poppin
Member
- Joined
- Sep 9, 2022
- Messages
- 40
- Reaction score
- 60
- Server
- Europe_1
- Main Char
- poppin
- Clan
- -Dxrk Rise-
That's how you designed YOUR game, the point was to make wars, the winner holds and the loser doesn't hold, however the side who loses can always prepare and call their members to attack their enemies as well, nobody holds anyone from attacking, and yes enemies are killed on sight obviously because we're enemies? At this point you might as well turn your game upside down and make it a PvE game instead PvP since it doesn't matter anymoreWhat war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
XD you guys made it that way hahaha gg eu 1 officially a e-dating simulator game kekekeDo you know what KOS means or are you just saying it because someone mentioned it here on the forums?
Just like in every server there's allied clans, who stops the enemies from building their own alliance and starting a war? But if they're not even trying then obviously EU1 isn't going to see any incoming threat.
as someone who could take eu1 gates during the mornings with a few friends or solo i agree i cant touch anything rn xDDDDYou guys just shot every small clan in the foot an said cope with it.
I am spending some time trying to see how it will work in practice.re attractive for spontaneous attacks to oppose dominant clans, allowing smaller clans to participate
Main Changes:
- Buildings have different starting HP based on their yield levels for each conflict phase
- Starting HP decreases with higher yield level (Risk vs Reward)
- Buildings have an increasing risk that Dinoville will take over the building the longer the same clan is holding it.
- At the start of the next Conflict Phase random DV owned buildings are released again to again arrive at the number of buildings DV should own based on Townhall activity.
- The risk will increase based on hold cycles up to a max of 25% chance
- Risk to lose a building will be applied on a daily basis
- Defender Repair rate will be increased to 1:2 instead of the current 1:4 rate
- Basic Yield level will be increased from 25% to 50%
View attachment 47368
Let us know what you think of it!
pov: you're eu1 kosXD you guys made it that way hahaha gg eu 1 officially a e-dating simulator game kekeke
If the players want to attack back, they can. However, with the fact that attacks were useless in the past, most of the enemies dropped out of the war or quit altogether.What war shall happen when any opposition was already abused out of the game by being killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
perhaps you're on the kos list since you don't like it that much?What war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
Dem eu 1 lads be spending more time in forum than Ds clients nowpov: you're eu1 kos
womp wompDem eu 1 lads be spending more time in forum than Ds clients now
Okay, i've been in this game pretty much since 2013 and all i can kindly say isAll our past updates were community driven, so we don't think it's fair to state that the devs/we wouldn't listen to your feedback. We ask you to understand that a few things can only be seen live before we come to conclusions to change something for the better to reach the goal. Especially with this update, such an iterative approach is required.
So, let's get to the next design idea we think will solve a few of the issues you mentioned:
Yield Based Building HP (3.1)
Buildings will get lower HP the higher their yield level is upgraded to. With that we want to increase the attractiveness for attacks on buildings in a way that small clans and single players can fight for buildings due to the increased risk of losing a building when it is sitting on a high yield level.
Goals:
Main Changes:
- The buildings shall be more attractive for spontaneous attacks to oppose dominant clans, allowing smaller clans to participate
- Buildings have different starting HP based on their yield levels for each conflict phase
- Starting HP decreases with higher yield level (Risk vs Reward)
- Buildings have an increasing risk that Dinoville will take over the building the longer the same clan is holding it.
- At the start of the next Conflict Phase random DV owned buildings are released again to again arrive at the number of buildings DV should own based on Townhall activity.
- The risk will increase based on hold cycles up to a max of 25% chance
- Risk to lose a building will be applied on a daily basis
- Defender Repair rate will be increased to 1:2 instead of the current 1:4 rate
- Basic Yield level will be increased from 25% to 50%
View attachment 47368
Let us know what you think of it!
I think its ok since defenders are guarding gates and probably they will be waiting like 3-4 defenders in excellent gate and also now drain/ repairing rate is 2:1I am spending some time trying to see how it will work in practice.
Attack time for a Site with Excellent yield is 1.8 minutes. That doesn't offer me time to move to my destinated Site that's getting attacked considering the fact that travel with Sites held by clans are still restricted.
I agree with that, attack times should be dynamic and maybe announced a day or two before, and it shouldn't be the same across servers like it is nowDidn't anyone realize that the main problem is having fixed attack times?
Can't believe im saying this but i agree with youHonestly i think the devs should play the game from level 1 to 55 before they can make updates.
Yes, this needs to be changed. We need more attacking phases, because the current ones is rendering the game boring.Didn't anyone realize that the main problem is having fixed attack times?
Have played EVE Online in the past, and something like a KOS was not event imagined, even though it is a total PvP game. You could meet someone from another clan in open space and be pretty alert about what they did, with the mentality if you get closer things get scary, but you just moved along until there were actually something declared.If the players want to attack back, they can. However, with the fact that attacks were useless in the past, most of the enemies dropped out of the war or quit altogether.
And from reading your statements, it seems like you do not want players on the enemy list. Because that's literally what KOS means. To be on the Kill On Sight list.
A reminder that this game has been advertised as PvP to all of the current community. You sold them the idea that PvP was possible in this game. Revenue is mostly made from wars. If there's no enemy, there's no war. No war, and no revenue for the game.
So all in all, you shouldn't think it's a bad thing to have a KOS list in this game.
Increasing vulnerable phase times should solve some issues. Also i am still thinking that attackers should be rewarded according to their efforts and activity in game and not according to single vulnerable phaseDidn't anyone realize that the main problem is having fixed attack times?
ARE YOU NUMB? THIS ISNT EVE ONLINE BRO WAKE UPHave played EVE Online in the past, and something like a KOS was not event imagined, even though it is a total PvP game. You could meet someone from another clan in open space and be pretty alert about what they did, with the mentality if you get closer things get scary, but you just moved along until there were actually something declared.
KOS is nothing else then get the hell out of the server.
everyone joins ally in eu1 lol imagine being the guy getting rex in 2064 waiting in line xDDDDDperhaps you're on the kos list since you don't like it that much?
Isn't that literally the point of the game?What war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
and imagine being kos and never winning iteveryone joins ally in eu1 lol imagine being the guy getting rex in 2064 waiting in line xDDDDD
to be completly fair people left eu1 because draining took forever and phoemix was online 24/7 waiting to cry in discord about any gate turning red to which the attacking player would get swarmed by 50000 people in the ally... so you could say 1 singuler person killed eu1 xDDDWhat war shall happen when any opposition was already abused out of the game by beeing killed on sight? i mean the ppl that just introduced that just got what they wanted, a motionless server.
come back to eu 1 pleaseeveryone joins ally in eu1 lol imagine being the guy getting rex in 2064 waiting in line xDDDDD
Devs gave them what they wanted a peaceful holding hand servereveryone joins ally in eu1 lol imagine being the guy getting rex in 2064 waiting in line xDDDDD