What's new

Update Feedback

leandru7

New member
Joined
Oct 8, 2020
Messages
3
Reaction score
5
Server
-----
Main Char
L
Clan
--
nobody thinks it's absurd to add an achievement for using 50,000 lures, each lure costing 500 crowns, or 250 crowns and 250 gold?

That's humanly impossible to complete, calculating at the lowest price: 50,000 lures cost 12.5 million crowns and 12.5 million gold... what's the point of adding an achievement that's impossible to complete? Some, like killing 20,000 of each monster, are also surreal.
 

slejd2001

Well-known member
Joined
Oct 16, 2015
Messages
1,585
Reaction score
1,258
Server
Europe_3
Main Char
-R_3_V-3_N-A-N_T-
Clan
-I-Edgerunners-I-
I will say what others have already said, amounts of needed monsters and leaders to kill are too high. Bandits also seems to be harder to kill with violent boosters because of rebalance, not mentioning improved helping.

Now I'm about to say unpopular thing: 3h timeout seem to be fine, the reason is that for people, who still don't have all cybers and supremes, timeout allows to go kill monsters/leaders and then have like 1-2h for collecting upgrade items and then go kill monsters/leaders again.
 

slejd2001

Well-known member
Joined
Oct 16, 2015
Messages
1,585
Reaction score
1,258
Server
Europe_3
Main Char
-R_3_V-3_N-A-N_T-
Clan
-I-Edgerunners-I-
Would like to also add that drops from mobs are fine. Likely not worth spending crowns for the drops, but its nice to get clothes/skins which don't drop from regular mobs.
 

- Venimeuse -

Active member
Joined
Jan 31, 2021
Messages
141
Reaction score
209
Server
Asia_1
Main Char
Clevatess
Clan
Elite Anarchy X
Would like to also add that drops from mobs are fine. Likely not worth spending crowns for the drops, but its nice to get clothes/skins which don't drop from regular mobs.
i still need to test with carno claws, but for yellow materials in asia, the drop rate decreased
 

- Venimeuse -

Active member
Joined
Jan 31, 2021
Messages
141
Reaction score
209
Server
Asia_1
Main Char
Clevatess
Clan
Elite Anarchy X
i still need to test with carno claws, but for yellow materials in asia, the drop rate decreased
i tested, clothes rate drop is very low than before, i could get 1 cloth/skin/saddle for sure, or even more every 2 groups of any type of mobs before the update. Now we need to kill 4 groups just to get 1 cloth/skin/saddle, Q10 x6 achiev is impossible for me now, apart of dinoball event. same for my wish of my theme color sets for war and hunting. it WAS the reason i was still playing, out of war times. i used carno colt claws combo btw

I will say what others have already said, amounts of needed monsters and leaders to kill are too high. Bandits also seems to be harder to kill with violent boosters because of rebalance, not mentioning improved helping.

Now I'm about to say unpopular thing: 3h timeout seem to be fine, the reason is that for people, who still don't have all cybers and supremes, timeout allows to go kill monsters/leaders and then have like 1-2h for collecting upgrade items and then go kill monsters/leaders again.
well. okay for 3h for wild cyber bosse to respawn, but we need better than a banner notifier, add an indication if a cyber boss is in a map, like cyber skull on top of the phase timer, without showing his location. we keep the 3h cooldown and lures are cheaper, as i said, 100 silver crowns.
also! the kill counting must be changed for cyber bosses, i think getting the max contribution, meaning 3 000 fame = 25 cyber debris, MUST make count for acheivments. so max contribution on killing a cyber boss = 1 kill counting for achievments.
 

xx-predator-xx

Well-known member
Joined
Sep 20, 2018
Messages
629
Reaction score
592
Server
Europe_3
Main Char
ShoguN
Clan
Die Fraggles
this update is bad because:
1. 2 bandit leaders+2 mobs spawning at once
2. all bandits jump on 1 player at once
3. all bandits are evading too soon and too fast
4. they are TOO OVERPOWERED
5. ppl must gang up like 40 to kill a mob
6. the health recovering thing on cyber bandits? dude u serious? imagine trying to kill a cyber brachi bringing it to 1/4 hp and out of nowhere hp regained in full.
1770272136486.png
7. too many things to collect from these bandits to do 1 achievement.
8. both bandit leaders cyber brachis etc attacking in the same time. and again..u serious? lol
9. spawning randomly on the map. basically u want ppl to roam the maps every 3 hours like all the maps from top to bottom? u serious? :D
10 this is not a ballanced update. everything is too overpowered. normal npcs attacking in pairs . you kill 1 pair 2 seconds after the second pair comes. if devs wants to ruin this game this update is the best way to do that.
11. if u use paralize cyber recovers its hp. if u use stun u have a chance but seems these 2 cybers have stability.
Honestly I am trying so hard not to start insulting ....if this keeps on going lots of ppl will just be neah i dont wanna do this

12. as soons as the attacks stops even for 1 second, cybers hp recovered in full. maybe if devs would give us invincibility we would be able to kill these cybers lol

maybe devs should actually come and test this by themselves with NORMAL not devs accounts. and see where this is going
 

XAragornX

Active member
Joined
Sep 2, 2022
Messages
139
Reaction score
152
Server
Europe_4
Main Char
Xx Aragorn xX
Clan
GONDOR
Dont forget kills for small "pachy" "ankylo" whatever are not count. And it is not depends of damage. Its bugged. Just devs dont want understand it. I will keep say about it beacause if KILLS dont count you cant even enjoy + you need kill 100 small 200 BIG which are impossible to do even if devs made for "based damage' 1 year or 2 year nolift and pray about kills counts after 300+ kill mob same type
 

xx-predator-xx

Well-known member
Joined
Sep 20, 2018
Messages
629
Reaction score
592
Server
Europe_3
Main Char
ShoguN
Clan
Die Fraggles
We did, we were fighting the elite gangs of bandits and dinos with 3 to 5 players and were slaying pachy, carno, trex, it took coordination.
try to do this in 5 vs 2 brachi mobs

We did, we were fighting the elite gangs of bandits and dinos with 3 to 5 players and were slaying pachy, carno, trex, it took coordination.
2 brachi mobs. both cyber brachies covering eachother. it took 20 ppl to kill them in 40 minutes or so
 

XAragornX

Active member
Joined
Sep 2, 2022
Messages
139
Reaction score
152
Server
Europe_4
Main Char
Xx Aragorn xX
Clan
GONDOR
Fix drop items. Fix moba bandits damage 50k per shot on 55 lvl. Regular mobs. Fix that bandits come to you on mountains as waa before or people will quit game lol

@Highway it was planned or just came without knowladge to add stability to bandits of para,ankylos mobs normall/cybers/claims to make game harder? They got it and it is unkillable right now.

Also since you guys added 1 type trash loot on smilodons whatever lvl so i understand its possible to do on 55 lvl area too to all mobs?
 

-I-_ Chimaera _-I-

New member
Joined
Mar 23, 2024
Messages
9
Reaction score
20
Server
Europe_4
Main Char
-I-_ Chimaera _-I-
Clan
Eternal
@Highway I have another question:
If more people are needed to defeat one group, how will this work in the future on such small servers as eu4 (where I play)? Now more people play on eu4 because there was a war, but what after that?
Large servers will have an easier time in this situation, but what about people who only play on small servers where there may not be as many people?
Update sounded really interesting before it was implemented, but now I have mixed feelings.
(Yes, I know this is a long-term task, I don't expect it to be done in a month xD)
 

- Venimeuse -

Active member
Joined
Jan 31, 2021
Messages
141
Reaction score
209
Server
Asia_1
Main Char
Clevatess
Clan
Elite Anarchy X
@Highway it was planned or just came without knowladge to add stability to bandits of para,ankylos mobs normall/cybers/claims to make game harder? They got it and it is unkillable right now.
i already noticed this bug in my feedback
ALL Normal Ankies, bandits on Ankies (young, adult, alpha, rookies, normal bandits, veterans) have extra stability attribut from the cyber anky !
i think it's time te remake a resume of the feedback of this update
 

V01D

Member
Joined
Aug 4, 2025
Messages
47
Reaction score
67
Server
America_1
Main Char
Lyrionexa
Clan
-
We did, we were fighting the elite gangs of bandits and dinos with 3 to 5 players and were slaying pachy, carno, trex, it took coordination.
With or without the GM damage prevention 😂
 

xx-predator-xx

Well-known member
Joined
Sep 20, 2018
Messages
629
Reaction score
592
Server
Europe_3
Main Char
ShoguN
Clan
Die Fraggles
We died a lot, really a lot, which then was the basis for my dollar drop calculation.
how about lower their hp and damage dealing? also its A LOT of killing to do to get ONE achievement..

We died a lot, really a lot, which then was the basis for my dollar drop calculation.
also im not sure your fix for autoclicker actually works. enemies still using it

We died a lot, really a lot, which then was the basis for my dollar drop calculation.
too many things to do to get some stuff. honestly
 

- Venimeuse -

Active member
Joined
Jan 31, 2021
Messages
141
Reaction score
209
Server
Asia_1
Main Char
Clevatess
Clan
Elite Anarchy X
@Highway @Alewx
The 4th feb update have many negative parts and only few positive parts.

Positive parts

Cyber bosses can be kill with 7-10 players on them, using gatling, showstopper, rex or anky (so alot of stun or paralyze ). Luckily there are not impossible to kill, but of course, YOU CAN'T KILL THEM ALONE.

Negative Parts

Silver lily's shop stuff :

- LURES are too expensive.
- CYNERGY CORES are too expensive.
- CYBER SHERIFF SET is too expensive.


Cyber boss's respawn cooldown is too long.

Get the kills of cyber bosses only based on luck
, you don't have vio, not counting for your achievement.

NEW : Giant Cyber Brach/Brach Bandit Leader take too much time to kill because of his insane HP recovery,

Cyber boss's loot :
- They drop upgrading materials depending of the ranger's level ( to make sure, i talk about the yellow drops)
- Ranger Clothes and saddles are trash, even the no-forgeable skins are trash, Q0 to Q3 random chances if you did enough damage.


Bandit's "help calling" rework made PVE painful like hell. (if already painfull for lvl 55 players who hunt in 55, i can't imagine for low level players in coldclaw valley)

Balancing damage/hp for bandits in PVE make them too hard to kill.

NEW: drop rate for ranger's gears (clothes/saddles/skins) was too much decreased.


What changes MUST be done?

Silver lily's shop stuff :

- LURES must cost 100 silver crowns and 50 with 50 gold coins.
- BASIC CYNERGY CORE must cost 1 000 silver crowns.
- COLORED CYNERGY CORE must cost 2 000 silver crowns.
- CYBER SHERIFF SET must cost 2 000 silver crowns.


Cyber boss's respawn cooldown must be at 1h and max 5 elite groups roaming in each maps.

Cyber boss's loot :
- Upgrading material drop must be at 5, whatever the ranger's level.
Ranger's clothes and saddles must be Q3 instead of random Qualities. Same for no-forgeable skins, they must be Q3.
- ADD forgeable skins, i take the example of the head skin, that we drop already on normal PVE mobs. Of course, others skin, like fire drops skin or chameleon, will stay no-forgeable, in additionnal of exclusive combination on certain colors that we can't in triforging, example of black and red (there are exceptions yes, we can do black and red for lava, muscle, and flames).


NEW: REMOVE the insane HP recovery of Cyber Brach (wild/bandit)

BRING BACK, the possiblity of attacking a bandit behind environment obstaces. OR reduce alot the chances of the " help calling ".

BRING BACK the damage/hp of bandits from 3nd feb, we are supposed to kill PVE NPC, not PVP ones.

NEW: We need a better indication of cyber bosses in maps. Fine, we got the banner notifier for this, but it isn't enough for us. we need a cyber skull just on the top of the phase vulnerable/protected timer to indicate if there are a boss in a map, we don't need his location on the map.

NEW: Achievments kill counting must be rework for cyber bosses : People who reach the max contribution on killing a cyber boss, MUST count in achievments.

NEW: Random attribute in silver's lily's shop gonna be a problem for the new content (and not only) :

- random attribute ranger's gear must be cheap, maybe half of the current cost in game :
- BASIC CYNERGY CORE ( Random Attribute) : 500 silver crowns ( based on the sugguestion of cost above)
- COLORED CYNERGY CORE ( Random Attribute) : 1 000 silver crowns ( based on the sugguestion of cost above)
- PIECE OF CYBER SHERIFF SET ( Random Attribute) : 1 000 silver crowns ( based on the sugguestion of cost above)
- Players will have the choice to select the attribute they want but at the cost of x4 more of the cost random attribute gear, between dino attribute type and gun attribute type
- BASIC CYNERGY CORE ( Selectable attribute) : 2 000 silver crowns
- COLORED CYNERGY CORE ( Selectable attribute) : 4 000 silver crowns
- PIECE OF CYBER SHERIFF SET ( Selectable attribute) : 4 000 silver crowns
- Cette suggestion doit s'appliquer non seulement au nouveau contenu, mais aussi à l'ensemble de shérif normal et aux apparences de la boutique Silver Lily.


WHY we need those changes?

New silver lily's shop contents must be accessible to everyone
, in terms of cost, we already got players of active servers (eu1 and am1 moslty) complainning about silver crowns as currency to buy the exlusive stuff in the Thread : THE DEV SHACK.
Lures must cost cheaper because we need alot of kills to unlock the new cosmetic content, moreover, kills don't count in achievment everytime.
NEW: the current system of achievment kills counting is too much infair
. Sheriff people and no-sheriff people must have 3 months of farming those kills to unlock the exclusive sheriff content, NOT 1 year, or more!

The hunting PVE for Bandits became hard like hell, increased the death rate to 90% for lvl 55 players with full lvl 55 stuff. As i said previously, we kill PVE bandits not pvp players in PVE ( Comparative feeling idea from @LEVIATHAN GRANDZILLA )

Cyber boss's must be worthy du to the difficulty and the loot rate. there are no point to kill those cyber bosses except for unlocking cynergy core and cyber sheriff set. so we need a better loot from them.

NEW: Cyber bosses indication : We won't use a timer on our phone to know when the cyber bosses gonna respawn!

NEW: The random attribute in silver lily's shop : people won't really like to spend their precious silver crowns for a Q7 cyber sheriff set part or a cynergy core (basic or completed) with an attribute they won't like to get ( i take the worst one them, recovery!) it's even worst for people who want it Q10, they won't want to gamble their real money for this! Players will surely keep their silver crowns to get a gear in the silver lily's shop with a selectable attribute.


NOTICED BUGS :
GF/MW entrance is bugged -> FIXED
ALL Normal Ankies, bandits on Ankies (young, adult, alpha, rookies, normal bandits, veterans) have extra stability attribut which come from the cyber anky !
The headscarf icon is not visible, but we need more infos, maybe it's not visible by male avatar players.
 

Daniel Arnel

Member
Joined
Feb 6, 2021
Messages
30
Reaction score
14
Server
Asia_1
Main Char
MacJugger
Clan
Yakuza
all good until i hunting and the bandits deal more damage and i cant stun anymore the anky.... and the hunting feels more hard for me... im sorry. the bandits are deals more damage i died easily today than before. thank you.
 

- Venimeuse -

Active member
Joined
Jan 31, 2021
Messages
141
Reaction score
209
Server
Asia_1
Main Char
Clevatess
Clan
Elite Anarchy X
- Cette suggestion doit s'appliquer non seulement au nouveau contenu, mais aussi à l'ensemble de shérif normal et aux apparences de la boutique Silver Lily.
I don't why it's wrote in french, here the english translation : this suggestion must not only applied on the new content, but also for the normal sheriff set and the silver lily's shop skins.
 

Daniel Arnel

Member
Joined
Feb 6, 2021
Messages
30
Reaction score
14
Server
Asia_1
Main Char
MacJugger
Clan
Yakuza
BRING BACK, the possiblity of attacking a bandit behind environment obstaces. OR reduce alot the chances of the " help calling ".

BRING BACK the damage/hp of bandits from 3nd feb, we are supposed to kill PVE NPC, not PVP ones.


we kill PVE bandits not pvp players in PVE
 

Daniel Arnel

Member
Joined
Feb 6, 2021
Messages
30
Reaction score
14
Server
Asia_1
Main Char
MacJugger
Clan
Yakuza
this transporter keep walking while getting hit is op, but the bandit dmg.....
 
Top