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A small change to make the farm more "acceptable"

dragossauro

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The issue of in-game item drops doesn't even need to be brought up because all of us including the devs already know about it, so I decided to suggest very small changes that would at least help make it more satisfying

1-An extra bonus for killing alpha creatures and veteran bandits: we spend a lot to kill these guys and sometimes we die for them, that would be cool, challenging and even fun if it was really worth it In this case, these stronger enemies should give a chance to at least drop x2 or x3 (Depending on the rarity of the item)

2- A bonus for killing multiple creatures in quick succession or simultaneously, we often find ourselves being attacked by bandits endlessly and we have to do our best to get out alive, this should you at least give us something?

3- Farm gels similar to existing gels, 1 basic Farma gel guarantees 1 hour with a chance of dropping x2, if you combine this gel with a 24 hour one you get a percentage increase in drops x2 and a small chance of drop x3, using the gel of a week together with the previous ones you increase your chances of drop x2 and x3 and gain a small chance of drop x4
 

Gaster

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I liked this idea, especially in terms of power gels to improve drops; I agree that Alphas could be more rewarding than they already are; however, I don't think they can make it much easier. Regarding the Power Gel to drop, it could simply increase the % drop chance of items of all categories common, uncommon, rare and Skins
 

carlos T-T

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Pior que pra melhorar, eles precisam arrumar oque está errado, quem joga nos dias de hoje passa muita raiva ainda por mudanças sem sentidos.
 

Moka

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I also think that enemies in quests should leave drops, for example in quests to escort or defeat an Ancient Brachi. Spend a lot of time doing it just to have a little exp :sleep:
 

Gaster

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I also think that enemies in quests should leave drops, for example in quests to escort or defeat an Ancient Brachi. Spend a lot of time doing it just to have a little exp :sleep:
I made a post talking about the missions, how you can create new ones and how to improve the reward. I hope they see
 

Chaudhary

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@dragossauro Thank you for your feedback and suggestions. :giggle:
Hello orrire can you guys please work on these too except from just thanking for the suggestions because these players have honestly given wonderful ideas to the forums you guys need to implement this and for once listen to the players if u do it'll benefit not only you but the players too because currently there are no new players it's only players from 2013 who get to 55 in every server because their pc can't run ark
 

slejd2001

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1-An extra bonus for killing alpha creatures and veteran bandits: we spend a lot to kill these guys and sometimes we die for them, that would be cool, challenging and even fun if it was really worth it In this case, these stronger enemies should give a chance to at least drop x2 or x3 (Depending on the rarity of the item)
I'm not saying that this shouldn't be added, but alphas and vets already have higher drop chance than usual or even rookie/young mobs, just saying.
 

orrire

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Hello @Chaudhary :giggle:

We have shared the player's feedback with our development team for consideration. I admit some ideas are really brilliant and attractive, our players are very creative and have great ideas. Our development team always admire the feedback of the player and their interest in the game. We also appreciate criticism by the players which shows their dire affiliation with the game. But some ideas cannot be implemented right away due to different constraints but you might see their glimpse in future updates.

Thank you.
 
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