OrionZG
Well-known member
- Joined
- Mar 30, 2020
- Messages
- 978
- Reaction score
- 1,819
- Server
- America_2
- Main Char
- WandersZ.
- Clan
- .
Lately I have been very inspired and because of this, I have had several ideas for DS that I want to share with you.
This will be a set of ideas and suggestions divided in several parts, all this talks in general about the Drops and Objects System/Mechanics, since currently this system (in my opinion), is obsolete and needs to change or improve, to make it more dynamic and entertaining.
I did my best not to drastically change the system of items and drops, since I don't want the developers to create a new system from scratch (or so I think, but let's see how it goes).
So, what topics will I cover in this set of ideas...? (each idea is linked to the other).
Part 1 Items and crafting.
1.1 Item quality and upgrade system for dinosaurs, weapons, etc. (We are here).
1.2 Items.
1.3 Crafting system and the use of items.
Part 2 Drop and trade.
1.1 New drop system.
1.2 Trade
Part 3 New maps (not new levels).
1.1 War and survival maps.
This will be a set of ideas and suggestions divided in several parts, all this talks in general about the Drops and Objects System/Mechanics, since currently this system (in my opinion), is obsolete and needs to change or improve, to make it more dynamic and entertaining.
I did my best not to drastically change the system of items and drops, since I don't want the developers to create a new system from scratch (or so I think, but let's see how it goes).
So, what topics will I cover in this set of ideas...? (each idea is linked to the other).
Part 1 Items and crafting.
1.1 Item quality and upgrade system for dinosaurs, weapons, etc. (We are here).
1.2 Items.
1.3 Crafting system and the use of items.
Part 2 Drop and trade.
1.1 New drop system.
1.2 Trade
Part 3 New maps (not new levels).
1.1 War and survival maps.
Part 1 Items and crafting.
1.1 Item quality and upgrade system for dinosaurs, weapons, etc.
As we know, the upgrade items are divided by levels (5, 10, 15, 20, 20, 25, 30, 35, 40, 45, 50). And their function is simple, upgrade your dinosaur, weapon, etc. or sell them on the market. This system based on 5x5 levels should disappear, as it only makes many items useless or unusable, and also limits the existence of a proper crafting or trading system. The solution would be to create a quality/value based item system: unique items.
Quality: The quality could be by 6 unique levels (1,2,3,4,5,6) or you could also use the quality system that has been used in many games: (Common, rare, very rare, epic, legendary and Mythic). We will use the latter as an example.
Each quality has its own color and design depending on its item. The reason for this is to make them more attractive and so that the player can identify them as unique.
1.1 Item quality and upgrade system for dinosaurs, weapons, etc.
As we know, the upgrade items are divided by levels (5, 10, 15, 20, 20, 25, 30, 35, 40, 45, 50). And their function is simple, upgrade your dinosaur, weapon, etc. or sell them on the market. This system based on 5x5 levels should disappear, as it only makes many items useless or unusable, and also limits the existence of a proper crafting or trading system. The solution would be to create a quality/value based item system: unique items.
Quality: The quality could be by 6 unique levels (1,2,3,4,5,6) or you could also use the quality system that has been used in many games: (Common, rare, very rare, epic, legendary and Mythic). We will use the latter as an example.
Each quality has its own color and design depending on its item. The reason for this is to make them more attractive and so that the player can identify them as unique.