- undefined44 -
-|-O R O C H I 4 4-|-
- Joined
- Feb 6, 2021
- Messages
- 39
- Reaction score
- 41
- Server
- America_5
- Main Char
- -|-O R O C H I 4 4-|-
- Clan
- North Spectrum
Hello everyone, I hope you’re all doing well. I have a straightforward suggestion to enhance the gaming experience: allow every mob in the game to drop both common and uncommon items. This change is necessary because the levels that require uncommon items for dino/weapon upgrades are particularly challenging. The drop rate for uncommon items is nearly as low as that of rare items, yet the required quantity is disproportionately high. Unlike rare items, we cannot collect uncommon items early and store them, which makes progression difficult. Implementing this change would significantly improve the quality of life, especially since MMORPGs tend to become quite grindy in the mid to late game stages.
Additionally, this adjustment would reduce the need to travel extensively between mobs to collect specific items, thereby making tank dinos more viable and popular for farming and leveling up. Currently, Carnotaurus, Coelophysis, and Tyrannosaurus Rex dominate this aspect of gameplay. By diversifying the drop rates, we can encourage a wider range of strategies and playstyles.
Additionally, this adjustment would reduce the need to travel extensively between mobs to collect specific items, thereby making tank dinos more viable and popular for farming and leveling up. Currently, Carnotaurus, Coelophysis, and Tyrannosaurus Rex dominate this aspect of gameplay. By diversifying the drop rates, we can encourage a wider range of strategies and playstyles.