Highway
Splitscreen Studios
- Joined
- Feb 28, 2012
- Messages
- 1,294
- Reaction score
- 3,489
PTR 1264 Changelog
Site Clan Based HP
Site Conflict and usage
Site Clan Based HP
- Set the base time to take over a site to 50 minutes
- With every site a clan owns the hp of a all owned sites decreases by 20%
- Set drain and repair to -20 and +5 default for all servers (1:4)
- Set site Base HP to 60,000 in order to provide solid round numbers for 50 minute draining time with set drain times
- Sites without an owner have 50% of the base hp (takeover in 25 min)
Site Conflict and usage
- Vulnerable gates to be used by anyone regardless of the PVP state
- Reclaimed gates can only be used by the owner or PVP protected player
- Site combat timeout reduced to 6 min
- Allow yield upgrade between each conflict phase instead once per cycle
- Double items produced as a bonus when DV takes a site from the current yield for owner to pick up
- Increase the risk that DV takes sites into maintenance to adjust for the faster yield upgrades
- Change the days info to a “conflict phases held” counter in the clan and site UI window
- Changed that invulnerable status makes the dino untouchable (not attackable) as long as the effect is running (like before)
- Increased HP gained on instant rescue from 10% to 15% (max 30% with all gels active)
- Increased HP gained on travel gate rescue from 25% to 30% (max 60% with all gels active)
- Double the amount of items that a gold rock can contain and reduced the spawn rate to come to the same daily fame it spawned per day.
- Increase Spawn chance of dino bandits on mining to 35%
- Improved zone transion portal path from green vulcano to mokon woods
- Removed little hill collision from claim aubrey in mokon woods inside the site radius
- Fixed that random spawned units that attack the player from quests/gold rocks, that their base position is where the interaction took place instead of the initial spawn location
- Show Shield icon on reclaimed sites from dino ville on the map