angela.adkins
New member
- Joined
- Apr 3, 2016
- Messages
- 9
- Reaction score
- 0
hello, I have a request or suggestion to make, because of something that to me seems to be a problem.
I feel I am getting behind on unlocking things because of exp gained from the questing, and some of my friends seem to have leveled up too much, and their dinos, and gear and such has fallen behind. it seems it would be better if the drops (x2, x3, x4) were based not on ranger level but instead on highest level dino, gun, implant, or tech that is at or below the ranger level (not counting anything above). I tried to talk about this with somebody but I don't think I got anywhere with it. I think it would be helpful to a lot of people, to be able to quest to unlock things without falling behind in upgrades and losing the multiple drops.
or perhaps instead, if we had the ability to reject exp and other items from a quest, to take instead only the % towards completion, that would be helpful for unlocking without leveling too quickly, and also helpful to people who are in a clan with clan inventory full.
I feel I am getting behind on unlocking things because of exp gained from the questing, and some of my friends seem to have leveled up too much, and their dinos, and gear and such has fallen behind. it seems it would be better if the drops (x2, x3, x4) were based not on ranger level but instead on highest level dino, gun, implant, or tech that is at or below the ranger level (not counting anything above). I tried to talk about this with somebody but I don't think I got anywhere with it. I think it would be helpful to a lot of people, to be able to quest to unlock things without falling behind in upgrades and losing the multiple drops.
or perhaps instead, if we had the ability to reject exp and other items from a quest, to take instead only the % towards completion, that would be helpful for unlocking without leveling too quickly, and also helpful to people who are in a clan with clan inventory full.