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Ideas to help DinoStorm

Storm Boss

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Here all my ideas that could be added in the future :

Visual ones :

- The Day/Night mode it could be based on the server time .
- The increase of the size of the dino per lvl like a little diff from lvl 21 to 22 (I think its easier to do than remake all visuals of dinos from lvl 1 to 55)
- The add of new styles for saddles of dinostorm
- New animations of dinos and avatars : Walking , running , dying , attacking , skills
-New visual when a gate is being attacked (like it show that its dysfunctionning , and not only a red color with a ''X''

Gameplay :

- The add of a implant that works like clock tech but for dino , making the dino hitting faster , like for example , brachi will hit very slowly , while coelo will hit as fast as sonic , but so the brachi can hit as fast as coelo = the ''clock tech '' but in imp version for dinos
- Make recovery implant usefull but not op and not useless
- Put back armor on anky , it was his ''power'' but now its have nothing
-Getting rewards like 500-1000 fame if you protect your gate (making it green again)

Ideas that might be disliked but i still want to say :

-When its in night mode ''its colder'' so it make dinos slower ,attack slower so for the dino to not be slower it will need ''heat regulator''
-Adding of a 5'th slot for imp and tech
-Giving the possibility to players that get killed by a player that is +20 lvl more than him to pay for a outlaw hunter to kill the person that killed him (only if the person is a outlaw)
-Shorter time for brachi skills cuz its to slow
 
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orrire

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Hello Strom Boss, :giggle:

Thank you for sharing your ideas. We will be surely discussing it with our development team.

regards,
Orrire.
 

Storm Boss

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Hello Strom Boss, :giggle:

Thank you for sharing your ideas. We will be surely discussing it with our development team.

regards,
Orrire.
You welcome , all pleasure is mine to help you and your team ^^
 

slejd2001

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Giving the possibility to players that get killed by a player that is +20 lvl more than him to pay for a outlaw hunter to kill the person that killed him (only if the person is a outlaw)
with new endgame update as i remember devs plan to bring them back and i think they would be possible to summon even without being killed

Shorter time for brachi skills cuz its to slow
(/) there is already separate topic about it
 

- V O R A -

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Thanks someone mentioned day/night cycle. I want to ride into the sunset after clapping a bunch of enemies.
 
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Here all my ideas that could be added in the future :

Visual ones :

- The Day/Night mode it could be based on the server time .
- The increase of the size of the dino per lvl like a little diff from lvl 21 to 22 (I think its easier to do than remake all visuals of dinos from lvl 1 to 55)
- The add of new styles for saddles of dinostorm
- New animations of dinos and avatars : Walking , running , dying , attacking , skills
-New visual when a gate is being attacked (like it show that its dysfunctionning , and not only a red color with a ''X''

Gameplay :

- The add of a implant that works like clock tech but for dino , making the dino hitting faster , like for example , brachi will hit very slowly , while coelo will hit as fast as sonic , but so the brachi can hit as fast as coelo = the ''clock tech '' but in imp version for dinos
- Make recovery implant usefull but not op and not useless
- Put back armor on anky , it was his ''power'' but now its have nothing
-Getting rewards like 500-1000 fame if you protect your gate (making it green again)

Ideas that might be disliked but i still want to say :

-When its in night mode ''its colder'' so it make dinos slower ,attack slower so for the dino to not be slower it will need ''heat regulator''
-Adding of a 5'th slot for imp and tech
-Giving the possibility to players that get killed by a player that is +20 lvl more than him to pay for a outlaw hunter to kill the person that killed him (only if the person is a outlaw)
-Shorter time for brachi skills cuz its to slow
awesome ideas.. i agree with all of them except 5th imp slot..
i think 4 slots is the sweet spot.. players have to make a decision sacrifice something to gain something find the balance.. thats why 4 is better.. making it 5 would be less fun.. just add 5 imp say vit str heat stab endu.. thats all there is no variety or strategy.. 4 slots allows us to make our own decision and it allows multiple combination of imp/ tech so all players just dont use the same imp/tech set
 

Storm Boss

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a

awesome ideas.. i agree with all of them except 5th imp slot..
i think 4 slots is the sweet spot.. players have to make a decision sacrifice something to gain something find the balance.. thats why 4 is better.. making it 5 would be less fun.. just add 5 imp say vit str heat stab endu.. thats all there is no variety or strategy.. 4 slots allows us to make our own decision and it allows multiple combination of imp/ tech so all players just dont use the same imp/tech set
Yeah i agree thats why i put ''ideas that might be disliked'' xD
 

Dioxy

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