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Trash Item

OrionZG

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All of these items are level 45, and since I'm level 55, they're practically junk and useless to me. I'm in zone 53, and they create a lot of visual clutter.

It would be good if, once level 55 is reached, lower-level upgrade items appeared less frequently or not at all. In practice, no one uses them; no one buys level 45 items to upgrade them to 50-55.

It's just a suggestion.
 

Alewx

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View attachment 51095


All of these items are level 45, and since I'm level 55, they're practically junk and useless to me. I'm in zone 53, and they create a lot of visual clutter.

It would be good if, once level 55 is reached, lower-level upgrade items appeared less frequently or not at all. In practice, no one uses them; no one buys level 45 items to upgrade them to 50-55.

It's just a suggestion.
and then someone will complain about not beeing able to gather enough DD, what a surprise if they get just left around.
 

xx-predator-xx

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they're usefull at some point but not for a lvl 51-55. also dinodollars made from selling those trash items is not enough to even account for.
 

Mr Lucas190

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That would be possible if they really dont provide any benefit? Would need more opinions on that.
they're usefull at some point but not for a lvl 51-55. also dinodollars made from selling those trash items is not enough to even account for.
and then someone will complain about not beeing able to gather enough DD, what a surprise if they get just left around.

The amount of Dino Dollars received from selling these items is irrelevant when compared to selling bones, for example. In the end, it’s not viable for players with limited storage — or those upgrading their gear — to keep this “trash", since they would have to give up something else and make more frequent trips to the market.

Possible solutions could be:
• Lowering the cost of purchasing storage
• Providing more free storage
• Increasing the rewards for drops that are below the player’s level
 

xMaite.

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That would be possible if they really dont provide any benefit? Would need more opinions on that.
I was thinking, is there a way to create a new option window, like for example, "Loot Settings"?

This would work depending on your level. Imagine, at level 15, you could apply the "Hide Drops by Level" option, and items from level 5-10 would be hidden.

And at level 55, imagine hunting in zone 50; we could apply that option, and items below level 50 would be hidden.


Idea2.png

At level 55, the items you could hide would be: Level 45 or lower.
Idea1.png




At level 50 if you want to hide items of level 40.
Idea4.png

Or another example would be to just hide a specific level. 50-45-40...
Especifico.png
 

Mr Lucas190

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Ótima sugestão! Reduziria o lag e o incomodo relatado pelos jogadores, principalmente em zonas de smilodons
 

Selp

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People ask me how I have so many DD on most servers. When I say I sell the yellow items, they don't believe me. Only me and one other friend do that in my clan, and only he and I have more than 20m DD in the clan.

If you're making DD in Area 53, you're behind. Area 55 makes way more DD
 

Luka Patajac

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but amount of trash loot picked up in 55 area makes up more space in inv than if you just farmed lvl 53 area smilos and grabbed their trash loot which i assume one that posted this thread does not want.
 

OrionZG

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I'm farming in zone 53 to get gems, not for DDS. I'm also taking advantage of the opportunity to get items that improve my Ankylosaurus, which is better for me because, in my experience, I get rare items faster than in zone 55.
 

Selp

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but amount of trash loot picked up in 55 area makes up more space in inv than if you just farmed lvl 53 area smilos and grabbed their trash loot which i assume one that posted this thread does not want.
Have you already taken the test in both areas, timing yourself? I've already taken that test
 

OrionZG

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People ask me how I have so many DD on most servers. When I say I sell the yellow items, they don't believe me. Only me and one other friend do that in my clan, and only he and I have more than 20m DD in the clan.

If you're making DD in Area 53, you're behind. Area 55 makes way more DD
But level 45 items? I mean, selling those full stack items gets you between 200-800 dds.
 

OrionZG

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and then someone will complain about not beeing able to gather enough DD, what a surprise if they get just left around.
I was referring to the yellow items, not the white ones (bones, skulls, etc.).

Upgrade items lvl 45 do not provide any DDS when they are full.
 

Selp

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Just to complete my opinion, I'm not against some improvement to level 45 items. But we can't only think about ourselves. Even if the items sell for a small amount of DD, it makes a difference for players who can't play for many hours. That's why I believe removing them wouldn't be a good solution
 

xMaite.

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but unfortunatly also the most complicated one to implement. So no quick fix for this here.
We tell you ideas.
The one who has to know how to implement it is you and your team.
So I don't understand why you are looking for opinions.

If we give you an idea and you know that you cannot implement it due to code difficulty or reason X, you have to say so first, before seeking opinions. :sweatgrinning:
 

xMaite.

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@Highway
This game has a lot of potential!

But I don't know if the game engine is causing you a lot of problems. Is there anything you can do about it, or do you think it's not worth it?
 

Luka Patajac

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Have you already taken the test in both areas, timing yourself? I've already taken that test
what you mean i simply stated that trash loot in area 55 comes from multiple mobs therefor you have it fill more space versus if you just concentrate on lvl 53 smilodons where you need 60x one trash loot for it take up 2nd space in your inv?

I did not speak of time you spend to get specific amount of DDs in 55 area vs 53 smilos...
 

V01D

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but unfortunatly also the most complicated one to implement. So no quick fix for this here.
Can’t you just add a clear command or button that sets all despawn timers of group drops to 1 second (or instand), so the floor clears itself? And of course, only for that player’s items, not all server drops.
 
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