What you say is totally false, the health you recover is less than the damage they do to you, this means that no matter how much you heal one of the two opponents will lose, in addition now the skills can be used each one in a way individual, not like before that if you used a weapon skill you had a cooldown on the other weapon skill, this allows you to spam skills which does a lot of damage since the skills have a high percentage of damage, not to mention that you can use precision to make critical hits. Cooldowns also come into play, now you have to be smart and see when to use a skill with extra power, since it can leave you without skills for a longer time. It is all strategy, I understand that they do not like it because they do not adapt yet, but believe me, it is very very good, you just have to give it the opportunity.