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Bandits to difficult to hunt

Nescau

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I don't know if it's a bug or if you actually changed something, but the bandits are VERY strong, absurdly strong. (I've noticed this in other creatures too, but the bandits are incredibly unbalanced). Is this going to continue? Bandits were already extremely annoying to hunt, now it's 100 times worse...
 

XAragornX

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Pachy bandit 50k damage per shot.
Ankylos all/bandits normal stability + bandits can take out 50% hp with 1 shot with Ep.
Bandits rex cannot be killed 1 v1 even. Test out own updates as testers as we play everyone day
 

Gofe

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I want to give feedback about the bandit hunt after the latest update. This update made bandits much harder to farm—not only for level 55 players, but also for players in CCV who need to hunt them.

With the basic booster, it’s almost impossible for me to clear a bandit camp when all of them gang up on me. Even though I’m using an Anky with a vitality set, I just can’t survive the entire swarm of bandits. I’ve seen that even players with Vios sometimes struggle to clear whole camps.

I can’t imagine how hard this must be for new players in CCV. Could you please consider adjusting this or just bring back old ai of bandits so that hunting is possible again for everyone ?
 

XxSr.DinoxX

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Even after the latest update, I still find it harder to hunt bandits than to hunt entelodons, brontops, smilodons, and dinosaurs without bandits.

Before the update, I could either kill more bandits easily, or it was a lucky streak.
It seems like I'm using a violent booster for nothing.

It's sad that you spend over 2.5k gold just to kill mobs one level above you, and that sounds excessive. Don't tell me this was to make the gameplay more challenging, instead of admitting that you brought other attributes from the cybernetic units to the bandits....

I would appreciate a statement from a GM or Dev to tell us what has actually changed, because the damage dealt by the bandits is still absurd compared to the damage dealt by non-bandits. greetings.
 

Malgus

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de fato, tive problemas com bandidos do meu lvl, estão mais agressivos do que antes!
 

Aprilslight

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Even after the latest update, I still find it harder to hunt bandits than to hunt entelodons, brontops, smilodons, and dinosaurs without bandits.

Before the update, I could either kill more bandits easily, or it was a lucky streak.
It seems like I'm using a violent booster for nothing.

It's sad that you spend over 2.5k gold just to kill mobs one level above you, and that sounds excessive. Don't tell me this was to make the gameplay more challenging, instead of admitting that you brought other attributes from the cybernetic units to the bandits....

I would appreciate a statement from a GM or Dev to tell us what has actually changed, because the damage dealt by the bandits is still absurd compared to the damage dealt by non-bandits. greetings.
They did admit they gave regular mobs the cyber dino's buff. Why they didn't fix it last night thats the real question.
 

Pariya

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Right ?

I'm uping on EU1, with full lv45 equipements and basic boosters I was able to take down lv49-50 bandits.
Now with bandits being buffed, the fact that we can't take advantage of the obstacles environement to take them down one by one, plus also the fact that when 2 bandits are on you and when you take 1 down, another comes directly to attack you, all of those 3 changes makes it really painfull to hunt bandits, I die a lot and have to use vios for vet bandits, therefore it is very discouraging to me.
I really hope they will at least make the obstacles usable, because now I have to hunt on lower level areas than prior, and can't beneficiate x4's anymore, and it is hard still on lower level areas.

I dont know about other people, but due to those changes I'm really considering deleting DINO STORM because I ain't causing this pain to myself :D Makes me really disappointed because it's my childhood game and I've been playing it for years :sleep:
 

LEVIATHAN GRANDZILLA

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I guess the bandits where pretty easy to cheese combared to the other dinos?
They are neither "easy" nor "normal" to say the least compared to other mobs.

They became "problematic" cuz they destroy players HP over 50% with one shot even if same level.

It's supposed to be grinding mechanics not a PvP mechanics.
 
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