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The community calls for urgent change

You Like the Update?


  • Total voters
    34

Puniwise777

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I did a search on Facebook to know the level of dissatisfaction of people with the new update, was more than 85% of the votes wanting change.

I would like the GMs to look at this to improve the game, the community is asking for change. We wanted them to recover the pvp of old but what we saw was a bland and meaningless pvp.
And for this I made some suggestions below for improvement according to what is on the site, I hope this is seen with great professionalism of you.
The company Splitscreen Studios has to start looking more at the players that spend a lot of money to keep the game open, we players are tired of this, I am sure you know that this update made many players stop playing bringing losses to you.
I REALLY HOPE DINO STORM TAKES ACTION ON THIS!!
(If anyone has more suggestions than I am conveying, feel free to comment).

-----Dinos-----
Coelophysis - 165k to 170k Life (with Vitality implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Pachycephalasaurus - 165k to 170k Life (with health implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Parasaurolophus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Centrosaurus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Brachiosaurus - 180k to 200k Life (With Vitality implant) - 4 to 6k Dino Damage (With Strength implant) - 900 to 1000 Stamina
Ankylosaurus - 180k to 200k Life (with Vitality implant) - 4 to 6k Dino Damage (with Strength implant) - 900 to 1000 Stamina
Carnotaurus - 160k to 165k Life (with Vitality implant) - 7 to 9k Dino Damage (with Strength implant) - 1000 to 1150 Stamina
Tyrannosaurus - 160k to 165k Life (with Vitality implant) - 7 to 10k Dino Damage (with strength implant) - 1000 to 1150 Stamina


-----Dino Skills-----
The old skills were more interesting in Wars and hunting. It would be better to come back, because it was more balanced and each player could make his own strategy to use his dino.
(Remembering that all dinos are with modified strength and damage to be more balanced).

-----Weapons-----
Burning Colt - 4k to 5k Damage (With damage implant) - 5s to 7s Time - 700 to 750 Range
Hammer - 8k to 9k Damage (With damage implant) - 4s Time - 700 to 750 Range
Pacifier - 5k to 6k Damage (With Damage Implant) - 4s to 6s Time- 950 to 1150 Range
Gatling - 3k to 4k Damage (With Damage Implant) - 6s to 8s Time - 800 to 850 Range
Yager - 6k to 7k Damage (With Damage Implant) - 4s to 5s Time - 900 to 950 Range
Showstopper - 8k to 9k Damage (With Damage Implant) - 4s Time - 400 to 500 Range


-----Habilities Weapons-----
In this topic, there are a few weapons that would be interesting to leave as they are, I will mention them - Showstopper and Hammer. The rest would be better to go back to what it was before. With this I am sure that pvp and hunting would be much better, and all weapons would be ultilized in the game.
(Remembering that all weapons are with time and damage modified and balanced).


-----Implants and Technologies-----
This would have to be tested by the Dino Storm team , in addition to the test server to see what it would look like, to best suit each dino and weapon.

I am thinking about the community and also about the game that I love. Please read carefully so you don't get it wrong! Thank you and hugs.
 

ThiagoXDestruidor

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Não alterar as habilidades de todos os dinos, apenas mudar valores de alguns, como o alto tempo de uso no brachy, diminua este tempo para o dinossauro ser usável, aumente o status do refletir do centro, diminua em alguns segundos a esquiva do parassauro, refaça as habilidades do anky pois estão inúteis. Diminua a vida da maioria dos dinos, ou aumente o dano das armas. Aumente a resistência base nos níveis inferiores, muito ruim de transitar entre as zonas sem implante de resistência.
 

Puniwise777

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Não alterar como habilidade de todos os dinossauros, mudar valores de alguns, como o alto tempo de uso no brachy, diminua este tempo para o dinossauro ser usável, aumentar o status do refletir do centro, diminua em alguns segundos a esquiva do parassauro, refaça as habilidades do anky pois estão inúteis. Diminua a vida da maioria dos dinossauros, ou aumente o dano das armas. Aumente a resistência base nos níveis inferiores, muito ruim de transitar entre as zonas sem implante de resistência.
[/CITAR]
Mas creio que por exemplo... Grito do Rex era muito melhor do que agora que nem funcionar se alguem usar estabilidade
 

Puniwise777

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85% querendo uma mudança? de onde vc tira essas infos? eu amo essa atualização
[/CITAR]

Até agora está 80% acho que isso já responde, mas tbm fiz na comunidade no Facebook e deu 85%
 

ZOLRAK

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_THE REVOLUTION_
I did a search on Facebook to know the level of dissatisfaction of people with the new update, was more than 85% of the votes wanting change.

I would like the GMs to look at this to improve the game, the community is asking for change. We wanted them to recover the pvp of old but what we saw was a bland and meaningless pvp.
And for this I made some suggestions below for improvement according to what is on the site, I hope this is seen with great professionalism of you.
The company Splitscreen Studios has to start looking more at the players that spend a lot of money to keep the game open, we players are tired of this, I am sure you know that this update made many players stop playing bringing losses to you.
I REALLY HOPE DINO STORM TAKES ACTION ON THIS!!
(If anyone has more suggestions than I am conveying, feel free to comment).

-----Dinos-----
Coelophysis - 165k to 170k Life (with Vitality implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Pachycephalasaurus - 165k to 170k Life (with health implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Parasaurolophus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Centrosaurus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Brachiosaurus - 180k to 200k Life (With Vitality implant) - 4 to 6k Dino Damage (With Strength implant) - 900 to 1000 Stamina
Ankylosaurus - 180k to 200k Life (with Vitality implant) - 4 to 6k Dino Damage (with Strength implant) - 900 to 1000 Stamina
Carnotaurus - 160k to 165k Life (with Vitality implant) - 7 to 9k Dino Damage (with Strength implant) - 1000 to 1150 Stamina
Tyrannosaurus - 160k to 165k Life (with Vitality implant) - 7 to 10k Dino Damage (with strength implant) - 1000 to 1150 Stamina


-----Dino Skills-----
The old skills were more interesting in Wars and hunting. It would be better to come back, because it was more balanced and each player could make his own strategy to use his dino.
(Remembering that all dinos are with modified strength and damage to be more balanced).

-----Weapons-----
Burning Colt - 4k to 5k Damage (With damage implant) - 5s to 7s Time - 700 to 750 Range
Hammer - 8k to 9k Damage (With damage implant) - 4s Time - 700 to 750 Range
Pacifier - 5k to 6k Damage (With Damage Implant) - 4s to 6s Time- 950 to 1150 Range
Gatling - 3k to 4k Damage (With Damage Implant) - 6s to 8s Time - 800 to 850 Range
Yager - 6k to 7k Damage (With Damage Implant) - 4s to 5s Time - 900 to 950 Range
Showstopper - 8k to 9k Damage (With Damage Implant) - 4s Time - 400 to 500 Range


-----Habilities Weapons-----
In this topic, there are a few weapons that would be interesting to leave as they are, I will mention them - Showstopper and Hammer. The rest would be better to go back to what it was before. With this I am sure that pvp and hunting would be much better, and all weapons would be ultilized in the game.
(Remembering that all weapons are with time and damage modified and balanced).


-----Implants and Technologies-----
This would have to be tested by the Dino Storm team , in addition to the test server to see what it would look like, to best suit each dino and weapon.

I am thinking about the community and also about the game that I love. Please read carefully so you don't get it wrong! Thank you and hugs.
Hi puni.
I saw the changes you propose and I must say that it seems that you want to return everything to how it was before the update of the dinos and weapons as well as the attributes (vitality of the dinosaurs, the vitality implant and the range of the weapons mostly) They are so equal that everyone would only use a specific dino and/or weapon, not to mention that the vitality implant would no longer be used because it would not earn 5k life at the maximum level.
With that being said, I just have one question to ask you. Did you find it funny that almost 90% of the players used 2 or 3 dinos and only one weapon and where you depended mostly on luck to win the duels?
I hope my review helps you :D

Atte: Zolrak
 

ZOLRAK

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_THE REVOLUTION_
personally i like the update but my only problem is the skill cooldown time for brachi is tooo high and para is too low compared to its skills

If you look at it, the brachi has a lot of cooldown because it has a lot of life and if the shield ability it has had less cooldown, it would be much more difficult to lower its vitality.
 

Ramazan-_-

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I've been waiting for the game to change with a fun, tactical and binding update for months, I've been playing this game since 2014, I've never seen this game get this bad, people unhappy dissatisfied players now want change, don't ignore it! no one wants to quit this game i have been playing this game for 7 years i grew up with this game i don't want to quit , but this new update is forcing me to quit the game. Highway, do you know what people really want and want to help them?, change this update or not?. post this poll, share and reopen the PTR server, let's redo the game together, a better update a better series a better start.
 

Funkeria

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I've been waiting for the game to change with a fun, tactical and binding update for months, I've been playing this game since 2014, I've never seen this game get this bad, people unhappy dissatisfied players now want change, don't ignore it! no one wants to quit this game i have been playing this game for 7 years i grew up with this game i don't want to quit , but this new update is forcing me to quit the game. Highway, do you know what people really want and want to help them?, change this update or not?. post this poll, share and reopen the PTR server, let's redo the game together, a better update a better series a better start.
bro stop spamming this everywhere x=x
 

Phenix

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Better change this upgrade that is currently running now! Put as old I play also 5 years I want to change what is now no one wants this! Let's make a start and be happy to make a new upgrade like we used to make 2014!
 
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If you look at it, the brachi has a lot of cooldown because it has a lot of life and if the shield ability it has had less cooldown, it would be much more difficult to lower its vitality.
yeah it kinda makes sense!! honestly i like this update so im good :)
 

Galaxy

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Hi puni.
I saw the changes you propose and I must say that it seems that you want to return everything to how it was before the update of the dinos and weapons as well as the attributes (vitality of the dinosaurs, the vitality implant and the range of the weapons mostly) They are so equal that everyone would only use a specific dino and/or weapon, not to mention that the vitality implant would no longer be used because it would not earn 5k life at the maximum level.
With that being said, I just have one question to ask you. Did you find it funny that almost 90% of the players used 2 or 3 dinos and only one weapon and where you depended mostly on luck to win the duels?
I hope my review helps you :D

Atte: Zolrak
and what is the difference today?, the difference that now pvp takes much longer, in a boring way, not to mention that you are hostage to implant heat, stability and endurence in a war.

pretty much everyone uses peacemaker, coelo, pachy and rex mostly.

brachi, anky and centrosaurus have skills and status so useless that they are not even good for hunting

fire pistol is horrible for pvp and the weapon with the most advantage in everything is the peacemaker...

in the end the game remains extremely unbalanced just like in the past, but in a different way...
 

slejd2001

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-----Dinos-----
Coelophysis - 165k to 170k Life (with Vitality implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Pachycephalasaurus - 165k to 170k Life (with health implant) - 6 to 8k Dino Damage (with Strength implant) - 1050 to 1200 Stamina
Parasaurolophus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Centrosaurus - 170k to 175k Life (with Vitality implant) - 5 to 7k Dino Damage (with Strength implant) - 950 to 1050 Stamina
Brachiosaurus - 180k to 200k Life (With Vitality implant) - 4 to 6k Dino Damage (With Strength implant) - 900 to 1000 Stamina
Ankylosaurus - 180k to 200k Life (with Vitality implant) - 4 to 6k Dino Damage (with Strength implant) - 900 to 1000 Stamina
Carnotaurus - 160k to 165k Life (with Vitality implant) - 7 to 9k Dino Damage (with Strength implant) - 1000 to 1150 Stamina
Tyrannosaurus - 160k to 165k Life (with Vitality implant) - 7 to 10k Dino Damage (with strength implant) - 1000 to 1150 Stamina
the point why same class dino have different stats is that they are better and worse in somethin, with this you literally suggest to make them same, what isnt very good

-----Dino Skills-----
The old skills were more interesting in Wars and hunting. It would be better to come back, because it was more balanced and each player could make his own strategy to use his dino.
(Remembering that all dinos are with modified strength and damage to be more balanced).
nah, half of dinos had same skills, what more interesting was about it? now every dino and gun have their unique skills, what is actually more interesting

-----Weapons-----
Burning Colt - 4k to 5k Damage (With damage implant) - 5s to 7s Time - 700 to 750 Range
Hammer - 8k to 9k Damage (With damage implant) - 4s Time - 700 to 750 Range
Pacifier - 5k to 6k Damage (With Damage Implant) - 4s to 6s Time- 950 to 1150 Range
Gatling - 3k to 4k Damage (With Damage Implant) - 6s to 8s Time - 800 to 850 Range
Yager - 6k to 7k Damage (With Damage Implant) - 4s to 5s Time - 900 to 950 Range
Showstopper - 8k to 9k Damage (With Damage Implant) - 4s Time - 400 to 500 Range
i dont get what those red and blue numbers mean and even worse than with dinos, you are suggesting straight to make all guns more or the less same, what is not rational at all
 

slejd2001

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balance update came out good just some points have to be fixed:
personally i like the update but my only problem is the skill cooldown time for brachi is tooo high and para is too low compared to its skills
If you look at it, the brachi has a lot of cooldown because it has a lot of life and if the shield ability it has had less cooldown, it would be much more difficult to lower its vitality.
brachi, anky and centrosaurus have skills and status so useless that they are not even good for hunting
you are hostage to implant heat, stability and endurence in a war.
fire pistol is horrible for pvp and the weapon with the most advantage in everything is the peacemaker...
in the end the game remains extremely unbalanced just like in the past, but in a different way...
.
was more than 85% of the votes wanting change.
im sure that ppl actually want changes, but not those which you suggest to implement
 
Last edited:

slejd2001

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fire pistol is horrible for pvp
i would disagree about it, hammer and yager have higher dmg than pm, what is advantage against pm and gat is awesome for supporting in group fights, as from my experience, players just prefer to feel good in 1v1 situations rather than have benefits in group fights
 

Galaxy

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i would disagree about it, hammer and yager have higher dmg than pm, what is advantage against pm and gat is awesome for supporting in group fights, as from my experience, players just prefer to feel good in 1v1 situations rather than have benefits in group fights
but the peacemaker has a higher cadence, making it have more damage, not to mention that the peacemaker has much more range than other weapons so using "aim tech" makes the damage increase a lot...

and tell me an advantage the Pistol/Colt has in pvp
 

Galaxy

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paras are used also
on my server, if there are 4 players who use parasaurus, it's already a lot, so much so that I didn't even remember to mention the parasaurus, and even with the new skills that are very strong, it's still uncomfortable to use it
 

ZOLRAK

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_THE REVOLUTION_
and what is the difference today?, the difference that now pvp takes much longer, in a boring way, not to mention that you are hostage to implant heat, stability and endurence in a war.

pretty much everyone uses peacemaker, coelo, pachy and rex mostly.

brachi, anky and centrosaurus have skills and status so useless that they are not even good for hunting

fire pistol is horrible for pvp and the weapon with the most advantage in everything is the peacemaker...

in the end the game remains extremely unbalanced just like in the past, but in a different way...
I don't know how it will be in ame 5 but in ame 1 we use a great variety, from dinos we use rex pachy para anky and brachi and from weapons the pacifier, gat, jager, hammer and cold.
If you want I invite you to watch videos of our server at war :D
 

Sunshine..

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If you look at it, the brachi has a lot of cooldown because it has a lot of life and if the shield ability it has had less cooldown, it would be much more difficult to lower its vitality.
So you must not have used brachi in war yet, what's the point of having so much life but having no use beyond that? and the perforation technology also works against this shield ability.

I particularly like it when I see a brachi, anky or centroaurus player in a war, because I know they are easy prey, they take a long time to die, but they don't offer any risk, they are slow and contain little damage.

I won't even talk much about weapons, the only useful ones are showstopper (hunting) and peacemaker (pvp), I challenge you to use a fire pistol and kill another player using the peacemaker.

That's why this game doesn't change, there are always people to defend something that is not good in the game, keep disagreeing with each other, instead of uniting and asking for changes, the DS community deserves the developers it has
 

slejd2001

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I won't even talk much about weapons, the only useful ones are showstopper (hunting) and peacemaker (pvp), I challenge you to use a fire pistol and kill another player using the peacemaker.
i saw many players using colt in hunting and decent numbers of players using yager
 

slejd2001

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I particularly like it when I see a brachi, anky or centroaurus player in a war, because I know they are easy prey, they take a long time to die, but they don't offer any risk, they are slow and contain little damage.
(/)
 

- V O R A -

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Dude, the old PvP barely allowed you to breathe in battle. I love the new combat system but there should be minor changes to some things. In my opinion, the weapon reflection is too OP. Pretty much everyone on my server uses it and it makes it almost impossible to kill the person.
 

trabzon

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Dude, the old PvP barely allowed you to breathe in battle. I love the new combat system but there should be minor changes to some things. In my opinion, the weapon reflection is too OP. Pretty much everyone on my server uses it and it makes it almost impossible to kill the person.
It is totally possible to kill that person , you just need practice to learn how to kill it
Like stop shooting when its reflecting and running away , then come back
or a short range dino , or use different guns , like showstopper so it get stunned and u finish him
 

- V O R A -

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It is totally possible to kill that person , you just need practice to learn how to kill it
Like stop shooting when its reflecting and running away , then come back
or a short range dino , or use different guns , like showstopper so it get stunned and u finish him
Hence the "almost impossible". But it may be because I am still level 50 and most players who use reflect are level 55.
 

trabzon

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Hence the "almost impossible". But it may be because I am still level 50 and most players who use reflect are level 55.
Problem solved your to low level.
 

slejd2001

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but the peacemaker has a higher cadence, making it have more damage,
if you put clock on any gun almost all of them get nearly the same cadence

the peacemaker has much more range than other weapons so using "aim tech" makes the damage increase a lot...
i agree that aim is the best for pm, but i wouldnt say that it increases by a lot, just by higher than decent

tell me an advantage the Pistol/Colt has in pvp
well i will say right away that its almost not used in pvp, but advantage would be that its kind of doesnt need perf tech in case if enemy would have armor
 

Agusdim

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The current update was tested for more than a month in the PTR, where it was full of players from all servers.
The current combat mechanics are incredible, if you don't like them, it's because you don't know how to use them. Learn to play again.
 

Agusdim

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Stop expanding the extensive Account Market, End the alliances that dominate servers, so you can return to intense wars, and there, learn to play Dino Storm again. Going back to how it was before is simply a whim.
 
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