disingenousbanana
Well-known member
- Joined
- Jan 4, 2022
- Messages
- 281
- Reaction score
- 215
- Server
- Europe_1
- Main Char
- Slicer2001
- Clan
- Shadow Entity
Clan war, but it is versus NPCs. I mean like how alpha smilidon is NPC that kind of NPC please don't bring your stupid drama here.
But a clan of NPCs. Maybe they have a cool name, IDK anathema or Phantom. This is a clan of 80 players, and the way it works is suppose there is Side A and Side B. Side A has clans Apple and Mango, side B has clans Kiwi and Grape. Suppose Side A (clans Apple and Mango) hold gates in the server for the majority of the time. Then, the NPC clan (Phantom or Anathema) will drain the gates of Side A, and attack Side A players (maybe while they hunt maybe only when they drain).
If both side A and Side B hold the same number of gates for the same time, then the NPC clan will attack both clans.
Now naturally, the number of people from this clan that attack depends on the server. For instance, it would make no sense to have 2 npcs attacking the gates in EU1 because EU1 has a large playerbase. Similarly, EU4 should not be attacked by all 80 players.
Additionally, the attacks happen in a scheduled time (i.e maybe from 17:00 to 22:00 server time it is possible but not promised that the NPC clan will attack)
Benefits of doing this:
Edit: The clan can have players with a variety of levels and equipment, to match a realistic enemy clan
But a clan of NPCs. Maybe they have a cool name, IDK anathema or Phantom. This is a clan of 80 players, and the way it works is suppose there is Side A and Side B. Side A has clans Apple and Mango, side B has clans Kiwi and Grape. Suppose Side A (clans Apple and Mango) hold gates in the server for the majority of the time. Then, the NPC clan (Phantom or Anathema) will drain the gates of Side A, and attack Side A players (maybe while they hunt maybe only when they drain).
If both side A and Side B hold the same number of gates for the same time, then the NPC clan will attack both clans.
Now naturally, the number of people from this clan that attack depends on the server. For instance, it would make no sense to have 2 npcs attacking the gates in EU1 because EU1 has a large playerbase. Similarly, EU4 should not be attacked by all 80 players.
Additionally, the attacks happen in a scheduled time (i.e maybe from 17:00 to 22:00 server time it is possible but not promised that the NPC clan will attack)
Benefits of doing this:
- Weakens alliances (by giving manpower to those clans which are attackers and fewer)
- Gives active server players a more interesting war
- Gives inactive server players something to do
Edit: The clan can have players with a variety of levels and equipment, to match a realistic enemy clan