Zorro Zorro14
New member
- Joined
- Aug 26, 2014
- Messages
- 4
- Reaction score
- 0
I have this account and another account level 31 in the game Dino Storm, America server 4.
I thought the plot of the great game, mixing Dinosaurs, futuristic weapons and Struggles, is initially curious and motivating, but now I feel very disappointed with this game.
I believe it is worse not to show the owners of the company responsible for a real view of the problems of users, here goes:
- The server constantly presents America 4 LAG and gets to topple the players and stay indefinitely before returning, and if the player is on a mission critical simply takes too much damage, it is not forewarned and not the game preserves the user.
Even I thought the LAG could be my system or the internet, but in other games I tested and had no problems, was perfect.
- Are changing the structural rules of the game and with that you can not define a strategy to achieve success in the game.
An example: the user to be overcome objects fall after you buy plenty of room to have a large deposit, you change the rules and objects shall not fall but now the money goes to fall and at best only lose half of it, it being a triple injury to the user, because it spends a long time to get it, it needs no large area of the deposit that bought and now it creates a gel with temporary effect (briefly ) to reduce the loss of money, which does not prevent the loss, and does not create a database or something that works like cash deposit.
- Daily calibration change the game aiming to hinder the operation of the poor users and never improve and encourage players.
I checked yesterday (08/25/2014) that the game with the account with the lowest level in Minas, the actions are quick and agile, but with the account level 31, with the calibration you did yesterday in Green Vulcan, looks like flying a runaway vehicle:
* Being attacked vitality consumption is much greater than the weekend before (23 and 08/24/2014).
* When acionava yesterday restores health it was too slow and insensitive to having to click twice to work and take up to three seconds to initiate the effect, which when it is under attack in the game is fatal, and the weekend worked well and the effect was instantaneous.
* Only yesterday in Green Vulcan was wearing a peacemaker with more than 380 technology and reach to attack had to approach as if he did not use anything. An item of technology in spreading the game promised results of a long-range but I bought and is now useless, just feel cheated and sorry for having spent money on it.
* The beasts and bandits yesterday went about three times more than they walked over the weekend and I realized it and measure the limits of the range of the weapon and the Creeping comparisons of areas under attack.
The areas that the weekend were boundaries between flocks of beasts and bandits and that is permeating yesterday without having limits. Example: It is very difficult in the game when an alpha beast is attacking and even comes two more sets of bandits attacking simultaneously.
I know that the goal of the owners and shareholders of investment companies is make any profit and this is correct, and if users get more playing time should maximize profit, but the way this has been done, new releases and independent investment I feel that this game is being deconstructed.
Of course I like challenges and I am persistent, but these problems and the exaggerated increase the difficulties caused several of my friends stop playing Dino Storm and left with a very bad impression of the company.
I understand that this type of game is to be a pleasant and enjoyable distraction to be shared with friends, but be persistent and be alone trying to play is very boring.
I used the Google translator to write in English, the translation may not was right I am available to take any questions.
I thought the plot of the great game, mixing Dinosaurs, futuristic weapons and Struggles, is initially curious and motivating, but now I feel very disappointed with this game.
I believe it is worse not to show the owners of the company responsible for a real view of the problems of users, here goes:
- The server constantly presents America 4 LAG and gets to topple the players and stay indefinitely before returning, and if the player is on a mission critical simply takes too much damage, it is not forewarned and not the game preserves the user.
Even I thought the LAG could be my system or the internet, but in other games I tested and had no problems, was perfect.
- Are changing the structural rules of the game and with that you can not define a strategy to achieve success in the game.
An example: the user to be overcome objects fall after you buy plenty of room to have a large deposit, you change the rules and objects shall not fall but now the money goes to fall and at best only lose half of it, it being a triple injury to the user, because it spends a long time to get it, it needs no large area of the deposit that bought and now it creates a gel with temporary effect (briefly ) to reduce the loss of money, which does not prevent the loss, and does not create a database or something that works like cash deposit.
- Daily calibration change the game aiming to hinder the operation of the poor users and never improve and encourage players.
I checked yesterday (08/25/2014) that the game with the account with the lowest level in Minas, the actions are quick and agile, but with the account level 31, with the calibration you did yesterday in Green Vulcan, looks like flying a runaway vehicle:
* Being attacked vitality consumption is much greater than the weekend before (23 and 08/24/2014).
* When acionava yesterday restores health it was too slow and insensitive to having to click twice to work and take up to three seconds to initiate the effect, which when it is under attack in the game is fatal, and the weekend worked well and the effect was instantaneous.
* Only yesterday in Green Vulcan was wearing a peacemaker with more than 380 technology and reach to attack had to approach as if he did not use anything. An item of technology in spreading the game promised results of a long-range but I bought and is now useless, just feel cheated and sorry for having spent money on it.
* The beasts and bandits yesterday went about three times more than they walked over the weekend and I realized it and measure the limits of the range of the weapon and the Creeping comparisons of areas under attack.
The areas that the weekend were boundaries between flocks of beasts and bandits and that is permeating yesterday without having limits. Example: It is very difficult in the game when an alpha beast is attacking and even comes two more sets of bandits attacking simultaneously.
I know that the goal of the owners and shareholders of investment companies is make any profit and this is correct, and if users get more playing time should maximize profit, but the way this has been done, new releases and independent investment I feel that this game is being deconstructed.
Of course I like challenges and I am persistent, but these problems and the exaggerated increase the difficulties caused several of my friends stop playing Dino Storm and left with a very bad impression of the company.
I understand that this type of game is to be a pleasant and enjoyable distraction to be shared with friends, but be persistent and be alone trying to play is very boring.
I used the Google translator to write in English, the translation may not was right I am available to take any questions.