very interested in.

I'm waiting for other things the devs have planned for this year. :devilish:
 

OrionZG

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To be honest, those exaggerated achievements were made with the purpose of differentiating the players competing in the monument even more in terms of points. In other words, the more impossible achievements you have, the longer you stay in a high position in the monument.
 

slejd2001

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On e4 noone doing bosses already, e3 e2 same idk about rest svs that update is so made for rich ppl who can go off from work month. Sadly We live on europe we cant go on holidays so that game which ppl were loves going to down from update to update
About eu3 I will disagree, we do bosses, but not in so insane rate
 

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I think they should reduce the requirements by at least 30% for the sake of the players' mental health. 🤣

But to be honest, I understand that Dino Storm has this absurd farming as its "core mechanic" but This is Just too much The game risks dying before we get many of these new achievements. It's true that it's been around for a while, but it's quite audacious of them to create such long achievements, It seems like in their minds this game will last another 20 years lol

I would love to see DS come this far, But I hope the new updates bring more accessible content for everyone.
 

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To be honest, those exaggerated achievements were made with the purpose of differentiating the players competing in the monument even more in terms of points. In other words, the more impossible achievements you have, the longer you stay in a high position in the monument.
Agreed, even though it's like 200 mobs, you die alone or someone can steal your kills or it doesnt count at all
 

- Venimeuse -

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On e4 noone doing bosses already, e3 e2 same idk about rest svs that update is so made for rich ppl who can go off from work month. Sadly We live on europe we cant go on holidays so that game which ppl were loves going to down from update to update
to tell you in asia server, the one who did the highest amont of kills of cyber boss only left some to reach 10 kills for all giants and 20 kill for all leaders. he will take 6 months and more to unlock cynergy core if he keep this rythme
 

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to tell you in asia server, the one who did the highest amont of kills of cyber boss only left some to reach 10 kills for all giants and 20 kill for all leaders. he will take 6 months and more to unlock cynergy core if he keep this rythme
That will only happen if other players in the server continue hunting the bosses during these 6 months. Everyone has to see value in killing them for a long time, not just the most hardcore players, for the single most committed player to succeed. (Unless your server has dozens of such hardcores)
 

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To be honest, those exaggerated achievements were made with the purpose of differentiating the players competing in the monument even more in terms of points. In other words, the more impossible achievements you have, the longer you stay in a high position in the monument.
I think that's enough to keep us busy for at least a year while something new is being prepared, and that's just a guess haha
 

LEVIATHAN GRANDZILLA

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CASE I:
about players afk'ng while draining towers + abusing multi accounts to drain:

I have a solid idea,

Everytime a player decides to attack a tower, he sees a drain icon appear on healthbar which lasts for 10 seconds and if the player doesn't move,
that drain icon disappears.

Thus, he can't drain if he don't move after 10 seconds while being inside the circle.

The drain icon reappears ONLY if he makes a move inside the circle after 10 seconds.

Thus, this solves the problem for Multi-Account abuse too.

CASE II:
About enemies bullying players by inviting more enemies to join the quest to spawn alphas:

I also prefer applying this method to quest systems as well so players get a quest-work icon appearing on their healthbar which lasts for 10 seconds and resets only if they kill a bandit or complete a single delivery of chores during active quest.

MORE FOR CASE II: Or just simply remove the "players active: X" segment from quest icon box and let the quest have only "progress %" so whoever doesn't kill or completes a delivery on chores while quest is active, they get no rewards. This also solves problem of spawning alphas to bully player cuz those alphas won't spawn for enemies staying in other maps and that alpha will only attack the certain player who participated to bully others and that alpha won't touch another player AKA the bullied one unless he (bullied one) attacks it as well.


Hope I made sense. :)
 

Dawids1654

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Everytime a player decides to attack a tower, he sees a drain icon appear on healthbar which lasts for 10 seconds and if the player doesn't move,
that drain icon disappears.

Thus, he can't drain if he don't move after 10 seconds while being inside the circle.

The drain icon reappears ONLY if he makes a move inside the circle after 10 seconds.

Thus, this solves the problem for Multi-Account abuse too.
as far as it sounds nice it creates another problem for people who are just sitting in the circle doing nothing but actively watching whats happening in the game or they're writing in the chat. The idea would be "forcing" them to move what isn't that big of a deal unless u go deeper into it and realize that draining one gate can take even 30 mins (38400 hp draining rate 22 per sec). Now if we take those 30 mins (1800 secs) you can see that the player would have to move 180 times to drain fully just 1 gate and for the long term that would be really annoying.
 

dragossauro

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What if the act of attacking/defending a travel portal created bandits, just like trying to steal gold from mines?
After a certain amount of HP is lost or healed, bandits would spawn to attack the players.
To avoid making too hard to defend or attack both Attackers and defenders would have a unique buff: a huge damage bonus against the Thieves, so they can kill with ease But Will die If stay AFK
They gonna be kinda easy to kill and drop some Gold aswell
Their spawn rate can be one of 1 maybe 2 minutes or maybe more like 5 or 10
Or can be based on the state of How much has already been drained or healed
 

slejd2001

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Everytime a player decides to attack a tower, he sees a drain icon appear on healthbar which lasts for 10 seconds and if the player doesn't move,
that drain icon disappears.

Thus, he can't drain if he don't move after 10 seconds while being inside the circle.

The drain icon reappears ONLY if he makes a move inside the circle after 10 seconds.
Movements could be done just with autoclicker so this solution wouldn't help much.
About enemies bullying players by inviting more enemies to join the quest to spawn alphas:

I also prefer applying this method to quest systems as well so players get a quest-work icon appearing on their healthbar which lasts for 10 seconds and resets only if they kill a bandit or complete a single delivery of chores during active quest.
(/)
 

XAragornX

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@Highway there are any chance to reduces kills needed for cyber sherrif clothes due to activity of server? Or else make it more less needed for all servers. Update is good but 200x 100x per rng bosses which people kills are dont even count or else dont want ppl to do its nearly to impossible to do. Thanks for read
 
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