OrionZG
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so, my bets are these:
Celophysis: Agility.
It makes sense because being a small, thin and fast animal, dodging damage would be the right thing to do.
Carnotaurus: Cold Resistance.
One of the weaknesses of the carnotaurus is that it can be easily paralyzed or frozen, and since the carnotaurus is a close combat dino, it doesn't suit it, so, this extra attribute would give it the chance to approach its enemies successfully.
Pachycephalosaurus: Recovery.
Pachy is a ranged dinosaur, so its weak point will always be melee (something that doesn't make much sense because of its physical characteristics), so, if this dinosaur wants to have more chances in melee, it should have recovery to stand out.
Brachiosaurus: Stability
It's a huge dinosaur, it makes sense that it would withstand stuns and rex roars.
Parasaurolophus: Shield
The truth is that here I have no reason haha, I don't see the point of the parasaurolophus having claws.
Ankylosaurus: Dinosaur Reflex.
Now with the new redesign, the anky's new spikes will give the illusion that it “returns damage”, moreover, it will be necessary because its first ability is useless as a tank.
Hammer: Shock
Literally a rocket launcher, also, a weakness of the hammer is that sometimes it tends to miss a lot, so, taking away the extra from your enemy, would be ideal to be even.
Burning Colt: Defense Dino.
It would give him more chances to hold his own in hand-to-hand combat.
Peacemaker: Precision
We are talking about a sniper, the objective of these weapons is to be precise in their targets.
Gatling: Perforation.
The high rate of fire should have the ability to pierce armor.
Showstopper: Cold
It's almost the same situation as the carnotaurus, Showstopper is very weak at a distance and getting close to an enemy is sometimes difficult, having the ability to get closer to enemies more easily would be useful to be able to attack them successfully.
And what do you think, what do you think the extra attributes of the other dinosaurs/weapons would be like?
Celophysis: Agility.
It makes sense because being a small, thin and fast animal, dodging damage would be the right thing to do.
Carnotaurus: Cold Resistance.
One of the weaknesses of the carnotaurus is that it can be easily paralyzed or frozen, and since the carnotaurus is a close combat dino, it doesn't suit it, so, this extra attribute would give it the chance to approach its enemies successfully.
Pachycephalosaurus: Recovery.
Pachy is a ranged dinosaur, so its weak point will always be melee (something that doesn't make much sense because of its physical characteristics), so, if this dinosaur wants to have more chances in melee, it should have recovery to stand out.
Brachiosaurus: Stability
It's a huge dinosaur, it makes sense that it would withstand stuns and rex roars.
Parasaurolophus: Shield
The truth is that here I have no reason haha, I don't see the point of the parasaurolophus having claws.
Ankylosaurus: Dinosaur Reflex.
Now with the new redesign, the anky's new spikes will give the illusion that it “returns damage”, moreover, it will be necessary because its first ability is useless as a tank.
Hammer: Shock
Literally a rocket launcher, also, a weakness of the hammer is that sometimes it tends to miss a lot, so, taking away the extra from your enemy, would be ideal to be even.
Burning Colt: Defense Dino.
It would give him more chances to hold his own in hand-to-hand combat.
Peacemaker: Precision
We are talking about a sniper, the objective of these weapons is to be precise in their targets.
Gatling: Perforation.
The high rate of fire should have the ability to pierce armor.
Showstopper: Cold
It's almost the same situation as the carnotaurus, Showstopper is very weak at a distance and getting close to an enemy is sometimes difficult, having the ability to get closer to enemies more easily would be useful to be able to attack them successfully.
And what do you think, what do you think the extra attributes of the other dinosaurs/weapons would be like?
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