megadeth
New member
- Joined
- Sep 2, 2024
- Messages
- 14
- Reaction score
- 13
- Server
- Europe_2
- Main Char
- megadeth
- Clan
- - Testament -
Since I mentioned in my last message that the game tends to be boring and uninteresting because of its repetitive gameplay, I've decided to think on what could actually break away some of the monotony in terms of grinding that is actually doable for the structure of the game, or at least I think so. Obviously the storyline I mentioned was a spur of an example and it doesn't really exactly fit in with the core build of the game and with the way the quest mechanics really work.
My main idea is to add some kind of bosses that you can also grind, similarly to the events BUT, in the form of a 'dungeon' as some MMOs I've seen do it. Obviously, not exactly a dungeon, I'm thinking more of an added area to a map for the level groups perhaps above level 20-25, because up until then the grind is relatively okay. They could drop gems, loot needed for upgrades, help with experience and generally break the current state of "questing, farming, questing, farming". Getting gems, especially if that is your main goal, can also be tedious, so this would help with that. This idea could also bring some community together in order to fight in these areas and help one another. It should also be possible to do them solo too, of course, like an ability to choose or something. Maybe after finishing an area like this, there is an one hour or more cooldown as well until you can fight in that area again.
But the general loop of this is: it's available, you fight in there, get rewards, have to wait some time, while waiting you grind the usual way, and you fight again when it's ready. The PVE aspect in this game is a little lacking and I think this may help with it. Of course, anyone is welcome to expand on this idea, or let me know what they think about it.
I'd love to see the actual interpretation of this from a dev someday and what they could do with it, if they think they can or should implement this. This is just a concept.
My main idea is to add some kind of bosses that you can also grind, similarly to the events BUT, in the form of a 'dungeon' as some MMOs I've seen do it. Obviously, not exactly a dungeon, I'm thinking more of an added area to a map for the level groups perhaps above level 20-25, because up until then the grind is relatively okay. They could drop gems, loot needed for upgrades, help with experience and generally break the current state of "questing, farming, questing, farming". Getting gems, especially if that is your main goal, can also be tedious, so this would help with that. This idea could also bring some community together in order to fight in these areas and help one another. It should also be possible to do them solo too, of course, like an ability to choose or something. Maybe after finishing an area like this, there is an one hour or more cooldown as well until you can fight in that area again.
But the general loop of this is: it's available, you fight in there, get rewards, have to wait some time, while waiting you grind the usual way, and you fight again when it's ready. The PVE aspect in this game is a little lacking and I think this may help with it. Of course, anyone is welcome to expand on this idea, or let me know what they think about it.