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This week's update

Tyrannosaur Ryan

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The Stability attribute now affects your dinosaur's maneuverability in combat: Combine a high-level Stability implant with Stability bonuses on your fashionable items to increase your dinosaur's walking speed while in a fight by up to 50%.
Well this is a good improvement. A lot of players have been complaining about the slow effect, and it'll be nice to see the stability attribute actually getting used in combat.

Reduced the damage dealt by mounted dinosaur units to better match player strength; the disparity in strength became more apparent at higher ranger levels.
Can this one be clarified? I'm not sure I understand it correctly. Please tell me that the strength attribute isn't getting nerfed to put even more emphasis on using the gun as the primary source of damage. :confused:
 

arachyd

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So we're to sacrifice one of the more important implants like vitality, recovery or armor to walk faster and therefore die faster? We have to combine it with how much of our clothing to bring it up to 50% and at what levels? All of it? One item? This is probably just another way to make us die faster from what I can see. Nothing unexpected.

Why not just stop making every shot we fire cause us to slow down and instead make the attacks that impose slowing the only thing that causes slowing??? Doing this will make more sense.

As to the other....yeah...what the heck are they trying not to say because they don't make it very clear at all. Are they just going to make us weaker after we've worked hard to level up? What is meant by mounted dinosaur units anyway since we're all mounted and it's not optional. What disparity if all of us are mounted? Will our strength increase with ranger level in addition to dino level? Will it be only against players so the damage we do to npcs is totally different? Do they plan to reduce the strength of the higher level players to unfairly give lower level players an advantage they have not earned? Someone please clarify in a way that makes sense and implies this is not just another way to kill us off faster.
 

Pulp Fiction

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Reduced the damage dealt by mounted dinosaur units to better match player strength; the disparity in strength became more apparent at higher ranger levels.
Mounted dinosaur units are the Bandits... their guns will deal less damage per shot... that's my interpretation... I don't think they're decreasing damage the dinos inflict, though, only damage the bandits inflict, but I could be wrong.

And the devs could screw you over by increasing the bandits' fire rate when they decrease damage.
Don't trust them. ;)
 

Highway

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in short: We made the enemy dinosaurs that have a rider sitting on it, weaker. So it will be easier for you to take them out. :mrgreen:
 

Tyrannosaur Ryan

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in short: We made the enemy dinosaurs that have a rider sitting on it, weaker. So it will be easier for you to take them out. :mrgreen:
Oh good. Thank you for clarifying.
 

arachyd

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Interesting that you didn't notify us when you made them stronger in the recent update. Now you notify us that you made them weaker? Did you make them as weak as before or are they still stronger than before?
 

Pulp Fiction

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Highway, answer arachyd's important questions too!

It seems you all were testing how powerful Bandits were, so you reverted back to however powerful they were before you made them stronger, thus not making them less powerful, only reverting them back to their original stats. That's not a damn improvement.
 

arachyd

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Neither is telling us about stability implants which we already had in the game. They are nothing new they are just something nobody wants to use in place of something that was needed all the time. We didn't used to get slowed just shooting trees and rocks or fighting npcs that did not have a slowing attack. Now we get slowed for every little thing. I think they just want us to switch something important for stability just so they don't have to undo the constant slowing so we die more and pay more to stay alive.
 

Gmanwolf

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My opinion is that the update was a improvement. Made a use to the stability implant, made bandits weaker. Also they prepared for the event. Good job devs.
 

arachyd

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Maybe you missed the part about them increasing the bandits power before they announced they reduced the bandits power.
 

Gmanwolf

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arachyd said:
Maybe you missed the part about them increasing the bandits power before they announced they reduced the bandits power.
I don't care if they increased it all that matters is that they DECREASED it. All that matters for now.
 
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