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Proposed update for maps

domadino

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The Idea is:

1 The maps would be remodeled to be larger so they could contain all zones (eg Goldfields: 5-14), but in a model more similar to what it was previously, since the new single path model is somewhat monotonous , and the transport missions would have more interesting routes than going to a point on the map and going back to the NPC where they left off, at the other maps would continue to connect as they are today: Dinoville > Goldfields > Mokon Woods Green Volcano > Coldclaw Valley;

2 Travel gates would be replaced by the old spawn camp and teleport gate
2.1 Teleport gates would work with dino dollars, as well as current travel gates
2.2 The spawn camp continues with the operation similar to travel gates, but without the possibility of teleportation between them, there are some possibilities such as the recovery at the cost of 0 dino dollars if it is in the 2 spawn camp nearest, and higher price depending on the distance thus as is already the case in travel gates. So, the value of the items on the market should be decreased since it would not take as much of the dino dollars as it currently does (the amount of dino dollars needed to raise some item level could be decreased as well).

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Em português:

1 Os mapas seriam remodelados para ficarem maiores para que possam conter todas as zonas (por exemplo Goldfields: 5-14), porém em um modelo mais parecido com o que era anteriormente, uma vez que o modelo novo de caminho único é um tanto monótono, além de que as missões de transporte teriam rotas mais interessantes do que ir até um ponto do mapa e voltar para o NPC de onde saiu, no demais os mapas continuariam a se conectar como são hoje: Dinoville > Goldfields > Mokon Woods > Green Volcano > Coldclaw Valley;

2 Os travel gates seriam substituídos pelos antigos spawn camp e teleport gate
2.1 Os teleport gates funcionariam com uso de dino dólares, assim como nos atuais travel gates
2.2 Os spawn camp continuam com o funcionamento parecido aos travel gates, porém sem a possibilidade de teleporte entre eles, há algumas possibilidades como a recuperação a custo de 0 dino dólares caso seja nos 2 spawn camp mais próximos, e preço maior dependendo da distância assim como já ocorre nos travel gates. Sendo assim, o valor dos itens no mercado deveria ser diminuído uma vez que não seria necessária uma quantidade tão grande de dino dólares como atualmente (a quantidade de dino dólares necessária para elevar algum item de nível poderia ser diminuída também).
 

domadino

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An alternative to the current recovery system is to go back to the old one (free recovery in the two closest camps)
 

Enix

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domadino said:
An alternative to the current recovery system is to go back to the old one (free recovery in the two closest camps)
Yes, that system is good but what if you died from PvP and they have their members ready at those two nearest camps ? The current system was to prevent the bullying which high level players do to the new ones. But still, there could be a possibility that We could have waiver in spawning on two nearest camps and charged only if spawning on any other camps.
 

domadino

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Enix said:
domadino said:
An alternative to the current recovery system is to go back to the old one (free recovery in the two closest camps)
Yes, that system is good but what if you died from PvP and they have their members ready at those two nearest camps ? The current system was to prevent the bullying which high level players do to the new ones. But still, there could be a possibility that We could have waiver in spawning on two nearest camps and charged only if spawning on any other camps.
The idea is that you can have the option, free recovery in the two nearest camps or pay for recovery in a camp more distant (the value increases with the distance). Currently when you are missing dino dollars, you are forced to recover in Dinoville, assuming you are level 45 for example:
1 It is a long walk to CCV
2 Smaller level items that you can collect on this path will not have enough value for you to pay a teleportation
 

DalekRaptor

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Ah, i see you're a man of culture as well
 

domadino

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domadino said:
The Idea is:

1 The maps would be remodeled to be larger so they could contain all zones (eg Goldfields: 5-14), but in a model more similar to what it was previously, since the new single path model is somewhat monotonous , and the transport missions would have more interesting routes than going to a point on the map and going back to the NPC where they left off, at the other maps would continue to connect as they are today: Dinoville > Goldfields > Mokon Woods Green Volcano > Coldclaw Valley;

2 Travel gates would be replaced by the old spawn camp and teleport gate
2.1 Teleport gates would work with dino dollars, as well as current travel gates
2.2 The spawn camp continues with the operation similar to travel gates, but without the possibility of teleportation between them, there are some possibilities such as the recovery at the cost of 0 dino dollars if it is in the 2 spawn camp nearest, and higher price depending on the distance thus as is already the case in travel gates. So, the value of the items on the market should be decreased since it would not take as much of the dino dollars as it currently does (the amount of dino dollars needed to raise some item level could be decreased as well).

------------------------

Em português:

1 Os mapas seriam remodelados para ficarem maiores para que possam conter todas as zonas (por exemplo Goldfields: 5-14), porém em um modelo mais parecido com o que era anteriormente, uma vez que o modelo novo de caminho único é um tanto monótono, além de que as missões de transporte teriam rotas mais interessantes do que ir até um ponto do mapa e voltar para o NPC de onde saiu, no demais os mapas continuariam a se conectar como são hoje: Dinoville > Goldfields > Mokon Woods > Green Volcano > Coldclaw Valley;

2 Os travel gates seriam substituídos pelos antigos spawn camp e teleport gate
2.1 Os teleport gates funcionariam com uso de dino dólares, assim como nos atuais travel gates
2.2 Os spawn camp continuam com o funcionamento parecido aos travel gates, porém sem a possibilidade de teleporte entre eles, há algumas possibilidades como a recuperação a custo de 0 dino dólares caso seja nos 2 spawn camp mais próximos, e preço maior dependendo da distância assim como já ocorre nos travel gates. Sendo assim, o valor dos itens no mercado deveria ser diminuído uma vez que não seria necessária uma quantidade tão grande de dino dólares como atualmente (a quantidade de dino dólares necessária para elevar algum item de nível poderia ser diminuída também).

https://forum.dinostorm.com/viewtopic.php?f=54&t=19947
 
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