daniyal
New member
- Joined
- Jun 23, 2025
- Messages
- 14
- Reaction score
- 55
- Server
- America_1
- Main Char
- d.o.d
- Clan
- no clan
Introduction
After spending hours grinding stones, farming bosses, and opening packs, players often end up with duplicate dinosaurs or guns. Currently, the only option available is “Destroy”, which removes the item completely with no meaningful return.
For items that required significant time, effort, and sometimes luck to obtain, destroying them feels unrewarding and wasteful.
This thread proposes a system that turns duplicates into useful resources while keeping the game balanced.
Instead of only having the Destroy option, allow players to convert duplicate dinos or guns into valuable resources.
Possible implementations:
Players could exchange unwanted dinos or guns for:
Dino dollars
Stones
Upgrade materials
Special crafting parts
| Item Level | Exchange Reward |
|---|---|
| Low level | Small dollar /gold reward |
| Mid level | Gold/dollars + small stones |
| High level | Stones or rare crafting parts |
A Recycle Machine could be added in town.
When destroying an item, players receive:
- Dino fragments
- Crafting tokens
- Upgrade dust
- Upgrade existing dinos
- Craft specific dinos
- Improve weapons
Another idea is adding a Collector NPC or Shop.
Players could trade duplicate dinos/guns for:
- Exclusive cosmetics
- Rare upgrade boosts
- Special ammo
- Limited-time items
Players spend hours grinding stones and farming packs.
Getting nothing in return for duplicates feels discouraging.
If duplicates had value, players would keep grinding dinos and packs longer.
Players could slowly convert duplicates into meaningful upgrades.
Destroying rare dinos currently feels like throwing away progress.
If exchange rewards are too high, it could inflate the in-game economy.
Solution:
Rewards should scale carefully with item rarity.
Players might intentionally farm low-level dinos just for currency.
Solution:
Implement daily limits or diminishing returns.
Players might hoard duplicates for trading.
Solution:
Add exchange cooldowns or weekly trade limits.
| Action | Reward |
|---|---|
| Destroy Common Dino | Small gold/dino dollar /stones |
| Destroy Rare Dino | Gold + fragments |
| Destroy Epic Dino | Stones or tokens |
The Destroy button currently feels like lost progress after hours of farming.
Turning duplicates into a recycling or exchange system would:
- Reward effort
- Improve player satisfaction
- Encourage long-term gameplay
- Reduce frustration from RNG
What do you think?
Would you prefer:
Currency exchange
Recycling system
Collector shop- Or a combination of all three?
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