St. Coelo
Well-known member
- Joined
- Dec 1, 2020
- Messages
- 202
- Reaction score
- 287
- Server
- America_1
- Main Char
- St. Coelo
- Clan
- Clan Steel Romero Mex
Good afternoon everyone!
Quero agradecer a todos os desenvolvedores pela excelente atualização de equilíbrio que fez. E também agradecer pela vontade de fazer os mapas terem mais caminhos, ajudando assim a todos na locomoção em geral.
But through this post I also want to give some suggestions that in my opinion would help the game a lot in terms of fun, in addition to seeing your items level up or from time to time to protect your maps or drain.
1st negative point:
I would like us to have better structured missions and stories that attract attention, because the ones we currently have are all identical, since 2013 when I started to understand the game, until today, they are the same type of missions, before they were easier than today, because with 20 players on the same mission, it didn't take long to complete.
• Repetitive and tiring missions.
• It takes a long time to complete them
So, in my opinion, the repetitive missions tire the new players, who even many cannot reach the MAX level because they are tired of these repetitive missions at each new level, and also the old ones, who are tired of having to do the same tasks over and over again. . same things, because now it is necessary for them to obtain the desired item.
Suggestion:
I know it would not be easy to implement something like this, because there are really many missions per map, and creating so many different missions would be very long, in my opinion this suggestion would be long term, and for future plans for the game, already planning now.
As a suggestion, they could make each mission teach about the item they will unlock in it, or explain about the map and much better formed stories about the location, with which it would make the player really feel like a citizen of the dinovila and what an adventure. in other dangerous locations, integrating further into the game.
In addition, you will be able to create more diverse missions, as you will always have the same ones in all missions, Kill animals, collect items, transporters, give items.
They could place missions where the theme of a mission could be to discover a new dinosaur, a new invention, which should find clues about that item, and with each mission he would discover more about that new item, and each mission could be about, protecting one due to the location, investigating a suspicious area until you find something of value, with no footprints to help, the footprints just to show the location, could make the missions interact more with the player and the NPCs to help the player's attacks.
That is, each mission would help to reveal more about the map, about the items, about the NPCs that are there, and the missions would have more interaction with the players. Because current missions hardly anyone reads the stories they tell.
2nd negative point
I would like you to go back to when we still had fun in being able to protect our maps or to continue attacking without stopping without losing values that today are important for almost everything, which is the dino dollar;
I believe that for you to make the decision to put on a protection system and soon after a way that we lost more important resources than random items from the inventory, it was the fact that you received several complaints from users who felt unable to improve with many players attacking them.
And it was true, the fact that creating the preventive system against attacks was a very good move, and today you can choose to go hunting in peace.
However, as an old user who went through a time when we didn't have any of this, I miss some things, like:
• Don't miss Dino Dollars when you die
• You don't need Dino Dollars to revive (at least in nearby portals).
These two points were one of the ways to take away once and for all what we sometimes had fun doing for hours, and it brought a certain adrenaline, which were wars.
A negative point today is that to protect or drain for a few hours, especially in the mountains of Maujak, it is necessary to have a good amount of Dino Dollars, and to have all the protection gels against the fall of the Dino dollar to minimize the loss by Dino Dollar .
Suggestion:
They could use the old system, be able to revive in the two, three nearby portals without using a dollar dino, and also use the new system with the more open map to see other portals, but to revive in more distant portals, you have to pay with dino dollars, in maujak I suggest from 1k to 2k at most, and to revive on other maps, the cost increases according to the distance, and for free DinoVille.
And for portals they can continue to be in dino dollars, as it is like paying for the teleportation service, nothing more fair, because in the past we had to use the teleportation matrix that was obtained with gold coins and go to a teleportation portal to to be able to teleport.
And as we will be able to have more paths between the maps in the future, locomotion will be faster and whoever wants to walk from an area to the market will be easier, and whoever wants to use the portal will also be able to.
With this suggestion they could increase the rate of wars on a server thus making the game less tedious for lvl MAX.
Thanks for listening!
See you later
Quero agradecer a todos os desenvolvedores pela excelente atualização de equilíbrio que fez. E também agradecer pela vontade de fazer os mapas terem mais caminhos, ajudando assim a todos na locomoção em geral.
But through this post I also want to give some suggestions that in my opinion would help the game a lot in terms of fun, in addition to seeing your items level up or from time to time to protect your maps or drain.
1st negative point:
I would like us to have better structured missions and stories that attract attention, because the ones we currently have are all identical, since 2013 when I started to understand the game, until today, they are the same type of missions, before they were easier than today, because with 20 players on the same mission, it didn't take long to complete.
• Repetitive and tiring missions.
• It takes a long time to complete them
So, in my opinion, the repetitive missions tire the new players, who even many cannot reach the MAX level because they are tired of these repetitive missions at each new level, and also the old ones, who are tired of having to do the same tasks over and over again. . same things, because now it is necessary for them to obtain the desired item.
Suggestion:
I know it would not be easy to implement something like this, because there are really many missions per map, and creating so many different missions would be very long, in my opinion this suggestion would be long term, and for future plans for the game, already planning now.
As a suggestion, they could make each mission teach about the item they will unlock in it, or explain about the map and much better formed stories about the location, with which it would make the player really feel like a citizen of the dinovila and what an adventure. in other dangerous locations, integrating further into the game.
In addition, you will be able to create more diverse missions, as you will always have the same ones in all missions, Kill animals, collect items, transporters, give items.
They could place missions where the theme of a mission could be to discover a new dinosaur, a new invention, which should find clues about that item, and with each mission he would discover more about that new item, and each mission could be about, protecting one due to the location, investigating a suspicious area until you find something of value, with no footprints to help, the footprints just to show the location, could make the missions interact more with the player and the NPCs to help the player's attacks.
That is, each mission would help to reveal more about the map, about the items, about the NPCs that are there, and the missions would have more interaction with the players. Because current missions hardly anyone reads the stories they tell.
2nd negative point
I would like you to go back to when we still had fun in being able to protect our maps or to continue attacking without stopping without losing values that today are important for almost everything, which is the dino dollar;
I believe that for you to make the decision to put on a protection system and soon after a way that we lost more important resources than random items from the inventory, it was the fact that you received several complaints from users who felt unable to improve with many players attacking them.
And it was true, the fact that creating the preventive system against attacks was a very good move, and today you can choose to go hunting in peace.
However, as an old user who went through a time when we didn't have any of this, I miss some things, like:
• Don't miss Dino Dollars when you die
• You don't need Dino Dollars to revive (at least in nearby portals).
These two points were one of the ways to take away once and for all what we sometimes had fun doing for hours, and it brought a certain adrenaline, which were wars.
A negative point today is that to protect or drain for a few hours, especially in the mountains of Maujak, it is necessary to have a good amount of Dino Dollars, and to have all the protection gels against the fall of the Dino dollar to minimize the loss by Dino Dollar .
Suggestion:
They could use the old system, be able to revive in the two, three nearby portals without using a dollar dino, and also use the new system with the more open map to see other portals, but to revive in more distant portals, you have to pay with dino dollars, in maujak I suggest from 1k to 2k at most, and to revive on other maps, the cost increases according to the distance, and for free DinoVille.
And for portals they can continue to be in dino dollars, as it is like paying for the teleportation service, nothing more fair, because in the past we had to use the teleportation matrix that was obtained with gold coins and go to a teleportation portal to to be able to teleport.
And as we will be able to have more paths between the maps in the future, locomotion will be faster and whoever wants to walk from an area to the market will be easier, and whoever wants to use the portal will also be able to.
With this suggestion they could increase the rate of wars on a server thus making the game less tedious for lvl MAX.
Thanks for listening!
See you later