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#15 Roaming Elite Units & New Cyber Gear

Haddock

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What the truck bro.
Basically so they half-assed this entire update.. 😭
With all due respect, what scares me the most is the fact that the update didn't receive a public test server before the official release.

Sure, some problems were fixed, but they could have been avoided if they had allowed time for feedback with a dedicated temporary server, as this would have prevented the problems from being transferred to the official server.

For example, how did they not notice that the AI logic was being applied to bandits in conventional fighter jets and didn't even fix it before releasing the update...? It's really worrying, as it greatly hampered my progress. (Bandits dealing heavy damage to players.)

And many other ideas could have been implemented before the official update (for example, a different color for Rex's roar). I believe that doing it this way in the future will avoid many future problems and even preserve the game's reputation, and you could have worked with less pressure, since the update wouldn't have been released in the official game. Please take this into consideration! :)
 

LEVIATHAN GRANDZILLA

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you did not read that color of beam does not change before i said it?
Bro problem is they are letting down majority players expectations. (15 YEARS to finish bait achievement btw)

I get ds is mmorpg but ds grinding leans to the extreme I must say.

It's like ds is trying to make itself top MMORPG (in a bad way)

Top mmorpg ≠ most heavy grind game to define itself as top mmorpg

Best means meeting players expectations while keeping grind mechanics rewardable and non-heavy.

Example: WE HAD TO FIGHT TO CHANGE BANDIT AI cuz they broke it, Just think about it. I don't mean freebies but they don't understand what players want 🤔
 
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Dziobak

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With all due respect, what scares me the most is the fact that the update didn't receive a public test server before the official release.

Sure, some problems were fixed, but they could have been avoided if they had allowed time for feedback with a dedicated temporary server, as this would have prevented the problems from being transferred to the official server.

For example, how did they not notice that the AI logic was being applied to bandits in conventional fighter jets and didn't even fix it before releasing the update...? It's really worrying, as it greatly hampered my progress. (Bandits dealing heavy damage to players.)

And many other ideas could have been implemented before the official update (for example, a different color for Rex's roar). I believe that doing it this way in the future will avoid many future problems and even preserve the game's reputation, and you could have worked with less pressure, since the update wouldn't have been released in the official game. Please take this into consideration! :)
yeah xd looks like we need ptr even for small updates like this lmao
 

Luka Patajac

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Bro problem is they are letting down majority players expectations. (15 YEARS to finish bait achievement btw)

I get ds is mmorpg but ds grinding leans to the extreme I must say.

It's like ds is trying to make itself top MMORPG (in a bad way)

Top mmorpg ≠ most heavy grind game to define itself as top mmorpg

Best means meeting players expectations while keeping grind mechanics rewardable and non-heavy.

Example: WE HAD TO FIGHT TO CHANGE BANDIT AI cuz they broke it, Just think about it. I don't mean freebies but they don't understand what players want 🤔
And cynergy core not changing cyber rexes beam color is also let down for me as well which is why i wrote about it.
 

- Venimeuse -

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Bandits help calling system must be balanced again, increase delay before another bandit come to attack you. WHY? because i found funny to notice that gold-obsess bandits are easier to handle alone than normal bandits in wilds, BECAUSE they don't come to you at 3 or 5 !

Between, NONE buy lures since the update, only few bough 1 or 2 to test, ONLY, then no more lure used, because there are too expensive, we have to buy lures at the same rate of buying jumplinks.

If we want the kill to be counted, we need to be 4-5 people on a cyber bosses for everyone to get the kill counted. only brach need to be 7-8 players with anky ss to kill them. meaning, if we are 10 on a cyber boss (not brach), only violent booster user can be sure to get the kill counted in their achievments, which is unfair for others who also helped to kill it and droped 25 cyber Debris which is the max amount depending of your contributions.
It must be based on it
instead of % quota depending of how much players is attacking it, BECAUSE, some people who use violent boosters will eat in your quota because they do too much damages than basic booster users.

IT WHY THE KILLING COUNTING SYSTEM MUST BE REWORK. and for getting the progress for the new content. it won't take 5 years to be unlock.

@Highway, @orrire
 

XAragornX

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Will there be any update regarding reducing the cost of killing bosses on the sheriff's cyber core cyber clothes or removing the need to kill them? @Highway
 

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-The requirement for killing elite cyber groups is to deal more damage than 1/n, where n=number of players attacking (10 people attacking, deal more than 10% of the damage).
-This implies that a couple of players who bleed and burn (wait to override the bleed of other player) will get the achievement, while the crowd control players and debuffers are left in the dust.
-The formula should be change to 1/2n, meaning more than 5% in the case of 10players. Bandits leaders don't survive more than 10s (debuffed with vulnerability) against 10 players. For example 2 trex players who got lucky with crits or a bleed (that was not overriden by another player) will get the achievement, while the other 8 won't.

-About the upcoming power gel update: Please increase the stack size of gels to 25.
 

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@Highway ,i think the only thing we want about the 4th feb update, is buy lures. because 500 sc is too expensive, i have a friend in asia who alrdy did most of the 2nd stage of each kind of cyber boss (20 leaders, 10 giants), ofc it's a violent booster user.
in 1 week, i could finished the 1st stage of each kind of cyber boss (2 leaders 1 giant), with the help of potent boosters sometimes.
people wont even buy lures until the 5th of each kind for achievments at this cost. 500 sc = 1 councillor win, in asia we have only 3 seats avaible everyweek, and sheriff people will just prefer to keep their sc to buy the cyber sheriff set and the colored core (total : 22k sc), so it's useless for us to buy lure, except for the achievment of the 5 lures used.
 

XAragornX

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@Highway ,i think the only thing we want about the 4th feb update, is buy lures. because 500 sc is too expensive, i have a friend in asia who alrdy did most of the 2nd stage of each kind of cyber boss (20 leaders, 10 giants), ofc it's a violent booster user.
in 1 week, i could finished the 1st stage of each kind of cyber boss (2 leaders 1 giant), with the help of potent boosters sometimes.
people wont even buy lures until the 5th of each kind for achievments at this cost. 500 sc = 1 councillor win, in asia we have only 3 seats avaible everyweek, and sheriff people will just prefer to keep their sc to buy the cyber sheriff set and the colored core (total : 22k sc), so it's useless for us to buy lure, except for the achievment of the 5 lures used.
If people want lifeless in pixel game bcs only for 6 clothes and have anything better to do that do shit bosses than complain about reduces or delete bosses that update will never change bcs of some kind ppl who are nolife pixel game for 6 clothes.
 

.. JERUSALEM ..

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@Highway @orrire
My feedback regarding this update:


Honestly, the numbers are far too high. It would take many long months to possibly obtain even the most basic Cynergy Core. The number of achievements, crowns, and overall effort required is absurd, especially regarding the Cybers bosses, which need to be searched for manually. There is no fixed icon on the map and no global notification, which most games usually have — at least a skull icon or something similar that shows their location.


Besides having to search for them, progress is often not counted, even after the update that was supposed to fix this. I play on the America_5 server, and I do not live in Brazil, which means that when I play, very few players are active because it is late night there. Today, for example, I was only able to find two players to help me. We killed two Cybers bosses (leaders) using the Peacemaker, and the achievement was not counted. This is extremely frustrating, especially due to the absurd difficulty of the achievement, with 5–6 bandits attacking a specific player at once.


The reset area is extremely small. You shoot and pull a bandit, but it moves away because the leader walked slightly. If you get closer, five of them attack you at once, and there is no way to survive. Players who play during unfavorable server activity hours will be heavily disadvantaged.


The number of crowns required is extremely high, in addition to the specific achievements. You have to be lucky enough for a bandit to spawn and randomly find it across the map, and that bandit must also randomly spawn with a specific weapon that helps you complete a certain achievement. Basically, everything is luck-based, and even if you find what you need, there is still a chance that it will not count toward the achievement and that is only if, when this happens, you have enough players on your server available to help you.


It is extremely frustrating and difficult, and it makes me feel that it is not worth the absurd amount of effort and time required. I cannot imagine how it would take months or even years just to obtain one Cynergy Core.

I don’t usually use the forum — in fact, I never have — but this time it was necessary. This update is not balanced. It might work well on full servers, where multiple players can roam the map searching and many players are active at any time to kill the Cybers bosses. But on less active servers, it is practically impossible. I don’t see the purpose of an update that only works well on full servers.


In this regard, it would even be better to shut down less active servers since they are incompatible with updates and gameplay styles. Or there should be fair balancing, where difficulty is directly linked to the number of players attacking the Cybers boss. That would be a simple but effective solution: the more players attack, the more damage the boss deals. This would solve the inactivity problem on some servers.


Additionally, the achievement counting system should be improved, the reset area for bandits and dinos expanded, a limit on simultaneous attacks on a single player implemented, and a global icon added to the map so we can locate bosses without having to wander around aimlessly.
 
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OrionZG

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As a final suggestion regarding elite unites (cyber bosses), I think it would be a good idea that when a boss is attacked by more than 10 players, its resistance increases by 30% so that it takes a little longer to defeat it.

I say this because there are usually more than 10 players attacking elite elites, and they can kill them very quickly, to the point where you don't get there in time to participate.

At least it's a measure for larger servers, where sometimes more than 20-30 players show up for a single cyber boss.
 

Blank_Sven67

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So, does that mean that Dinosaurs reach adulthood at level 25 and then only grow larger every five levels? That sounds great!
 

xMaite.

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Entonces, ¿eso significa que los dinosaurios alcanzan la edad adulta en el nivel 25 y luego solo crecen cada cinco niveles? ¡Genial!
[/CITA]

[/CITA]
If you're referring to the final evolution, I've seen it's at level 45, not 25.
 

NazzaFire

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Anyway now only the supreme guns are missing to have a fashionable color apart from green, and I don't know if there's something planned for this too?
 
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