Well I still don't think that a person should be slowed by his own attacks, but as far as the long-range stuns go, be careful what you ask for. If they do go back to being as easy to pull off as any other skill then they might end up needing to be nerfed for balance reasons. 300% damage + a 4 second stun is easily better than any of the bleed skills. And the stun can be used to put a huge gimp on both leech and the damage buff from Battle Cry. I'm guessing that this imbalance was done intentionally with the idea that stuns can be countered with stability, but most would agree that trading out an implant for stability is an even bigger problem than the stun itself.