slejd2001
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OP about coelophysis (coel) is the thing that with imp combo: endurance (endu), heat regulator (heat), stability (stab), 'any other imp' coel is impossible to catch and mostly possible to kill in 1v1 with same combo and this is why. Stab decreases slowdown for dino hits and stun effect duration, heat regulator decreases paralize and slowdown effects durations and beside that coel is fastest dino in game, with endurance its even faster. It turns out that there is no way to slowdown coel, beside it, coel can cast slowdown effect on enemies and at same time affect itself with speed up effect with rapid strike skill. Slowdown effect can be countered with heat imp but there is no counter for speed up effect.
You may say that using shock could be an option, but in these days extra power is charged very fast and for coel player its enough to use rapid strike skill on any mob to affects itself with speed up. You may say as well that any other dino with higher hp could over-tank coel, but the thing is that coel can just run away or get into close range and kill that enemy in close range, its not hard to do that with coel even having full far range combo, because coel has jump attack skill which affects him with dino damage up effect and if enemy with higher hp would mix techs fitable for far and close ranges, like taking strength imp or dino defense tech, it would leave enemy in disadvantage in far range fight.
As I see solutions for nerfing coel would be following:
Why I think these solutions could help:
As for my mind the best option would be to remove speed up effect. As I see it, nerfing stab, endu or heat imps wont change anything, as they will be worse for coel players and for those who are trying to catch them. I have put poll that players would decide what they think could be better to remove or/and write your thoughts in replies.
@Highway @Alewx it would be very nice if you would tell what do you think about it.
You may say that using shock could be an option, but in these days extra power is charged very fast and for coel player its enough to use rapid strike skill on any mob to affects itself with speed up. You may say as well that any other dino with higher hp could over-tank coel, but the thing is that coel can just run away or get into close range and kill that enemy in close range, its not hard to do that with coel even having full far range combo, because coel has jump attack skill which affects him with dino damage up effect and if enemy with higher hp would mix techs fitable for far and close ranges, like taking strength imp or dino defense tech, it would leave enemy in disadvantage in far range fight.
As I see solutions for nerfing coel would be following:
- Remove speed up effect from rapid strike skill
- Remove slowdown effect rapid strike skill
- Increase skill cooldown for +30-40 sec like tanks and centrosaurus currently have
Why I think these solutions could help:
- Pachycephalosaurus is like analog for peacemaker, because of paralize effects and coel is like analog for yager, because of slowdown effect, but yager doesn't affect player with speed up what coel does and when coel would only cast enemies with slowdown then it could be countered with heat imp. You may say then that coel will be less used or even bad, but after less players will use coel then less players may use heat imp what will let coels have advantage and so on.
- If coels wouldn't cast slowdown effect on enemies, then heat imp wouldn't be needed what would let taking some other imp instead of heat, what could give extra possibility to do dmg for coels while they haven't run away.
- It could possibly make coel players use rapid strike skill more wisely, as if they miss or something else bad happens, then they wont be able to use that skill for a long time. At same time it may make no effect as its mostly enough to use one time to run away in fight.
As for my mind the best option would be to remove speed up effect. As I see it, nerfing stab, endu or heat imps wont change anything, as they will be worse for coel players and for those who are trying to catch them. I have put poll that players would decide what they think could be better to remove or/and write your thoughts in replies.
@Highway @Alewx it would be very nice if you would tell what do you think about it.