Thround
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- Jun 6, 2016
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Hello everyone,
The following is a poll about a very controversial matter, which aims to help us understand more about the matter, and what we as a community want.
Side affects that followed this system are summed in the following:
Note: This is only a Feedback, and once again, I do not decide about updates.
Please feel free to send your personal ideas about how to handle this issue.
Thround
The following is a poll about a very controversial matter, which aims to help us understand more about the matter, and what we as a community want.
The One-Hit Prevention.
The One-Hit Prevention is an addition since 2016. Its main focus was to protect low level players & Mobs from being defeated by one hit. It basically creates a limit for damage that one player or mob can receive based on both level & heal points. The lower level & heal points are, the lower damage is received by a single shot.
Side affects that followed this system are summed in the following:
- Weapon Shots doesn't reach full potential against equal level players.
- Skills doesn't reach full potential against equal level players.
- Battle cry effect doesn't reach full potential.
- Critical hits doesn't reach full potential.
- The limit is so close that it allows players to do more damage by shots & skills than players stronger than them by 5 levels because of the vitality & level difference.
- Allows couple of low level players to overwhelm one high level player with special effects, and allow each to play a key role in combat support.
Note: This is only a Feedback, and once again, I do not decide about updates.
Please feel free to send your personal ideas about how to handle this issue.
Thround