Puniwise777
New member
- Joined
- Nov 7, 2020
- Messages
- 13
- Reaction score
- 13
- Server
- America_3
- Main Char
- B O S S 7 7 7
- Clan
- AngelsNight
I did a search on Facebook to know the level of dissatisfaction of people with the new update, was more than 85% of the votes wanting change.
I would like the GMs to look at this to improve the game, the community is asking for change. We wanted them to recover the pvp of old but what we saw was a bland and meaningless pvp.
And for this I made some suggestions below for improvement according to what is on the site, I hope this is seen with great professionalism of you.
The company Splitscreen Studios has to start looking more at the players that spend a lot of money to keep the game open, we players are tired of this, I am sure you know that this update made many players stop playing bringing losses to you.
I REALLY HOPE DINO STORM TAKES ACTION ON THIS!! (If anyone has more suggestions than I am conveying, feel free to comment).
-----Dinos-----
Coelophysis - 165k to 170k Life (with Vitality implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Pachycephalasaurus - 165k to 170k Life (with health implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Parasaurolophus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Centrosaurus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Brachiosaurus - 180k to 200k Life (With Vitality implant) - 4 to 6k Dino Damage (With Strength implant) - 900 to 1000 Stamina
Ankylosaurus - 180k to 200k Life (with Vitality implant) - 4 to 6k Dino Damage (with Strength implant) - 900 to 1000 Stamina
Carnotaurus - 160k to 165k Life (with Vitality implant) - 7 to 9k Dino Damage (with Strength implant) - 1000 to 1150 Stamina
Tyrannosaurus - 160k to 165k Life (with Vitality implant) - 7 to 10k Dino Damage (with strength implant) - 1000 to 1150 Stamina
-----Dino Skills-----
The old skills were more interesting in Wars and hunting. It would be better to come back, because it was more balanced and each player could make his own strategy to use his dino.
(Remembering that all dinos are with modified strength and damage to be more balanced).
-----Weapons-----
Burning Colt - 4k to 5k Damage (With damage implant) - 5s to 7s Time - 700 to 750 Range
Hammer - 8k to 9k Damage (With damage implant) - 4s Time - 700 to 750 Range
Pacifier - 5k to 6k Damage (With Damage Implant) - 4s to 6s Time- 950 to 1150 Range
Gatling - 3k to 4k Damage (With Damage Implant) - 6s to 8s Time - 800 to 850 Range
Yager - 6k to 7k Damage (With Damage Implant) - 4s to 5s Time - 900 to 950 Range
Showstopper - 8k to 9k Damage (With Damage Implant) - 4s Time - 400 to 500 Range
-----Habilities Weapons-----
In this topic, there are a few weapons that would be interesting to leave as they are, I will mention them - Showstopper and Hammer. The rest would be better to go back to what it was before. With this I am sure that pvp and hunting would be much better, and all weapons would be ultilized in the game.
(Remembering that all weapons are with time and damage modified and balanced).
-----Implants and Technologies-----
This would have to be tested by the Dino Storm team , in addition to the test server to see what it would look like, to best suit each dino and weapon.
I am thinking about the community and also about the game that I love. Please read carefully so you don't get it wrong! Thank you and hugs.
I would like the GMs to look at this to improve the game, the community is asking for change. We wanted them to recover the pvp of old but what we saw was a bland and meaningless pvp.
And for this I made some suggestions below for improvement according to what is on the site, I hope this is seen with great professionalism of you.
The company Splitscreen Studios has to start looking more at the players that spend a lot of money to keep the game open, we players are tired of this, I am sure you know that this update made many players stop playing bringing losses to you.
I REALLY HOPE DINO STORM TAKES ACTION ON THIS!! (If anyone has more suggestions than I am conveying, feel free to comment).
-----Dinos-----
Coelophysis - 165k to 170k Life (with Vitality implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Pachycephalasaurus - 165k to 170k Life (with health implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Parasaurolophus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Centrosaurus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Brachiosaurus - 180k to 200k Life (With Vitality implant) - 4 to 6k Dino Damage (With Strength implant) - 900 to 1000 Stamina
Ankylosaurus - 180k to 200k Life (with Vitality implant) - 4 to 6k Dino Damage (with Strength implant) - 900 to 1000 Stamina
Carnotaurus - 160k to 165k Life (with Vitality implant) - 7 to 9k Dino Damage (with Strength implant) - 1000 to 1150 Stamina
Tyrannosaurus - 160k to 165k Life (with Vitality implant) - 7 to 10k Dino Damage (with strength implant) - 1000 to 1150 Stamina
-----Dino Skills-----
The old skills were more interesting in Wars and hunting. It would be better to come back, because it was more balanced and each player could make his own strategy to use his dino.
(Remembering that all dinos are with modified strength and damage to be more balanced).
-----Weapons-----
Burning Colt - 4k to 5k Damage (With damage implant) - 5s to 7s Time - 700 to 750 Range
Hammer - 8k to 9k Damage (With damage implant) - 4s Time - 700 to 750 Range
Pacifier - 5k to 6k Damage (With Damage Implant) - 4s to 6s Time- 950 to 1150 Range
Gatling - 3k to 4k Damage (With Damage Implant) - 6s to 8s Time - 800 to 850 Range
Yager - 6k to 7k Damage (With Damage Implant) - 4s to 5s Time - 900 to 950 Range
Showstopper - 8k to 9k Damage (With Damage Implant) - 4s Time - 400 to 500 Range
-----Habilities Weapons-----
In this topic, there are a few weapons that would be interesting to leave as they are, I will mention them - Showstopper and Hammer. The rest would be better to go back to what it was before. With this I am sure that pvp and hunting would be much better, and all weapons would be ultilized in the game.
(Remembering that all weapons are with time and damage modified and balanced).
-----Implants and Technologies-----
This would have to be tested by the Dino Storm team , in addition to the test server to see what it would look like, to best suit each dino and weapon.
I am thinking about the community and also about the game that I love. Please read carefully so you don't get it wrong! Thank you and hugs.