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☆ The Dino Storm Experience ☆

tenten.

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Ah, yes... Dino Storm. Who doesn't like a boring, repetitive, and contentless dinosaur game?

Let me walk you through what I call:
☆ The Dino Storm Experience ☆

Can't wait to become a strong ranger, riding a powerful and ferocious dinosaur, striking fear into your opponents?
Well, I'm sorry to break it to you lil' Timmy.. but you better lower your hopes because you're up for a HARSH journey once you cross that entrance to Dinoville. Indeed, 90% of your monthslong journey will consist of completing boring quests, hunting mobs for hours, upgrading your gear-

*what about having fun?*
FUN!? Did I just catch you saying the word "fun"? There is NO fun in Dino Storm. Were you not paying attention 15 seconds ago?
This game will make you rage, reevaluate your life choices, and lose your mind.. it'll make you SICK.



- In-game content:

This game lacks content. Can you guys believe it? A game centered around dinosaurs, only featuring 8 dinosaurs? The last dinosaur (Ankylosaurus) was released on January 24th, 2018.
Screenshot 2024-04-04 at 3.22.42 PM.png

Yet, we have developers claiming that creating a dinosaur is so complicated, they can't do it in a few days:
Screenshot 2024-04-04 at 3.24.55 PM.png (Alewx, Februari 22nd, 2023)

So, tell me Alewx.. is SIX YEARS not enough time for a WHOLE TEAM to develop, and release even ONE dinosaur? This is completely ridiculous, let's be real.

Despite the continuous efforts of the community to provide you (developers) with valuable suggestions and ideas for game improvement on the forum:

- New dinosaurs
- New events/activities
- New game mechanics
- New map(s), new map themes (songs)
- Improved textures/assets/...
- New items/skins/cosmetics
- UI tweaks
- ...

none of them ever make it into the game. Instead, we're being left with an uninspired gameplay experience that barely evolves. As a result, the game remains stagnant, filled with missed opportunities for innovation and improvement.

I'm 100% convinced that the most glaring issue plaguing Dino Storm is its severe lack of content. Without regular updates or additions to keep players engaged, the game struggles to maintain a vibrant player base. Introducing fresh content could inject much-needed excitement and variety into the gameplay experience, potentially revitalizing interest and stimulating the player community.



- Grinding simulator:

I strongly believe you (developers) have never actively played your own game as a regular player, from level 1 to 55.

The grind in this game is not only relentless but seemingly eternal. What makes this grind particularly depressing is the lack of motivation it provides for players. For newcomers, the anticipation of endless grinding holds little appeal, resulting in them just leaving the game. Even for veteran players who have reached the maximum level, the grind offers little in terms of meaningful progression. Once at the peak, there's little left to strive for aside from accumulating Dino Dollars to facilitate teleportation across maps. Without clear goals or rewards to work towards, the eternal grind becomes more of a burden than a source of enjoyment, ultimately driving players away rather than keeping them engaged.

And no... releasing RECOLORS of already existing items from Silver Lily's Emporium for us endgamers won't make it worth the grind.



- Daily login:

Screenshot 2024-04-04 at 4.59.07 PM.png
(Google search: What are daily rewards in games used for?)

I honestly just felt like I had to throw that in here because the concept of "Daily Login Reward" doesn't seem to be quite understood.

The Daily Login rewards in this game are underwhelming and fail to motivate players to return regularly. The rewards offered are meager and lack any meaningful impact on gameplay. 2.000 Dino Dollars? One firework? Come on now, who's responsible for this..?


- Game-changing updates:

I think we're all aware of the many recent good and bad changes that came with the Endgame Part 3 update. I honestly don't feel like talking about them, as some of these changes are still being evaluated and could be modified at any time.



Anyway, that's pretty much all I had to say. Feel free to add your complaints if you feel like I've missed some.
I'll see y'all out there!
 

Pleiadian

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Another day, another player described how miserable some part of the game is. Genuinely lost count of how many similar posts I've seen recently. I'm gonna throw some comments for the fun of it.

This game will make you rage, reevaluate your life choices, and lose your mind.. it'll make you SICK.
Disagree. Didn't feel like that when I started to play some 6 years ago.

Maybe you're referring that the gameplay is becoming stale over time with the same repetitive stuff, then yea, that's something which I've felt recently.

I'm 100% convinced that the most glaring issue plaguing Dino Storm is its severe lack of content.
Probably

I strongly believe you (developers) have never actively played your own game as a regular player, from level 1 to 55.
Hilarious how many times this has been brought up in the EG3 Feedback thread. Countless, countless people have said the same thing.

And no... releasing RECOLORS of already existing items from Silver Lily's Emporium for us endgamers won't make it worth the grind.
Absolutely Agreed.

My advice to anyone reading this.

The Dev team is comprised of 5 developers, those 5 people are responsible for managing Split Screen studio, which has 2 other games besides DinoStorm, such as Pirate Galaxy & Steel Legion. And let's not forget they are genuine human who have their own private life.

If you're expecting anything rapidly, I'd tell you to stop dreaming. Sure content is lacking, but no amount of cry posts or complaint posts will make them push content faster. It all depends on the Dev's schedule and their goal in mind for the game.

After the Endgame Mechanic update is concluded, you will most likely not see any new update for another 1-2 years since they will probably be spending time focussing on Pirate Galaxy, which hasn't received an update in over 2 years.

I would also advise you to go chill out in other game while the Devs come back in here. There's plenty of games to play while waiting for new content to pop up.

So cheer up!
 

Mania

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I would also advise you to go chill out in other game while the Devs come back in here. There's plenty of games to play while waiting for new content to pop up.
i really wish there was a game that scratched the same itch that ds does. it's got a very niche gameplay loop that i haven't really found anywhere else. league of legends gave me vaguely the same feelings that dinostorm does but league has a lot of its own problems so... lmao.
 

Galaxy

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Another day, another player described how miserable some part of the game is. Genuinely lost count of how many similar posts I've seen recently. I'm gonna throw some comments for the fun of it.


Disagree. Didn't feel like that when I started to play some 6 years ago.

Maybe you're referring that the gameplay is becoming stale over time with the same repetitive stuff, then yea, that's something which I've felt recently.


Probably


Hilarious how many times this has been brought up in the EG3 Feedback thread. Countless, countless people have said the same thing.


Absolutely Agreed.

My advice to anyone reading this.

The Dev team is comprised of 5 developers, those 5 people are responsible for managing Split Screen studio, which has 2 other games besides DinoStorm, such as Pirate Galaxy & Steel Legion. And let's not forget they are genuine human who have their own private life.

If you're expecting anything rapidly, I'd tell you to stop dreaming. Sure content is lacking, but no amount of cry posts or complaint posts will make them push content faster. It all depends on the Dev's schedule and their goal in mind for the game.

After the Endgame Mechanic update is concluded, you will most likely not see any new update for another 1-2 years since they will probably be spending time focussing on Pirate Galaxy, which hasn't received an update in over 2 years.

I would also advise you to go chill out in other game while the Devs come back in here. There's plenty of games to play while waiting for new content to pop up.

So cheer up!
If these 1 or 2 years were always focused on good updates, things that were requested by the community, waiting wouldn't be a problem.

but waiting years and receiving something the community not asked for, is the real problem 🤣
 

Galaxy

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Ah, yes... Dino Storm. Who doesn't like a boring, repetitive, and contentless dinosaur game?

Let me walk you through what I call:
☆ The Dino Storm Experience ☆

Can't wait to become a strong ranger, riding a powerful and ferocious dinosaur, striking fear into your opponents?
Well, I'm sorry to break it to you lil' Timmy.. but you better lower your hopes because you're up for a HARSH journey once you cross that entrance to Dinoville. Indeed, 90% of your monthslong journey will consist of completing boring quests, hunting mobs for hours, upgrading your gear-

*what about having fun?*
FUN!? Did I just catch you saying the word "fun"? There is NO fun in Dino Storm. Were you not paying attention 15 seconds ago?
This game will make you rage, reevaluate your life choices, and lose your mind.. it'll make you SICK.



- In-game content:

This game lacks content. Can you guys believe it? A game centered around dinosaurs, only featuring 8 dinosaurs? The last dinosaur (Ankylosaurus) was released on January 24th, 2018.
View attachment 47409

Yet, we have developers claiming that creating a dinosaur is so complicated, they can't do it in a few days:
View attachment 47410 (Alewx, Februari 22nd, 2023)

So, tell me Alewx.. is SIX YEARS not enough time for a WHOLE TEAM to develop, and release even ONE dinosaur? This is completely ridiculous, let's be real.

Despite the continuous efforts of the community to provide you (developers) with valuable suggestions and ideas for game improvement on the forum:

- New dinosaurs
- New events/activities
- New game mechanics
- New map(s), new map themes (songs)
- Improved textures/assets/...
- New items/skins/cosmetics
- UI tweaks
- ...

none of them ever make it into the game. Instead, we're being left with an uninspired gameplay experience that barely evolves. As a result, the game remains stagnant, filled with missed opportunities for innovation and improvement.

I'm 100% convinced that the most glaring issue plaguing Dino Storm is its severe lack of content. Without regular updates or additions to keep players engaged, the game struggles to maintain a vibrant player base. Introducing fresh content could inject much-needed excitement and variety into the gameplay experience, potentially revitalizing interest and stimulating the player community.



- Grinding simulator:

I strongly believe you (developers) have never actively played your own game as a regular player, from level 1 to 55.

The grind in this game is not only relentless but seemingly eternal. What makes this grind particularly depressing is the lack of motivation it provides for players. For newcomers, the anticipation of endless grinding holds little appeal, resulting in them just leaving the game. Even for veteran players who have reached the maximum level, the grind offers little in terms of meaningful progression. Once at the peak, there's little left to strive for aside from accumulating Dino Dollars to facilitate teleportation across maps. Without clear goals or rewards to work towards, the eternal grind becomes more of a burden than a source of enjoyment, ultimately driving players away rather than keeping them engaged.

And no... releasing RECOLORS of already existing items from Silver Lily's Emporium for us endgamers won't make it worth the grind.



- Daily login:

View attachment 47412
(Google search: What are daily rewards in games used for?)

I honestly just felt like I had to throw that in here because the concept of "Daily Login Reward" doesn't seem to be quite understood.

The Daily Login rewards in this game are underwhelming and fail to motivate players to return regularly. The rewards offered are meager and lack any meaningful impact on gameplay. 2.000 Dino Dollars? One firework? Come on now, who's responsible for this..?


- Game-changing updates:

I think we're all aware of the many recent good and bad changes that came with the Endgame Part 3 update. I honestly don't feel like talking about them, as some of these changes are still being evaluated and could be modified at any time.



Anyway, that's pretty much all I had to say. Feel free to add your complaints if you feel like I've missed some.
I'll see y'all out there!
the lack of control (negligence) of multi accounts, purchased accounts, mass sharing and abuse of coins (using accounts from countries with cheap currencies).
 

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What is needed is more employees, that's all. As long as we don't see new developers, don't expect quick content
 

Ulutin

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So, tell me Alewx.. is SIX YEARS not enough time for a WHOLE TEAM to develop, and release even ONE dinosaur? This is completely ridiculous, let's be real.
1- there are only 3 developers
2- there are more important things to fix/adjust than adding a new dino
3- they are currently keeping pirate galaxy up to date along with dino storm
 

Sunshine..

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1- there are only 3 developers
2- there are more important things to fix/adjust than adding a new dino
3- they are currently keeping pirate galaxy up to date along with dino storm
adjust and fix things that they themselves have broken.
In other words, there is no excuse 🥱
 

tenten.

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1- there are only 3 developers
2- there are more important things to fix/adjust than adding a new dino
3- they are currently keeping pirate galaxy up to date along with dino storm
1. Okay, and? I've seen games being created from the ground up by one single developer that looks like your average AAA product. Maybe it's time for them to switch things up and.. I don't know, hire more people? Just hire someone on Fiverr for 20 euros at this point.

2. You must have no idea what the word "content" means, I'm not only talking about damn dinosaurs. It ain't because there are more 'important' things to fix/adjust, that content needs to be stagnant. This game is outdated and dying, wake up.

3. Valid argument.
 

Rockspider19

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Dino Storm is a weird game where it's easier to just grind irl work and buy everything than to actually play the game.
 

Rockspider19

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1- there are only 3 developers
2- there are more important things to fix/adjust than adding a new dino
3- they are currently keeping pirate galaxy up to date along with dino storm
The important things are not getting fixed, instead the devs are making weird updates that make the gameplay worse.
 

shelovespuchi

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1. Okay, and? I've seen games being created from the ground up by one single developer that looks like your average AAA product. Maybe it's time for them to switch things up and.. I don't know, hire more people? Just hire someone on Fiverr for 20 euros at this point.

2. You must have no idea what the word "content" means, I'm not only talking about damn dinosaurs. It ain't because there are more 'important' things to fix/adjust, that content needs to be stagnant. This game is outdated and dying, wake up.

3. Valid argument.
a lot of games with just one developer have 10 times more content than ds
 

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It also seems as if many things were left halfway done. Every map has random things to interact with for quests but the same few quests keep recycling and those interactive wells, trees, fires, wandering tiny people, rocks, logs and other odd stuff never come up in the quests. If they finished those it would add a little more to do besides the same old boring 4 or 5 quests per quest giver.
 

SPA

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I recently came across this topic. regarding the addition of new dino or weapons, I consider 70-80% unnecessary action, because the game has enough of all types of weapons and dinos 2 for each type, adding a new one can only shake the balance once again, it would probably be possible to add weapons with skills at a distance of "over long-long range" this weapon it will be especially in the sense that the average distance will be a vulnerability against this type of weapon. but about dinosaurs, it will definitely be superfluous to add something, some other class of "super tank" with minimal strength or "super dmg dealer" with minimal hp, then this already looks stupid in my opinion. on the account of customization, the game really lacks beauty, there are only skins in the game and that's it, I would suggest adding elements such as armor from the old ds trailer, in any case, the game has nothing in common with real dinosaur models, why not, perhaps this customization differed depending on the installed implants or techs for weapons, but in this case, devs will consider this a time-consuming process and unnecessary, although I, as a player, would be pleased to see this in the game, as for example, with a force implant installed, rex's mouth would have bigger teeth than it is or para's tail would emit a red aura. about the new mechanics, I agree, nothing changes, just gates and that's it, why is there nothing else forcing to fight in pvp in this game? and pvp near gates now completely negate the meaning of ranged weapons. I don't have any ideas about this myself yet, but something needs to be added to the game at the moment, which will make players be motivated to fight in pvp for a reason, but for the sake of any rewards, both personal and clan. also, some players have dds in such large numbers that there is not so much sense from it as before, there is nowhere to put dds, maybe something should be added to the clan functions so that these players can help the clan economically and get any bonuses? yes, this is grind again, but it should not completely disappear without a trace either. The next thing is that there is nothing interesting about the election except cosmetics now
 

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and so in general, the game is only for olds who play the game or have played for a long time and have the same vibe from this game, someone from the routine grind (I DON'T REALLY UNDERSTAND WHO LIKES IT) and others from pvp, which I also like. and so it makes no sense at all, just chilling
 

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question from small level players to gm's; can you please make healing faster again?
 

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Please take fireworks out of the daily reward. Having to discard something from a full inventory just to see what the reward is and discovering it to be a totally useless item then having to discard that and pick up the other item is very annoying. It is no reward. It's an inconvenience. We can't even sell them in the market. Maybe you could put them on auction or something so people could celebrate when they want to but don't tell me it's a reward when it's useless to me.
 

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I recently came across this topic. regarding the addition of new dino or weapons, I consider 70-80% unnecessary action, because the game has enough of all types of weapons and dinos 2 for each type, adding a new one can only shake the balance once again, it would probably be possible to add weapons with skills at a distance of "over long-long range" this weapon it will be especially in the sense that the average distance will be a vulnerability against this type of weapon. but about dinosaurs, it will definitely be superfluous to add something, some other class of "super tank" with minimal strength or "super dmg dealer" with minimal hp, then this already looks stupid in my opinion. on the account of customization, the game really lacks beauty, there are only skins in the game and that's it, I would suggest adding elements such as armor from the old ds trailer, in any case, the game has nothing in common with real dinosaur models, why not, perhaps this customization differed depending on the installed implants or techs for weapons, but in this case, devs will consider this a time-consuming process and unnecessary, although I, as a player, would be pleased to see this in the game, as for example, with a force implant installed, rex's mouth would have bigger teeth than it is or para's tail would emit a red aura. about the new mechanics, I agree, nothing changes, just gates and that's it, why is there nothing else forcing to fight in pvp in this game? and pvp near gates now completely negate the meaning of ranged weapons. I don't have any ideas about this myself yet, but something needs to be added to the game at the moment, which will make players be motivated to fight in pvp for a reason, but for the sake of any rewards, both personal and clan. also, some players have dds in such large numbers that there is not so much sense from it as before, there is nowhere to put dds, maybe something should be added to the clan functions so that these players can help the clan economically and get any bonuses? yes, this is grind again, but it should not completely disappear without a trace either. The next thing is that there is nothing interesting about the election except cosmetics now
im gona mainly talk about the first half of this message regarding an adition of new dino/weapons since i did suggest a lot of possibilities some time ago i think people are not looking at this in the right way what i suggested were not completely new types of dinos like the super tanks and damage dealers what i suggested is more variaty/different neaches for the types of dinos already in the game since to be frank most dinos are either similar or completely outshined by competition not to mention it all feels boring when ever you fight a long range player their either on a pachy or a coelo wow only 2 possible kinds of enemies theres also those on a rex but those unless trolling are completely incompetent and never figured out what a rex is good at not to mention both coelo and pachy are very similar in what they do one slows you and the other paralyzes you so what if a new playeble came out filling similar role with stats based on the dinos in the game to make balancing easier for example bringing confusion as an effect on one of the abilities adding a whole new type of cc style to that group of players since so far in the game only tanks have the "hard cc stuff" (confusion, stun) and only pachy and coelo have the movement impairing things (slow, paralyzis) and the rest is doing some weird stuff like para dodging a barage of projectiles covering half of the map while stuned or centro turning invisible since noone uses that garbage anyway my point is in short (after 5 minutes worth of reading this garbage) is that the new dinos dont need to be completely different they can just add a new spin on an already existing thing so theres finaly some variaty to the game since atleast on eu1 there 99% of enemies you find that are there to pvp will be either on a rex, pachy, or a brachi and rarely a coelo everything else went extinct or is in the endangered status
 

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tenten. for president of DS
 

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What I always thought would be nice is that if the gun and dinosaur kept evolving.

That's what always made me want to keep upgrading, the fact that my dinosaur will look buffed up. But after 20th level? It's hard to be motivated if the dinosaur will look the same
 

FwtisTz

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What I always thought would be nice is that if the gun and dinosaur kept evolving.

That's what always made me want to keep upgrading, the fact that my dinosaur will look buffed up. But after 20th level? It's hard to be motivated if the dinosaur will look the same
it just goes to show how much they care about how the game functions. 20lvl was a good point for your dino to fully evolve because the max lvl was 25 like a decade ago or something, which was a pretty good idea but after ALL these years we are 55lvl max and max evolution is 20 lvl and nothing was done about it
 

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for dinostorm :D
 
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FwtisTz

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1- there are only 3 developers
2- there are more important things to fix/adjust than adding a new dino
3- they are currently keeping pirate galaxy up to date along with dino storm
1- There are games developed by a single guy or a small team and become a hit with hundreds of thousands playing everyday
2- Nothing is being fixed, instead things literally noone asked about are being added/changed and the actual meaningful things are getting ghosted.
3- Not mine or anyone elses problem, as a consumer you care about the product you use and not about the whole catalog, if i come here it means im here for dino storm. It was to their knowledge that it would become a heavy workload managing 3 games with such a small amount of people.

If you defend to any degree you are simply delulu and i dont mean no offence towards you or anyone that thinks that way.

You do not need 6 years to develop a singular gun or dino or any gameplay change that would freshen up the game and add to its depth. You do not need 6 years to rework these god awful quests. You do not need 6 years to develop something for an endgame goal.
 

Ulutin

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There are games developed by a single guy or a small team and become a hit with hundreds of thousands playing everyday
please tell me a game which are made by only one person but more complex than dino storm?
 
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