OrionZG
Well-known member
- Joined
- Mar 30, 2020
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- WandersZ.
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Hi Rangers, as many already know... ranged combat predominates in the game, this can be avoided by simply balancing or increasing the speed of some dinosaurs and adding a new attribute to the weapons:
If you remember, in the old system our weapon could shoot enemies in melee, this no longer happens, I guess they removed it to balance the damage and the clock of the weapons. Personally it was an unnecessary idea, besides the fact that it looks weird that your ranger doesn't shoot up close, it also generates imbalance in melee combat, because there are weapons that should benefit in that type of combat but don't, forcing players to prefer ranged combat.
My idea is the following... New attribute: Closed Clock.
As its name indicates, it is similar to clock but this one performs exclusively in close combat, therefore, weapons that perform in close combat will have more closes clock points, and weapons that perform at distance will have less closed clock points.
Showstopper, Burning or Hammer would benefit from this attribute and would have more prominence in close combat.
If you remember, in the old system our weapon could shoot enemies in melee, this no longer happens, I guess they removed it to balance the damage and the clock of the weapons. Personally it was an unnecessary idea, besides the fact that it looks weird that your ranger doesn't shoot up close, it also generates imbalance in melee combat, because there are weapons that should benefit in that type of combat but don't, forcing players to prefer ranged combat.
My idea is the following... New attribute: Closed Clock.
As its name indicates, it is similar to clock but this one performs exclusively in close combat, therefore, weapons that perform in close combat will have more closes clock points, and weapons that perform at distance will have less closed clock points.
Showstopper, Burning or Hammer would benefit from this attribute and would have more prominence in close combat.