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Strength attribute

OrionZG

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In the current meta that is Tank (brachis), and hammer, it becomes very difficult to use carnivorous dinosaurs because they have very little life in addition to being the first to be attacked. Especially hammer because it has a lot of damage, even the damage attribute of weapons is higher than the strength attribute.

  • Rex, is an exception because it has a very good defense effect.
  • Coelophysis, is sometimes used because sometimes there are no players who don't use heat implant.
  • Carnotaurus is alive... this dinosaur is very disadvantageous to use since it has very little life and its leech effect does not help you enough to resist an attack, if you use this dinosaur in a war rest assured that it will be the first to die.
Carnivorous dinosaurs or the strength attribute need a buff in order for them to act as true "Damage Dealers", and therefore would be good options to take down tanks, since the tank role is very common and annoying.

Especially since there are a lot of players who are abusing the invincibility effect on the entrances and exits of the maps.
 
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Pleiadian

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Carnivorous dinosaurs or the strength attribute need a buff in order for them to act as true "Damage Dealers",
I don't think this will help, the problem is it dies quickly in combat, very quickly. The change should be to increase the % of HP that we receive while the Carnage Attack is used with extra power. While on paper, 50% healed for outgoing damage is impressive, in battle, it's barely anything.

Another alternative solution would be to increase its resistance by a small percentage since this dino tends to barely last 3 seconds in combat.
 

Chaudhary

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I don't think this will help, the problem is it dies quickly in combat, very quickly. The change should be to increase the % of HP that we receive while the Carnage Attack is used with extra power. While on paper, 50% healed for outgoing damage is impressive, in battle, it's barely anything.

Another alternative solution would be to increase its resistance by a small percentage since this dino tends to barely last 3 seconds in combat.
increase the leech to 60-75%
 

DalekRaptor

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In the current meta that is Tank (brachis), and hammer, it becomes very difficult to use carnivorous dinosaurs because they have very little life in addition to being the first to be attacked. Especially hammer because it has a lot of damage, even the damage attribute of weapons is higher than the strength attribute.

  • Rex, is an exception because it has a very good defense effect.
  • Coelophysis, is sometimes used because sometimes there are no players who don't use heat implant.
  • Carnotaurus is alive... this dinosaur is very disadvantageous to use since it has very little life and its leech effect does not help you enough to resist an attack, if you use this dinosaur in a war rest assured that it will be the first to die.
Carnivorous dinosaurs or the strength attribute need a buff in order for them to act as true "Damage Dealers", and therefore would be good options to take down tanks, since the tank role is very common and annoying.

Especially since there are a lot of players who are abusing the invincibility effect on the entrances and exits of the maps.
Uhm more than that, would be better a nerf to the weapons skills from Hammer and Cold. 500% and 600% of skill damage is too much, specially for carnivorous dinosaurs (more than 1/3 of their vitality points).
 

Chaudhary

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I personally feel like the bandits just deal a lot of damage like the rex bandits and parasaur bandits in mm and with the carno you basically have to wait 15 seconds for the pvp cooldown to finish so that you can start recovering your health because one rex bandit takes away all your health simply too impractical the game gets not only really grindy in higher levels but also really frustrating especially 45-55 you need tons of items and getting those items ain't easy at all this might be out of topic but im trying to suggest that maybe the pvp/pve cooldown should be reduced to maybe 5 secs or 10 secs so that we can heal faster or the carno gets an increase in health or the enemies in mm get slightly nerfed
 
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