S4TW
Member
- Joined
- Feb 28, 2024
- Messages
- 48
- Reaction score
- 70
- Server
- Europe_2
- Main Char
- -J- S I N N E R -J-
- Clan
- NIGHTWALKERS
They were not as problematic as today. There were micro alliances, not large ones. Currently, you go on a server and you'll see an alliance as if it's a corporation or something.
If the problem is about alliance, then you go back to day 1 and learn how this problem never occurred in the past.
If you'd go browse the changes and the previous Dev Shack where "everything started to go wrong", you will see that many of these changes favors big group battles instead of individual ones. Obviously, the developers didn't foresee this consequence at that time.
There's no one specific change that led to this. it's a series of them.
You are talking on your own experience, but let me show you mine. I'm Eu1 - Eu2 - Asia1 player currently.
On Asia I am since 2019, on Eu2 since 2012, on Eu1 since 2016. I've also been to America servers and Eu3/4.
Most of these servers were hella active before the Endgame update, Asia had no such thing as a big alliance holding gates non stop. The dynamics of this server did not let that to happen, One side would hold for months, then the other would, both were strong and active.
Eu2 used to be hella active in past aswell, and the enemies were making big troubles to the alliance, Eu1 wasn't any different.
The thing that does not suit me is making the update based on what some of the people been through/think on;/about certain servers. This way the servers that are peacefull are being forced to fight for survival, and I would rather quit the game before fighting my allies that I've grown friends with over years for some gates - there's barely any enemies to give the gates to aswell.