Vulcan
Member
- Joined
- Mar 12, 2021
- Messages
- 27
- Reaction score
- 51
- Server
- Europe_1
- Main Char
- V U L C A N
- Clan
- MaquiavelikO
Is that a lot or a little?Around 3000 worth of fame per elite group
thats what i wanna know too.However, the real question here is, will the laser roar of the rex change according to the cynergy color?
Can you specify what enemy units you enganged? If you attack groups that help each other, they will are now able to support the group even when they dont see you. Before it could be exploited by hinding behind a wall. For the new elite groups the minions evade back to their leader if they get to far away. This is to protect the leader and to make it easer for the player to flee from the minions.Seems that the entire PvE is broken. Can't attack mobs sometimes, they evade, in 55 they attack over the walls what they never did. They reset to full HP when you step 2 steps back.
but you made it be that way even for regular mobs none can hunt bandits in regular pve this way....Can you specify what enemy units you enganged? If you attack groups that help each other, they will are now able to support the group even when they dont see you. Before it could be exploited by hinding behind a wall. For the new elite groups the minions evade back to their leader if they get to far away. This is to protect the leader and to make it easer for the player to flee from the minions.
Sure that issue must be fixed. Its a group that help each other. When one gets attacked they easily inform their group that they need help. That must work even when you hide inside a narrow corner otherwise this exploits the mechanic completly. You already get the protection that not the complete groups goes against you. (elite groups more than 2 can come)but you made it be that way even for regular mobs none can hunt bandits in regular pve this way....
But the health regeneration of the bandit leaders, at least the Brachy ones, is so great that we literally can't defeat them because they recover too much. Consider that the bandits' damage and evasion should be reviewed because it doesn't make sense that we're about to defeat a henchman and it escapes as if nothing happened. One solution would be to reduce their mobility while they're not being attacked, so they don't move so much in such a short time.Sure that issue must be fixed. Its a group that help each other. When one gets attacked they easily inform their group that they need help. That must work even when you hide inside a narrow corner otherwise this exploits the mechanic completly. You already get the protection that not the complete groups goes against you. (elite groups more than 2 can come)
we managed to kill 2 brachis by spamming anky and ss stunBut the health regeneration of the bandit leaders, at least the Brachy ones, is so great that we literally can't defeat them because they recover too much. Consider that the bandits' damage and evasion should be reviewed because it doesn't make sense that we're about to defeat a henchman and it escapes as if nothing happened. One solution would be to reduce their mobility while they're not being attacked, so they don't move so much in such a short time.
then remove them going into attack mode when their comrade is already dead(unless they went into help mode while he was still alive) they failed to protect him therefor they shouldn't think they require help him unless they are vet especially for regular mobs vs elitesSure that issue must be fixed. Its a group that help each other. When one gets attacked they easily inform their group that they need help. That must work even when you hide inside a narrow corner otherwise this exploits the mechanic completly. You already get the protection that not the complete groups goes against you. (elite groups more than 2 can come)