goliat
New member
- Joined
- Sep 21, 2022
- Messages
- 6
- Reaction score
- 1
- Server
- America_4
- Main Char
- NAMELES
- Clan
- sin clan
Does the hammer, being a basic and easy-to-get weapon, deserve a 500% damage boost? . it is not absurd
Let's compare hammer damage per hit: Hammer 50k per hit Vs Peacemaker 29k per hit.
Does the hammer deserve to be superior to acquisition weapons at higher levels, like the yagger rifle (45), shotgun (lv51), etc.?
Why not increase the damage per hit to weapons like the peacemaker and yeagger, so they have a chance to beat dino tanks.
The shotgun, the Gatling gun, the Pm, the yagger and the burning Cold, unlike the Hammer weapon (since having excessive and absurd damage only depends on raw damage), are weapons that generally depend on their abilities and above all on the full bar for extra power. So the extra power emptying technology makes them practically useless.
Defects:
It is almost impossible to beat using PM and YAGGER, the dino tanks that have the damage reflector implant equipped.
The 3rd and 4th hits of the peacemaker activate the damage reflector of the opposing player's weapon much more (excessively) than other weapons.
It is impossible to use the ability to increase the damage to 33% of the Yagger weapon (ability with extra power), since this ability activates the weapon damage reflector every time it hits.
Note that these 2 weapons, the Peacemaker and the Yagger Rifle, proc the Damage Reflector implant the most.
Personally, it was enough to increase the range of the hammer, since being a free weapon it does not deserve an exaggerated improvement, nor does it deserve to be superior to the weapons that are unlocked at higher levels.
It is still very easy to beat rex and hammer players (if they don't use damage reflector or extra power drain tech) with peacemaker, but it becomes very difficult (almost impossible) to use weapons like peacemaker and yagger rifle to defeat to a dino tank.
The Showtopper vs. Hammer In Rex vs. Rex, the Showtopper literally has no significant advantage.
Does the hammer, being a basic and easy-to-get weapon, deserve a 500% damage boost? . it is not absurd.
All this leads to imbalances in the game, dinosaurs like the coelophysis that do not have any strong ability and due to their low life (easily destroyed by weapons like the hammer) have practically no advantage over any dinosaur and are even inferior to tanky dinosaurs like the brachiosaurus being this unlockable at a lower level, or dinosaurs like the t-rex (which due to its low life is easily destroyed by weapons with great damage), when this is the maximum achievable achievement (the final goal) it becomes irrelevant and literally loses importance.
One suggestion is that they increase the damage per Hit of ranged weapons.
Reduce the range of the hammer or its damage by 500% since 400% was enough.
The weapons should be updated again, improving or decreasing their abilities, since the supposed balance does not exist.
Let's compare hammer damage per hit: Hammer 50k per hit Vs Peacemaker 29k per hit.
Does the hammer deserve to be superior to acquisition weapons at higher levels, like the yagger rifle (45), shotgun (lv51), etc.?
Why not increase the damage per hit to weapons like the peacemaker and yeagger, so they have a chance to beat dino tanks.
The shotgun, the Gatling gun, the Pm, the yagger and the burning Cold, unlike the Hammer weapon (since having excessive and absurd damage only depends on raw damage), are weapons that generally depend on their abilities and above all on the full bar for extra power. So the extra power emptying technology makes them practically useless.
Defects:
It is almost impossible to beat using PM and YAGGER, the dino tanks that have the damage reflector implant equipped.
The 3rd and 4th hits of the peacemaker activate the damage reflector of the opposing player's weapon much more (excessively) than other weapons.
It is impossible to use the ability to increase the damage to 33% of the Yagger weapon (ability with extra power), since this ability activates the weapon damage reflector every time it hits.
Note that these 2 weapons, the Peacemaker and the Yagger Rifle, proc the Damage Reflector implant the most.
Personally, it was enough to increase the range of the hammer, since being a free weapon it does not deserve an exaggerated improvement, nor does it deserve to be superior to the weapons that are unlocked at higher levels.
It is still very easy to beat rex and hammer players (if they don't use damage reflector or extra power drain tech) with peacemaker, but it becomes very difficult (almost impossible) to use weapons like peacemaker and yagger rifle to defeat to a dino tank.
The Showtopper vs. Hammer In Rex vs. Rex, the Showtopper literally has no significant advantage.
Does the hammer, being a basic and easy-to-get weapon, deserve a 500% damage boost? . it is not absurd.
All this leads to imbalances in the game, dinosaurs like the coelophysis that do not have any strong ability and due to their low life (easily destroyed by weapons like the hammer) have practically no advantage over any dinosaur and are even inferior to tanky dinosaurs like the brachiosaurus being this unlockable at a lower level, or dinosaurs like the t-rex (which due to its low life is easily destroyed by weapons with great damage), when this is the maximum achievable achievement (the final goal) it becomes irrelevant and literally loses importance.
One suggestion is that they increase the damage per Hit of ranged weapons.
Reduce the range of the hammer or its damage by 500% since 400% was enough.
The weapons should be updated again, improving or decreasing their abilities, since the supposed balance does not exist.