OrionZG
Well-known member
- Joined
- Mar 30, 2020
- Messages
- 978
- Reaction score
- 1,819
- Server
- America_2
- Main Char
- WandersZ.
- Clan
- .
Hello rangers, and DEVS.
On this occasion I would like to offer some new ideas about new effects that could be applied in the future.
In total there are 5, I would like to know what you think, and if it is possible to mention other ideas.
"Poison" effect.
This effect is similar to bleeding, but with the difference that it can be multiplied, how?, I will give an example to a situation. In this example, the poison deals 1000 damage for 10s.
3 players with this effect face a rival, when player 1 applies the first effect, the poison will have the same similarity to bleeding; however, it will be different when they apply the second attack. If player 2 applies the same effect (poison), the effect applied by player 1 will “reset” and create a new time and damage increase adding the effect applied by player 2 (20s), 3 (30s), 4 (40s), 5 (50s), etc.
Its maximum multiplication could be x7-8, all this in order that this effect is not so harsh or OP. An implant could also be created to reduce the multiplication, time, and damage of the venom.
I hope I have explained this effect
"Time multiplier" effect.
Double the duration of any effect. In this case and unlike the multiplication of the poison, here it is added depending on the time of the effect that elapses. (5s = 10s, 3s = 6s, 1s = 2s).
If we think about it, this effect might be too OP. And personally I would not want to see it canceled by the stability implant, I think it would be unnecessary.
A more feasible solution would be that the effect lasts a very short time, for example 4 seconds, those who manage to apply other effects or know how to use it, will be able to benefit.
"Strengthening" effect.
Increase the damage of your dinosaur and weapon when you take multiple attacks. For each attack you take, your damage increases an extra percentage until the effect ends.
"Cancellation of Effects".
Literally nullify any dinosaur and weapon effect for a specified period of time.
"Healing cancellation"
Nullifies the chance to recover with the ability to heal, implant, leech, etc. For a specified period of time
On this occasion I would like to offer some new ideas about new effects that could be applied in the future.
In total there are 5, I would like to know what you think, and if it is possible to mention other ideas.
"Poison" effect.
This effect is similar to bleeding, but with the difference that it can be multiplied, how?, I will give an example to a situation. In this example, the poison deals 1000 damage for 10s.
3 players with this effect face a rival, when player 1 applies the first effect, the poison will have the same similarity to bleeding; however, it will be different when they apply the second attack. If player 2 applies the same effect (poison), the effect applied by player 1 will “reset” and create a new time and damage increase adding the effect applied by player 2 (20s), 3 (30s), 4 (40s), 5 (50s), etc.
- Player 1 (1000 damage - 10 sec) + Player 2 (1000 damage - 10 sec) = (2000 damage - 20 sec) etc.
- Therefore, in a hypothetical situation, the poison x7 would have: 7000 damage - 70s
Its maximum multiplication could be x7-8, all this in order that this effect is not so harsh or OP. An implant could also be created to reduce the multiplication, time, and damage of the venom.
I hope I have explained this effect
"Time multiplier" effect.
Double the duration of any effect. In this case and unlike the multiplication of the poison, here it is added depending on the time of the effect that elapses. (5s = 10s, 3s = 6s, 1s = 2s).
If we think about it, this effect might be too OP. And personally I would not want to see it canceled by the stability implant, I think it would be unnecessary.
A more feasible solution would be that the effect lasts a very short time, for example 4 seconds, those who manage to apply other effects or know how to use it, will be able to benefit.
"Strengthening" effect.
Increase the damage of your dinosaur and weapon when you take multiple attacks. For each attack you take, your damage increases an extra percentage until the effect ends.
"Cancellation of Effects".
Literally nullify any dinosaur and weapon effect for a specified period of time.
"Healing cancellation"
Nullifies the chance to recover with the ability to heal, implant, leech, etc. For a specified period of time
Last edited: