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#15 Roaming Elite Units & New Cyber Gear

slejd2001

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Highway

With the upcoming addition of new player levels, is there any possibility of making progression easier for lower levels (3–45)?

For example:
• A 50–70% increase in XP gained from missions
• Around a 40% reduction in the number of items required for upgrades
• Better rewards in the daily login bonus

This could help new players progress faster, reach the more active parts of the game sooner, and stay motivated, while also reducing the feeling of very slow early-game progression.
There won't be new lvls, dude :facepalm:
 

slejd2001

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I would like to ask how cynergy cores will be giving attribute, will it be like with regular clothes which give random attribute after acquiring them or it will be somehow detected what attribute suits the best based on dino/dino+gun/dino+gun+clothes attributes and etc?
 

Highway

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Cynergy cores are like regular skins/clothing. No special rules for the attributes.

We plan to get this update live next week. Here are some base changes we did from the initial design:
  • Cynergy Cores
    The base color cynergy core (same blue color as without the core) will be available without the need of the sheriff. This is to help players to acquire the extra attribute but without be able to change the cynergy colors. This remains exclusive to sheriffs. To unlock that base color cynergy core you need to do the same achievements in killing the elite group bosses that is usually required to unlock the new full cyber sheriff clothing +saddle set.
  • Elite Groups
    The roaming elite bosses now are also available in goldfields up to maujack mountain. They remain to be max level 55 but they will not auto attack players or NPCs on sight that are 10 levels below their own level (level 44 players are safe). It will check the highest equipment level currently in use.
Full changelog will come next week. Stay tuned.

After that we have already some cool stuff in the pipe for the level progression and also the visuals for it (Dino & Weapon)
 
Last edited:

Vulcan

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Cynergy cores are like regular skins/clothing. No special rules for the attributes.

We plan to get this update live next week. Here are some base changes we did from the initial design:
  • Cynergy Cores
    The base color cynergy core (same blue color as without the core) will be available without the need of the sheriff. This is to help players to acquire the extra attribute but without be able to change the cynergy colors. This remains exclusive to sheriffs. To unlock that base color cynergy core you need to do the same achievements in killing the elite group bosses that is usually required to unlock the new full cyber sheriff clothing +saddle set.
  • Elite Groups
    The roaming elite bosses now are also available in goldfields up to maujack mountain. They remain to be max level 55 but they will not auto attack players or NPCs on sigh that are lower than +10 level lower than their own level (level 44 players are safe). It will check the highest equipment level currently in use.
Full changelog will come next week. Stay tuned.
Thank you for listening to the community
 

Solreign

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Cynergy cores are like regular skins/clothing. No special rules for the attributes.

We plan to get this update live next week. Here are some base changes we did from the initial design:
  • Cynergy Cores
    The base color cynergy core (same blue color as without the core) will be available without the need of the sheriff. This is to help players to acquire the extra attribute but without be able to change the cynergy colors. This remains exclusive to sheriffs. To unlock that base color cynergy core you need to do the same achievements in killing the elite group bosses that is usually required to unlock the new full cyber sheriff clothing +saddle set.
  • Elite Groups
    The roaming elite bosses now are also available in goldfields up to maujack mountain. They remain to be max level 55 but they will not auto attack players or NPCs on sigh that are lower than +10 level lower than their own level (level 44 players are safe). It will check the highest equipment level currently in use.
Full changelog will come next week. Stay tuned.

After that we have already some cool stuff in the pipe for the level progression and also the visuals for it (Dino & Weapon)
i like all except for the part where cynergy cores are exclusive to sheriffs :rolleyes:
 

Solreign

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They will be available to everyone, from what I gather. Just color changes will be exclusive to sheriffs
color changes are the only thing players are looking for anyway :ROFLMAO:
 

LEVIATHAN GRANDZILLA

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Looks like I gotta rock my blue engraving skin to match my base synergy core until my sheriff F
 

Vulcan

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@Highway will the cores be triforgeable? if not, will they give same attribute level as Q10 clothes?
 

OrionZG

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Nice, in my opinion everything is great. 👌

So the sheriff will have interesting post-game content.

On the other hand, I'm curious to know what changes there will be in level progression. I suppose progress will be much faster, right?
 

Itachi

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Cynergy cores are like regular skins/clothing. No special rules for the attributes.

We plan to get this update live next week. Here are some base changes we did from the initial design:
  • Cynergy Cores
    The base color cynergy core (same blue color as without the core) will be available without the need of the sheriff. This is to help players to acquire the extra attribute but without be able to change the cynergy colors. This remains exclusive to sheriffs. To unlock that base color cynergy core you need to do the same achievements in killing the elite group bosses that is usually required to unlock the new full cyber sheriff clothing +saddle set.
  • Elite Groups
    The roaming elite bosses now are also available in goldfields up to maujack mountain. They remain to be max level 55 but they will not auto attack players or NPCs on sight that are 10 levels below their own level (level 44 players are safe). It will check the highest equipment level currently in use.
Full changelog will come next week. Stay tuned.

After that we have already some cool stuff in the pipe for the level progression and also the visuals for it (Dino & Weapon)
Oh well, I'm excited regardless. Let's see what's to come lol.
 

Daire

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Cynergy cores are like regular skins/clothing. No special rules for the attributes.

We plan to get this update live next week. Here are some base changes we did from the initial design:
  • Cynergy Cores
    The base color cynergy core (same blue color as without the core) will be available without the need of the sheriff. This is to help players to acquire the extra attribute but without be able to change the cynergy colors. This remains exclusive to sheriffs. To unlock that base color cynergy core you need to do the same achievements in killing the elite group bosses that is usually required to unlock the new full cyber sheriff clothing +saddle set.
  • Elite Groups
    The roaming elite bosses now are also available in goldfields up to maujack mountain. They remain to be max level 55 but they will not auto attack players or NPCs on sight that are 10 levels below their own level (level 44 players are safe). It will check the highest equipment level currently in use.
Full changelog will come next week. Stay tuned.

After that we have already some cool stuff in the pipe for the level progression and also the visuals for it (Dino & Weapon)
G8y3w37XYAAcmFw (1).jpg
 

Ghazt

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Cynergy cores are like regular skins/clothing. No special rules for the attributes.

We plan to get this update live next week. Here are some base changes we did from the initial design:
  • Cynergy Cores
    The base color cynergy core (same blue color as without the core) will be available without the need of the sheriff. This is to help players to acquire the extra attribute but without be able to change the cynergy colors. This remains exclusive to sheriffs. To unlock that base color cynergy core you need to do the same achievements in killing the elite group bosses that is usually required to unlock the new full cyber sheriff clothing +saddle set.
  • Elite Groups
    The roaming elite bosses now are also available in goldfields up to maujack mountain. They remain to be max level 55 but they will not auto attack players or NPCs on sight that are 10 levels below their own level (level 44 players are safe). It will check the highest equipment level currently in use.
Full changelog will come next week. Stay tuned.

After that we have already some cool stuff in the pipe for the level progression and also the visuals for it (Dino & Weapon)
it is a shame that it remains level 55 only, but this is good nonetheless. looking forward to the changelog and the progression buffs.
 

Fayid123

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Dear rangers,

We hope you had a good start to the new year, because we're bringing a few new things into play that are sure to cause a stir from Mokon Woods to Maujak Mountains, at the very least. We are planning to bring the changes below to the game very soon!



Free-Roaming Elite Cyber Groups

A new threat is emerging! Out of nowhere, strong enemy cyber units have arrived in large numbers and are terrorizing the area. While they do band together in groups, they move unpredictably across the entire map – no one seems safe! Those who dare to fight such menacing opponents surely know what they are doing… and maybe the rewards outweigh the risks?

From Mokon Woods onwards, all maps now feature very strong “elite” groups of free-roaming enemy units:
  • A single elite group headed by a Giant Cyber Dinosaur who is accompanied by minions.
  • One or more elite groups of cyber bandits, each headed by a Bandit Leader.
  • Elite groups will move across the entire map they appear on, following a random path that they choose by themselves.
  • A new elite group will spawn 3 hours after both the leader unit and all its minions of an existing elite group have been defeated.
  • Orphaned minion units will try to follow a new leader, and form a new group by themselves if there is no suitable leader left.
  • Elite groups are max level regardless of the zone they appear in, and they present quite a challenge. Better watch out if you are out on your own!



Elite Group Lure Kits Available For Purchase

You and your clan are in need of a challenge? Just spawn your own elite cyber groups through a new kind of single-use item now available at Silver Lily’s Emporium!
  • Lure kits can be deployed in any PvP-enabled zone, regardless of its level range. Once placed on the ground, they will attract an elite group of cyber units, just like the ones that are now found roaming across most of the game.
  • Requirement for purchase: Reach the Governor’s office once.
  • Three versions available: Attract carnivorous or herbivorous Giant Cyber Dinos, or a group of Cyber Bandits.



All-New Cyber Gear Unlocks Greater Potential

The new Cyber Sheriff outfit is about much more than just looks! As seasoned sheriffs, you know how important it is for rangers and their dinosaurs to work well together. The circuitry woven into the fabric of the new outfit allows the wearer to interface with their cyber dinosaur on an extended level, unlocking control over the Cynergy Core which powers their cyber exoskeleton.

Cyber Sheriff Outfit Added to Silver Lily’s Emporium
  • Consists of 5 pieces: Hat, Mask, Jacket, Trousers and Saddle.
  • Individual pieces need to be unlocked before they can be purchased.
  • Requirements: See flow chart (we will fill you in on the exact numbers denoted with “x” later).
  • Colors available at launch are still to be determined.

Upgrade Your Cyber Dinos With Cynergy Cores!
  • Need to be unlocked for purchase once by collecting a full set of Cyber Sheriff clothing (outfit pieces can be of different colors).
  • Can only be used in Cyber dinosaurs.
  • Cynergy Cores are fashionable items, adding more attribute and fame points to your build.
  • Install to "Cynergy Core" slot displayed for Cyber dinosaurs in the profile window.
  • Once installed, the color of Cyber dinosaurs' "glowing ring lights" changes according to the core's color.
  • Colors available at launch are still to be determined.



P.S.: We are also working on addressing issues with other aspects of the game, such as the attacker/defender buffs in site combat, as well as the progression of dinosaur evolution levels. We will keep you updated!

Drop us your questions and feedback here :)
* Remove the defender/attacker from the game tanks dominate this buff mechanic and Rex roar skill abuse this mechanic as well which makes the drain/heal system boring. long range guns has become completely useless while defending gates because long range builds are not supposed to get close to your targets but you have to get close in order to get the buff. because of this defending/attacking has gotten really tedious and boring in my opinion.
Just remove the buff from the game Thank you :)
 
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