The old Dino Storm I'm referring to can be summed up by the points I listed under "before" in one of my comments above:
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Do you remember before the first update that introduced the attack/defense phases and the adrenaline effect (attacker/defender buff)?
I'm talking about when the maps were contested by clans and the fights were intense, with many people online, and no one knew what the outcome would be in the end. For example:
These videos are good examples. I consider that to be a proper war.
Now compare it to today. On your servers, is there as much competition as back then? It wasn’t that long ago—these videos are from two years ago. But after the updates that were supposedly meant to help smaller clans, in the server I play on, it seems to have had the opposite effect. Even more alliances were formed. The few enemies left now hunt with protection or sometimes group up in twos or threes with tank dinos (Centro, Brachi, Anky) at a portal, and losing it becomes inevitable. However, in the later phases, my clan is usually able to take it back without much difficulty.
I believe reverting everything to how it used to be would be too radical, and I see it as something impossible to happen, especially since the devs usually don't take part in these discussions. Still, I wish there were a way to bring back the past, the way the game used to be. At the same time, there are people like you who enjoy what the game has become. I don’t judge that. After all, as I said, opinions are something personal.
If we went back to how things were before, I agree it would again become difficult for smaller clans. But isn't it still difficult nowadays? That issue hasn't really been solved. Today, it's just slightly easier for them to capture one or two portals during low-activity hours on the server.
This other video shows what wars look like under the current system:
To me, that is far from being a real war, for several reasons, among them how long it takes to eliminate a player due to the buff and how unfair the system is for defenders.
Some people might say, "But if you can't defend the map, you don't deserve to lead it." But is it really fair or easy to defend a map from two attacking clans who both have the attacker buff, while only my clan has the defender buff? Our allies try to help, but they need to squeeze more people into the portal just to cancel out the attacker buffs from the two enemy clans.