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Balancing update

What do Dino Storm players think of the update?


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xMoni

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Have you already participated in a war in the update?
On my server (America 1) we are in a war, and the fighting is very, very fun since you can do many things such as tank (parasaurus), go to the front as a scout (coelo, pachy) give support with a weapon (Brachy and Anky) , Go after enemy Rex (Centrosaurus and Carnotaurus), Delete rivals (Rex)
No, only pvps here. But already in am1 its clustered so already you guys have many people I assume that would affect that you guys still kill fast, but that only benefits big servers ... and small servers with war? Still going to be long battles. These updates need to give advantages to all people, not just big servers
 

Agusdim

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I doubt anybody would focus a turtle with 1m hp, but whatever. I see your point, however long range fights are nullified by simply pressing "E".
What you say is totally false, the health you recover is less than the damage they do to you, this means that no matter how much you heal one of the two opponents will lose, in addition now the skills can be used each one in a way individual, not like before that if you used a weapon skill you had a cooldown on the other weapon skill, this allows you to spam skills which does a lot of damage since the skills have a high percentage of damage, not to mention that you can use precision to make critical hits. Cooldowns also come into play, now you have to be smart and see when to use a skill with extra power, since it can leave you without skills for a longer time. It is all strategy, I understand that they do not like it because they do not adapt yet, but believe me, it is very very good, you just have to give it the opportunity.
 

Alewx

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The PvE sucks soo bad, lower dmg against mobs, which makes hunting and drops a lot harder to get. I can't imagine a lower lvl player hunting 3 lvls above them. This needs to be fixed
And which mobs are a particular issue? just tested a carno 27 against brachi, carno, smilodon, coelophysis level 30 mobs. It works flawless, some hurt more some less, just but all are down within short time and not much of my own hp.
 

cOsMiNN

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What you say is totally false, the health you recover is less than the damage they do to you, this means that no matter how much you heal one of the two opponents will lose, in addition now the skills can be used each one in a way individual, not like before that if you used a weapon skill you had a cooldown on the other weapon skill, this allows you to spam skills which does a lot of damage since the skills have a high percentage of damage, not to mention that you can use precision to make critical hits. Cooldowns also come into play, now you have to be smart and see when to use a skill with extra power, since it can leave you without skills for a longer time. It is all strategy, I understand that they do not like it because they do not adapt yet, but believe me, it is very very good, you just have to give it the opportunity.
So I recover less than 6k dmg? ://
 

SkyRed

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I doubt anybody would focus a turtle with 1m hp, but whatever. I see your point, however long range fights are nullified by simply pressing "E".
Thats actually good because long range before was basicly bleed and run and thats it. Easy as f and boring as f. Now the game is much more interesting.
 

Agusdim

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No, only pvps here. But already in am1 its clustered so already you guys have many people I assume that would affect that you guys still kill fast, but that only benefits big servers ... and small servers with war? Still going to be long battles. These updates need to give advantages to all people, not just big servers
Last night we started to drain with my clan, we were only four people in goldfields, vs ten players defending the map .. We were beating them, three level 55 plus one level 51 against many more levels 55 and a couple of levels lower.
If you don't believe me, you can ask the other players who were with me:

II Bertholdt II (using anky plus peacemaker)
xxthewolfxx (using rex plus gatling)
-COBALTHO- (using Brachy plus gatling)
 

S19

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And which mobs are a particular issue? just tested a carno 27 against brachi, carno, smilodon, coelophysis level 30 mobs. It works flawless, some hurt more some less, just but all are down within short time and not much of my own hp.

Try level 40 Coelophisis and Gatling. Complement them with Damage tech, Range tech, Dino Defence tech & Precision tech. For implant use, Strength implant, Vitality implant, Recovery implant & Armor.

Hunt in level 42 area with no damage boosters equiped.

Go check the amount of time it required to kill an Entelodon and see the drops.
After that, do ask yourself the question, is that fair?

Edit: It took about 20 second for the mobs to die.
 

cOsMiNN

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Thats actually good because long range before was basicly bleed and run and thats it. Easy as f and boring as f. Now the game is much more interesting.
How is it interesting? You attack somone, therefore they gain EP, they just press e and gain 100k instantly, which covers most of the damage that you did (with your gun obviously).
 

SkyRed

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Try level 40 Coelophisis and Gatling. Complement them with Damage tech, Range tech, Dino Defence tech & Precision tech. For implant use, Strength implant, Vitality implant, Recovery implant & Armor.

Hunt in level 42 area with no damage boosters equiped.

Go check the amount of time it required to kill an Entelodon and see the drops.
After that, do ask yourself the question, is that fair?
You dont even need vitality imp now.
And i dont see a problem. Killed it easly without spending that much time as others say
 

Agusdim

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So I recover less than 6k dmg? ://
No partner, you recover as the ability says 5% instantaneous and 7% during the next 10 seconds, you can make it easy to calculate how much you recover by taking the HP value of your dinosaur.
HP / 100 = X * 5; X * 7
 

SkyRed

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How is it interesting? You attack somone, therefore they gain EP, they just press e and gain 100k instantly, which covers most of the damage that you did (with your gun obviously).
Thats exactly what am saying. This is good because it neutralizes that bleed and run thing. Now you actually have to fight and its much more fun
 

S19

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@Alewx
Personally, the only problem for most of us here is the PvE. It's hard to kill without violent boosters. and some of the mobs does high damage, and the drops are insanely low that they demotivate players to even hunt.

I think that you do have the data of how many players killed mobs after update was appied.

Also, the update which was applied today, I don't really noticed any change. The unfair fight is stilll here, it still takes me the same time to kill a low level as before the patch.
 

Agusdim

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How is it interesting? You attack somone, therefore they gain EP, they just press e and gain 100k instantly, which covers most of the damage that you did (with your gun obviously).
Cooldown was implemented for something, if you use your skills, you will end up causing more damage than your opponent regenerates, also there are status effects that can benefit you a lot, vulnerability, burn, hitchance down, hitchance up. The possibilities are many.
 
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And which mobs are a particular issue? just tested a carno 27 against brachi, carno, smilodon, coelophysis level 30 mobs. It works flawless, some hurt more some less, just but all are down within short time and not much of my own hp.
Are not only some of the mobs, it's about all of them, we should be able to deal more dmg against all
 

Agusdim

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@Alewx
Personally, the only problem for most of us here is the PvE. It's hard to kill without violent boosters. and some of the mobs does high damage, and the drops are insanely low that they demotivate players to even hunt.

I think that you do have the data of how many players killed mobs after update was appied.

Also, the update which was applied today, I don't really noticed any change. The unfair fight is stilll here, it still takes me the same time to kill a low level as before the patch.
This is what I want to read, that they comment directly on the problem and share it politely with the developers. Not those silly "I don't like I will quit the game and go cry" threats.
 

xMoni

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You dont even need vitality imp now.
And i dont see a problem. Killed it easly without spending that much time as others say
How? I try do missions and killing alphas on the way, and keep dying without vitality lol. I only have anky coelo gat and yager. How do you survive without vitality? xd What imps you using? Techs?
 

Hearty

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Well, pvp seems funny tho, but but but... pve... Lol its really uncomfortable to hunt now :C I guess need to fix mob's power. Just imagine that people cant even Upgrade right now lul
 

Agusdim

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Try level 40 Coelophisis and Gatling. Complement them with Damage tech, Range tech, Dino Defence tech & Precision tech. For implant use, Strength implant, Vitality implant, Recovery implant & Armor.

Hunt in level 42 area with no damage boosters equiped.

Go check the amount of time it required to kill an Entelodon and see the drops.
After that, do ask yourself the question, is that fair?

Edit: It took about 20 second for the mobs to die.
You kill and gather a basic damage booster that increases your damage to mobs by 50%, logically those 20 seconds should be reduced to 10 seconds, don't you think(?
 

sejozwak

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And which mobs are a particular issue? just tested a carno 27 against brachi, carno, smilodon, coelophysis level 30 mobs. It works flawless, some hurt more some less, just but all are down within short time and not much of my own hp.
Point isnt in killing mobs , point is that it takes much longer to kill them than before, If I was a new player Id quit if I knew that I have to hunt hunderds of animals one by one and now even slower just to upgrade my dinosaur by one level, its really a painful experience and especially it is now.
 

Alewx

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Try level 40 Coelophisis and Gatling. Complement them with Damage tech, Range tech, Dino Defence tech & Precision tech. For implant use, Strength implant, Vitality implant, Recovery implant & Armor.

Hunt in level 42 area with no damage boosters equiped.

Go check the amount of time it required to kill an Entelodon and see the drops.
After that, do ask yourself the question, is that fair?

Edit: It took about 20 second for the mobs to die.
oh boy why coelophysis, i'm so bad at it :( but ok gonna test that out.
 

Agusdim

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How? I try do missions and killing alphas on the way, and keep dying without vitality lol. I only have anky coelo gat and yager. How do you survive without vitality? xd What imps you using? Techs?
It is not an exceptional condition not to use the vitality implant, you can use it and it will surely give you results, but perhaps there is something that will give you even more results. To hunt it is important to use Armor and Dino Defense, even Dino Reflection. In addition, it is not convenient to use the healing with extra power since it leaves you with a lot of cooldown time and you will not be able to heal in a long time, better normal heals, do you use anky? can you stun, you got tail and gatling? (the most broken in the game currently) using more strength vulnerability, the coelo does a lot of damage.
 

SkyRed

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How? I try do missions and killing alphas on the way, and keep dying without vitality lol. I only have anky coelo gat and yager. How do you survive without vitality? xd What imps you using? Techs?
Try combo with recovery strenght armor stability
 

slejd2001

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War will be boring this way since its taking too long within fights to drain 1 build. Meaning key would be just having many ppl draining different towers. At that rate it’s pointless to have a war and also a disadvantage for enemies who seek to drain something. And whoever currently has towers would be at an advantage.
Wars already were going like that, that many players drain many towers, not 1 tower at the time.
 

Agusdim

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Point isnt in killing mobs , point is that it takes much longer to kill them than before, If I was a new player Id quit if I knew that I have to hunt hunderds of animals one by one and now even slower just to upgrade my dinosaur by one level, its really a painful experience and especially it is now.
It is impossible to put yourself in someone else's perspective, because we are all different and have different thoughts, perhaps a new player finds the game's skill system very entertaining and spends many hours, or perhaps he feels that this game is not for him and quit. It depends on each individual.
 

S19

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You kill and gather a basic damage booster that increases your damage to mobs by 50%, logically those 20 seconds should be reduced to 10 seconds, don't you think(?
Good logic!
Unfortunately it's been tried and the amount of time is decreased by some seconds which still make the farming more tidious and more boring. And the amount of drop still doesn't make up for the long PvE combat.
 

xMoni

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It is not an exceptional condition not to use the vitality implant, you can use it and it will surely give you results, but perhaps there is something that will give you even more results. To hunt it is important to use Armor and Dino Defense, even Dino Reflection. In addition, it is not convenient to use the healing with extra power since it leaves you with a lot of cooldown time and you will not be able to heal in a long time, better normal heals, do you use anky? can you stun, you got tail and gatling? (the most broken in the game currently) using more strength vulnerability, the coelo does a lot of damage.
I got bored of them all, because the skills always miss most of the time, and I end up dead either way. Well when you only have 2 guns 55 and others locked you don’t have choice for other guns. Same with implants and techs, no choice, and to unlock them would be a pain now. Already tried with armor and ddf, but still same results, i noticed i take less damage when attacking like 4 animals at once but when I’m like in 2 v 1,or just 1 v 1 , I die rather more easy from those animals. Especially the rex’s. Rex is too op right now, especially when you can’t even regen so much hp, so hunting them are a pain in the ...
 

Agusdim

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Good logic!
Unfortunately it's been tried and the amount of time is decreased by some seconds which still make the farming more tidious and more boring. And the amount of drop still doesn't make up for the long PvE combat.
Remember that a lot happened last year. At the beginning of the year when the pandemic began in the world, we were all at home and the servers were full of people causing a lot of lag, making it impossible to play the events that had been scheduled for those dates, what happened? We said goodbye to the Cadences of the weapons, remember that before the weapons fired much faster. How do we compensate for this? We greatly increased the damage of the weapons, causing Yager and Gatling Burn to do an insane amount of damage, the problem is that we are very used to that. Before all this happened, hunting was even a little slower than now (except if you had rex and used the power up)
 

xMoni

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Wars already were going like that, that many players drain many towers, not 1 tower at the time.
Thats not the point, I talk more about for each tower say there is 2 people fighting at each tower to defend, it will just lead too long for battles, and surely if they both kit, it becomes endless.
 

Agusdim

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I got bored of them all, because the skills always miss most of the time, and I end up dead either way. Well when you only have 2 guns 55 and others locked you don’t have choice for other guns. Same with implants and techs, no choice, and to unlock them would be a pain now. Already tried with armor and ddf, but still same results, i noticed i take less damage when attacking like 4 animals at once but when I’m like in 2 v 1,or just 1 v 1 , I die rather more easy from those animals. Especially the rex’s. Rex is too op right now, especially when you can’t even regen so much hp, so hunting them are a pain in the ...
Everyone wanted the rex to be king of the game again, because it is xd
It does not make sense that you survive more 1vs4 than 1vs2, that does not happen to me
 

Agusdim

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Thats not the point, I talk more about for each tower say there is 2 people fighting at each tower to defend, it will just lead too long for battles, and surely if they both kit, it becomes endless.
It is part of the strategy, two tank dinosaurs are countered very very easily with a rex or a carnotaurus, or even with a coelo equipped with force clothes (seriously the coelo does a lot of damage)
 
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